
Take on the role of a private investigator in this immersive detective simulator. Solve murders and other crimes in a procedurally generated and persistent city where every NPC lives and breathes their own independent lives. Find the killer quickly… or they will kill again!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Shadows of Doubt is set in an alternate reality in the hyper-industrialized 1980s. Think like a detective and use a variety of gadgets as a private intelligence investigator, gathering evidence and making money by solving cases, finding and selling information and more.
Play your own way in a fully simulated world with hundreds of citizens. Discover, meet and tail individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities. Each case has different culprits, clues and experiences for you to test your investigative skills.
Explore anywhere in the city! Every nook of every trashy bar, every place of work, every seedy hotel room… This dystopia is your oyster. Break into apartments, rifle through secret documents or hack security systems - even a discarded receipt can be the key to cracking a case. Trace the receipt back to an individual location, scour CCTV footage and match the time up to the receipt to find out who it belonged to!
The entire world is fully simulated. Each citizen has an apartment, job, daily routine, favorite things to do, places to go, and people to interact with. They live out their lives independently, in a world that moves on with or without you— uncover this knowledge and use it to your advantage!
Become a private investigator in a truly unique detective experience. Think like a detective to solve the cases around you: check call histories, find passwords, read private emails, speak to persons of interest, watch CCTV footage and more to retrieve evidence and build your case. Store information on your investigation board and link evidence together as you piece together the ful picture.
Features
Become a private investigator and track down a serial killer in a fully-simulated sci-fi city. Think like a detective and use a variety of gadgets to gather evidence and solve cases in this truly unique detective experience.
Meet individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities.
Take on new cases to earn cash, purchase new gadgets and equipment, and customise your apartment.
Gather evidence to build your case - scan fingerprints, check call histories, read private emails, watch CCTV, and find key pieces of evidence to gather information and accuse your suspect.
Play your own way - pick locks, break down doors, sabotage security systems and bribe citizens for information, or stick to the law and play by the book. There are multiple ways to approach each case.
Explore every room in every building, and talk to every citizen. Lose yourself in a detailed sci-fi noir world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 17.8Kreviews | 82% | — | $9.5M |
| $24.99 | 965ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love playing this game so unbelievably much. It's an amazing open world, voxel, procedural, detective game. It's a 10/10 on almost all levels. So I'll just list the issues with it as of right now. [list] [*]Doesn't run well if you generate the city on any setting above large [*]Plenty of would be weapons and tools, like syringes, guns, etc but you can't use them (except swinging pistols as a bat) [*]Occasional issues with NPC behaviour and evidence. You kinda just playing this one by ear and get used to it. [/list]
Dans Shadows of Doubts (l'ombre d'un doute); on incarne un détective dans une dystopie des années 1970 Le jeu en lui-même est en voxels (pixel art version 3d) Vous pouvez générer des villes aléatoirement. Alors, ce n'est pas vaste, dans le sens où vous êtes dans un district comprenant à peu près 16 quartiers MAIS: Tout est généré Chaque bâtiment Chaque pièce Chaque objet Chaque conduit de ventilation Chaque circuit de caméra / protection / grille de sécurité et on pousse encore plus loin, parce que chaque personne dans ce monde: possède une identité, des empreintes digitales propres, une adresse, un numéro de téléphone, un emploi, donc, un endroit où travailler, soit, un bureau avec son propre code personnel, sa fiche de personnel ... Les buildings possèdent des sous-sols, des étages, des endroits où sont stockés les données des habitants, une armoire de dispatching téléphonique (permettant, entre autre, de trouver qui a reçu un appel de quel endroit, et inversement, qui a appelé vers où)... BREF (Bien, Revenons En au Faits) Vous êtes un ancien policier, vous vous réveillez, vous allumez votre lampe de chevet, quelqu'un vous appelle, une respiration ... un mot est glissé sous votre porte, vous le lisez, on vous demande de trouver une personne (aléatoirement créée dans votre monde). Vous prenez votre bottin téléphonique (un livre où on trouvait le nom des gens, leur adresse, et leur numéro de téléphone fixe, c'était le bon temps ...) Bon, en l'occurrence, ici, vous n'avez que leur adresse, ce qui est suffisant. Vous allez vous y rendre ... et vous allez commencer par trouver le moyen de rentrer chez cette personne, qui, visiblement, ne vient pas vous ouvrir ... Une fois rentré, vous allez fouiller les tiroirs, enregistrer les empreintes digitales présentes, les traces de pas, trouver le code de l'ordinateur sur une note quelque part, fouiller les mails, scanner les douilles pour les empreintes ... Les douilles? Ah, oui, elle n'est pas venu ouvrir, vous avez trouvé la personne que vous cherchiez, elle est étalée dans une mare de sang. Quelqu'un toque à la porte ... on dirait que la police s'invite dans le tableau. Vous avez bien sûr, pensé à refermer la porte à clef ... non? Vite, on s'exfiltre par les conduits de ventilation, qu'on a repéré avant de commencer la fouille ... Nous voilà sorti. On a des indices, le lieu du travail, les amis qui étaient inscrits dans l'agenda, ... On se rend dans les locaux de travail, dans le feutré, pas se faire repérer par les caméras ... éteindre la lumière suffit pour certaine d'entre elles, d'autres ont la vision nocturne (repérable au laser de visée). Vous allez comparer des empreintes digitales et BINGO, trouvé, vous savez qui est le coupable. Vous allez remplir une fiche prise à "la mairie". Vous allez répondre aux questions: "Qui est le coupable" "Avez vous la preuve que le coupable était sur les lieux du crime" "Avez vous l'arme" "Où habite le coupable" "Avez-vous arrêté le coupable" Vous rangez le dossier, l'administration va l'analyser, et vous allez gagner des crédits. Les crédits vous permettent d'acheter des gadgets (attention, inventaire limité); vous aurez le loisir de trouver des "augmentations". On est dans une dystopie après tout. Certains gadgets peuvent vous être implantés pour: augmenter votre inventaire (si si), saboter les circuits de sécurité plus longtemps, gagner des crédits en jetant des ordures dans les poubelles, ... etc) Bref. Ce jeu est une PEPITE, et, en 30 ans de gaming, je n'attribue pas ce titre à la légère. Il est un INDISPENSABLE à votre bibliothèque. Familiarisez-vous avec les graphismes, atypiques. Si vous n'aimez pas les voxels games, n'achetez pas. Si les graphismes ne doivent pas être du triple A. Il est pour vous. C'est le meilleur CLUEDO de tous les temps. Il peut y avoir des bugs, dans le sens où, construit aléatoirement, le monde peut générer des conduits ... qui cachent un indice, et impossible d'aller le chercher, on peut néanmoins terminer les affaires sans avoir besoin de tout avoir, généralement, le nom du suspect et une preuve qu'il était sur place suffira (une empreinte, une image sur une caméra de surveillance, la trace de sa chaussure, ...) Un solide 20/20.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 65 | 72% | $9.99 | |
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| — | 0 | — | — | |
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| $22M | 39.9K | 88% | $19.99 | |
| $2.6M | 3.5K | 86% | $24.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $24.99 |
| 311ratings |
| 70% |
| — |
| not modelled |
| $9.99−60% | 65ratings | 72% | — | not modelled |
| $24.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is simply unfinished. There's only been a single very minor patch since they symbolically abandoned the game with the workshop update in January. NPC logic seems to break much more often, the furnishing system somehow broke too, and no matter what you WILL get consistent frame stutters because there is zero optimization. I sincerely do hope either they fix these issues or the community is willing to fix it for them because Shadows of Doubt truly is a fantastic game. There is nothing else that gives you this level of freedom. I've spent so much time in the same city that I've become as familiar with it as I have with Yakuza's Kamurocho. It's a somber experience to walk through the beautifully dull streets to a nearby bar, sit with a Gemsteader beer, and simply enjoy the cozy aspects of the game while waiting for the next murder case. I love this game, but I fear it's no longer a product worth purchasing.
Это не симулятор вора говорили они... но ты конечно же им не верил! плати за медицинскую помощь говорили они... но ты всё равно сбегал через окно которое разбил несколько дней назад и шёл в бар устраивать поножовщину
This game is addictingly good, While it has downsides that ill get too, ill focus on the things i like about it. The generation, citizens, and system and idea overall is amazing, It is a incredible concept and has been executed wonderfully and when this game starts getting more and more work done i cant fathom what it will look like. The apartments, clues, evidence and etc is all quite realistic and very immersive. I love simply going to random peoples houses, breaking in if they wont let me in, and going through their belongings just to do something while theres nothing going on, Or heck, - even waiting out for a murderer to strike. Now for the downsides, This game is very buggy sometimes, as some people have said. But from my playtime it isnt "unplayable" bad, just that sometimes some things are annoying or odd or immersion breaking. Also, if you expect this to be a game where you can murder aswell, it isnt, atleast yet. I doubt it will be added but the game would break heavily with the ability to murder people as of right now. Anywho, back to the topic i was talking about, Ive noticed that objects randomly dissapear when you break a window with them via throwing, people will teleport through walls when pursuing, (Ive had people clip through the stairs and walls during a stairwell chase. Had one clip into the laundromat at the ground floor, even.) Ive also noticed that sometimes cases can go completely cold or be annoyingly hard to figure out, with the only option being searching fingerprints on every single apartment or hotels door or trying to hunt down everyone in a long, 10 page address book, or even clues glitching and spawning inside objects/walls or just not spawning at all. I have also had "Cleaner" calls where you have to dispose of a body, but all of them have been bugged or cancelled immeditately. The first few i got, enforcers had arrived literally the second after hanging up so it was cancelled then. And then, even after successfully disposing a body, which i assume means throwing it off into the sea (correct me if im wrong) i dont get any response or money from the caller if im remembering correctly. Then again i dont check my bank often, if the money just teleports in it. I also have the problem, although this is a me problem, where this game wastes hours in singlular cases. It is most likely, just a skill issue. but some of my "harder" cases, such as regular murder cases or side cases with not enough evidence (i typically drop these now..) take hours at a time. One case took me 4 hours at most. But personally, i think whoevers read to the end of this should give this game a try. It has its downsides and upsides, but its one of those games where you will either hate it or love it. I would reccomend looking at the plethora of other reviews, discussions, and i would also reccomend just looking at a simple playthrough video of it if your fine with any aspect of the game being spoiled. I had watched a playthrough video (well, less of a playthrough and more of a short little 20 minute video of a stream, they didnt end up finding the murderer in that video but it still gave me info about the game, tbh) and looked at some of the reviews and discussion pages. If you play this game and it isnt your cup of tea, i reccomend refunding it and if you end up liking it but not enough to play it again, id wait to see if the game gets better and your dislikes are fixed or etc.
Clunky controls hold this game back massively, it reads like it could be fun on the surface but once you get into it there are awkward menus to navigate. a really strange AI that seemed to find me no matter where I cam out of vents and a really uncomfortable combat system. This experience is even worse on controller with half the pieces of evidence I collected disappearing after it had been pinned to my board. I would not buy unless it's substantially discounted, I have been sorely disappointed.
shadows of dih
Everytime I try to play this game I get reminded why I don't List of bugs I've experienced Falling through elevators NPCs floating in the air through elevators NPCs having wallhacks NPCs in a perpetual loop of trying to do a task but failing due to the map generation being buggy THE SYNC CLINIC NOT ♥♥♥♥♥♥♥ SPAWNING NPCs sleeping in bed's upside down. Windows being one-way Many more I have probably forgotten about over the years. If the devs kept this game in early access like they would have this would be positive since the game is actually fun, but they decided to be jewish and release it while the game is bare bones on content and infested with bugs. ♥♥♥♥ this dev team.
6 saatir bir kadini ariyorum amk karisi cik artik ortaya
В расследовании вышел на себя. 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.