
Harebrained Schemes' biggest Shadowrun game to date, and the definitive Shadowrun RPG experience available on PC. Now a standalone title with tons of new content & improvements!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 6.6Kreviews | 89% | — | $2.7M |
| $3.75−75% | 1.1Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]一句话总结:推荐给喜欢赛博朋克题材/回合制战术/crpg爱好者/能接受大量文本对话的玩家[/h3] 好吧,我得说游戏体验超出预期。赛博朋克+剑与魔法两个不搭边的体系放在一起竟毫不违和,让我仅花一秒钟时间就接受了设定。这个游戏不仅有新奇有趣的世界观,能让你沉浸式体验的氛围营造,还有同样复杂富有深度的故事线,以及出色而又细腻的伙伴塑造。 游戏内有大量文本以及多种分支选择,不仅要求玩家对游戏流程中遇到的事件/信息进行梳理和反应,在交涉过程中也尽显你的措辞和态度。战斗部分比较乏善可陈,类xcom+隐形公司的玩法虽然增加了一些趣味性,但大量探图+部分关卡设计过长(MKVI/BLOODLINE/INTO THE DARK)让人乏味。 当然《暗影狂奔 龙陨》的优秀之处在于叙事,随着流程的进展以及对整个故事的了解逐渐深入,你便越能体会每个行为产生的影响:有时怀有良好的意图未必足够,人能做的事情始终有限,而在每次做出决定后,真相总是落后于现实一步。 这是那种你在通关之后会感到一丝怅然的游戏,因为精彩的旅程就此告一段落,而故事结束的恰到好处,在给人思考的余地同时令人回味。
I absolutely adored this game, I feel like they did a great job translating Shadowrun's system into a game and make it more bare-able (tabletop players know what I'm talking about). The story is great and the gameplay is really interesting. I really feel like I'm in the Shadowrun Universe, it's so good.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A solid continuation to the first game. Story was longer and a bit more cohesive, and overall definitely corrected some mistakes from the design of the first game. A couple of new minor bugs, but nothing that can't be worked around with minimal effort. If you liked Shadowrun Returns, you'll definitely like Dragonfall.
My favourite of the Shadowrun trilogy, all 3 are pretty good, worthwhile cRPGs. Recommended If you are into the Shadowrun/Cyberpunk setting. A lot of reading and fun tactical combat. Dragonfall for the characters, story. Hong Kong was a breeze, cool missions. Returns was short but sweet.
The game itself is alright, but its very buggy and likes to lock your computer up frequently. This can lead to a lot of lost progress since they don't let you save the game whenever you want either. When it hangs, it takes a while just to get task manager up to try to kill it, while the window tries to hide everything including task manager.
7.5 / 10 Created as an expansion to the first game, Dragonfall eventually became its own entry in the series. In my opinion, the biggest improvements this game has over the original are the overall scope, story & companions, with combat being its main downside. - Scope: Game is a lot bigger than the og. Now you have side-missions and optional objectives, great stuff all around. - Story: Objectively speaking this is a better story than the one in Shadowrun Returns. I think most people would agree that [spoiler] killing a freaking dragon [/spoiler] is more interesting than [spoiler] avenging the death of a random drunk that you have met for 5 minutes [/spoiler]. However, personally I prefer the story from Shadowrun Returns due to its pacing. Dragonfall's story just feels too 'grand' from the get-go to me. I prefer when cyberpunk stories have more mysteries in them and don't lay everything on you at once. - Companions: This time you have permanent companions with unique skills that progress with you the further you get in the game. These companions also have their own missions most of which are pretty good (Glory's story in particular is amazing). - Combat: Mostly the same as in Shadowrun Returns, not very fun in my opinion. Also, this time around there is TOO much of it. Both Shadowrun Returns & Hong Kong have a lot of situations that allow you to skip combat, and there are not many mandatory fights. In Dragonfall however, there are entire levels focused only on fighting. On highest difficulty, especially, this can be a miserable experience.
it's good
Good Shadowrun food for old chummers like me. Enjoyable, if you are a fan of the franchise, though the game mechanics could be a chore sometimes.
Was It Good? 3/5 Did I Like It? 2/5
The best story of all the games in the trilogy, and the companions are pretty cool too.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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