
Take on the role of a private investigator in this immersive detective simulator. Solve murders and other crimes in a procedurally generated and persistent city where every NPC lives and breathes their own independent lives. Find the killer quickly… or they will kill again!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Shadows of Doubt is set in an alternate reality in the hyper-industrialized 1980s. Think like a detective and use a variety of gadgets as a private intelligence investigator, gathering evidence and making money by solving cases, finding and selling information and more.
Play your own way in a fully simulated world with hundreds of citizens. Discover, meet and tail individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities. Each case has different culprits, clues and experiences for you to test your investigative skills.
Explore anywhere in the city! Every nook of every trashy bar, every place of work, every seedy hotel room… This dystopia is your oyster. Break into apartments, rifle through secret documents or hack security systems - even a discarded receipt can be the key to cracking a case. Trace the receipt back to an individual location, scour CCTV footage and match the time up to the receipt to find out who it belonged to!
The entire world is fully simulated. Each citizen has an apartment, job, daily routine, favorite things to do, places to go, and people to interact with. They live out their lives independently, in a world that moves on with or without you— uncover this knowledge and use it to your advantage!
Become a private investigator in a truly unique detective experience. Think like a detective to solve the cases around you: check call histories, find passwords, read private emails, speak to persons of interest, watch CCTV footage and more to retrieve evidence and build your case. Store information on your investigation board and link evidence together as you piece together the ful picture.
Features
Become a private investigator and track down a serial killer in a fully-simulated sci-fi city. Think like a detective and use a variety of gadgets to gather evidence and solve cases in this truly unique detective experience.
Meet individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities.
Take on new cases to earn cash, purchase new gadgets and equipment, and customise your apartment.
Gather evidence to build your case - scan fingerprints, check call histories, read private emails, watch CCTV, and find key pieces of evidence to gather information and accuse your suspect.
Play your own way - pick locks, break down doors, sabotage security systems and bribe citizens for information, or stick to the law and play by the book. There are multiple ways to approach each case.
Explore every room in every building, and talk to every citizen. Lose yourself in a detailed sci-fi noir world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 17.8Kreviews | 82% | — | $9.5M |
| $24.99 | 965ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 977 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
БАГИ, БАГИ , БАГИ И ЕЩЕ РАЗ БАГИ. В игре больше багов чем самой игры
remove stick form ass and just enjoy the vibe
This game made me mad because of the bad gameplay with the controls it has. Also the graphics are not something amazing. But the controls make me crazy. Why cant i just use M for map, E for interaction, I for inventory, etc etc like EVERY OTHER GAME? Why should i press F all the time and even the light is not with the L. Jesus.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.5M | 56.6K | 84% | $9.99 | |
| $9.5M | 26.1K | 90% | $9.99 | |
| $9.5M | 18.2K | 94% | $29.99 | |
| $9.5M | 11K | 84% | $34.99 | |
| $9.5M | 25.5K | 97% | $19.99 | |
| $9.5M | 34K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 65 | 72% | $9.99 | |
| $2.1M | 8K | 84% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $22M | 39.9K | 88% | $19.99 | |
| $2.6M | 3.1K | 87% | $24.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $24.99 |
| 311ratings |
| 70% |
| — |
| not modelled |
| $9.99−60% | 65ratings | 72% | — | not modelled |
| $24.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 981 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1979年1月4日 OLYMPIA市長殿 OLYMPIA警察署長殿 元OLYMPIA市警 警部補 現OLYMPIA市探偵 IAIAHAYSTIR 調査報告書(殺人事件被疑者の特定) 1979年1月3日、OLYMPIA市401Gross Houseにおいて発生し た殺人被疑事件につき、調査した結果被疑者をXifeng Dingと特定したこと から、その経緯について下記の通り報告する。 記 1 発生日時、場所 ⑴ 1979年1月3日午前2時39分ころから 同日午前3時3分ころまでの間 ⑵ OLYMPIA市401Gross House 2 被疑者 住居 OLYMPIA市401Rosseau Building 職業 不詳 氏名 Xifeng Ding 生年月日 不詳 3 被害者 住居 OLYMPIA市401Gross House 職業 会計士 氏名 Yaozu Gu 生年月日 不詳 4 適応法条 刑法第199条 5 犯罪事実 被疑者は、1979年1月3日午前2時39分ころから同日午前3時3分ころまで の間に、OLYMPIA市401Gross Houseにおいて、Yaozu Gu に対し、殺意をもって、拳銃で弾丸4発を発射し、同人の胸部および腹部に命中させ、 よって、同所において、同人を前胸部射創および前腹部射創により死亡させて殺害し たもの。 6 調査経緯 ⑴ 認知 1930年1月3日午前2時39分ころ、本職宛の主訴不明の架電により、通報 者方へ赴いたところ、同日午前3時3分ころ、通報者方キッチンにおいて本件被害 者の遺体を発見したことから認知したもの。 ⑵ 被害者方の検証 認知時、通報することなく被害者方の検証を実施したところ、被害者方から写真 付き身分証を発見し、遺体と身分証に登録された指紋が一致したことから被害者を Yaozu Guと特定した。 また、被害者方キッチンには空薬莢4発が散乱しており、同薬莢および同人方寝 室に設置の金庫から被害者のものと異なる指紋が確認でき、室内にあった男性もの の靴いずれとも異なるヒールの足跡が確認できた。 ⑶ 被害者方の通信履歴の確認 被害者方の通信履歴を確認したところ、認知時における本職への通信のほか、4 01Rosseau Building(のちに被疑者方と判明)へ架電しているこ とが判明した。 ⑷ 通信先(被疑者方)への任意の捜索 1930年1月3日午前8時3分ころ、通信先へ赴いたところ同所居住のXif eng Dingが対応し、同人に対し同人方の捜索を申し向けたところ、何故か快 諾したことから捜索したところ、被害者方から発見された薬莢に残された指紋が多 数認められ、同人が就寝したのをいいことに同人から指紋を採取したところ、薬莢 等の指紋と一致した。 また、同人方には被害者方に認められた足跡と同サイズのヒールが蔵置されてお り、被害者方から確認した電話への着信も確認できた。 ⑸ 被疑者の逮捕未遂及び本職の逃走 前期調査からXifeng Dingを本件被疑者と特定し、逮捕行為に及んだも のの、相手から抵抗にあって骨折させられたのみならず、警報を鳴らされたことに より警察官から数発発砲され、命からがら脱出し、泣きながら本報告書を作成した もの。 7 調査結果 以上の調査結果から、本職は敗走し、泣きながら本報告書を作成してるものである ことから市及び市警に本件対応を依頼することとしたものである。フンスフンス。
This game has such a great core design, but is woefully marred by poor optimization and clunky interfaces. First, the most glaring issue. This game has a persistent memory leak. Performance gets worse the longer you play. It’s a voxel game, yet it runs worse than CP2077 on ultra. Pretty inexcusable. Next, the interfaces. For a game that uses the cork board as an integral gameplay mechanic, it leaves a lot to be desired. The textboxes and context menus feel cheap and flimsy. They also integrate poorly. Want to navigate to a suspect’s home or work? Sure, just open their profile, see the address? Now with a lot of things in this game, the address or name is a hyperlink. Convenient! EXCEPT, when looking at the profile of a person. The one screen with all the info you found, none of it is clickable. So, instead you have to scroll through 2 pages of info, see the address, then hit F1 and search for the name of the apartment building before you can navigate there. Finally, game flow! Bad. Really bad. I snuck into a suspects home at 2am, as long as I’m quiet, I should be able to snoop. Nope! The homeowners will do a variation of the following: wake up, watch TV for 3 minutes, go to the bathroom, go to the kitchen and then back to the bathroom, say they’re going to get milk, walk out the door and immediately back inside, go back to bed, then get up to go to the bathroom again, open their computer, go back to bed for 1 minute and then back to the kitchen. You get the picture. In a game where you can find notes with people’s work schedule on it, things should be predictable. It feels like I’m playing a detective game while also trying to hide from a chaotic Freddy Fazbear, with no rhythm or set routine. This game could be so fun, but all it really ends up being is aggravating. It feels so poorly thought out and optimized. A shame, it could have been amazing. Don’t buy unless on sale for under $10. Nowhere near a +$20 price tag.
TLDR: Still buggy. Likely abandoned. No single system feels fully fleshed out, which is a shame because they're so close that idk why they haven't fixed these things. I held off on release due to hearing how buggy it was. Idk if it's improved since then, but it's still buggy enough to be annoying. Aside from that the novelty wears off pretty quickly. Once you solve one case of a type or side job, you have the formula for solving each one after that. There's like 75% of a great idea here and idk if they ran out of time, money or interest, but it's a shame. The whole time I played I was hungry for more out of the experience because the crumbs of a great Imm-Sim are there, but at the end of the day it's just a mediocre stealth game. I played with the survival mechanics for most of my play time, but when I toggled them off the game felt better. With inventory space being so limited managing them became more tedious than anything. Basically it's Skyrim's survival implementation but slightly expanded in what ailments/buffs you get. Lastly, perhaps I missed it, but I'm not sure why my character doesn't get any leniency when solving these crimes. Maybe with more social credit I'll no longer be "trespassing" at crime scenes that the CIty literally knows I'm investigating because they're the first stop each case.
I can't solve a single case 10/10
Unique experience in a league of its own.
Hey kid, You think about making a living here as a detective? It's kinda bad idea. But it kinda worked out for me in the end, so I guess you can try too. Yep, I'm leaving for the Fields, waiting for my shuttle. Worked hard for my retirement. Advice? This place is a mess. Killings, kidnappings, muggings, corpos, plain nutjobs. You name it. All out there for you to enjoy. So strap yourself in it's going to be a bumpy ride. Get yourself a place to live. Find a nice diner to grab a coffee and a hotdog when you are hungry or thursty during especially long hours. Get to the place of crime sooner than later. Pay attention to details. Check victims cruncher, check victims address book, check the whole place for fingerprints. Ask around. If they were shot look for ammo casings. If they were chopped look for sword. Make notes. It's a strange place really. It's a mess. I don't know why I loved it so much though the whole point was leaving this hole. Lovehate at it's best I guess. Oh there's my shuttle. I sometimes wonder why all the rich guys stay in this dump instead of going to the Fields. Nutjobs... Anyway, time for me to go. Best of luck kid! Stay away from the guns!
This game is genuinely so amazing but I would say DONT buy it to be honest. The game has like THE best detective and crime mechanics ive ever seen in a game and I LOVE solving the crimes in this game its genuinely some of the best fun ive had in a game BUT, the game is so incredibly horrendously optimized that I cant get passed 2 cases before the game just stops working and I begin getting 5 frames a second no matter what I do. Ive looked everywhere for a fix and it seems like this is just the way the game is built and how it is. I really love this game but I cant play it beacuse of how horrendous the optimization it. The world and mechanics are stunning but I cant recommend you buy it. Oh and not to mention the devs abandoned the game and rushed the 1.0 release, skipping past many things they promised at its release and have gone completely silent now. I love this game but please just save the money and dont buy it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.