
Shadow Warrior is a bold reimagining of the classic 3D Realms’ shooter from independent developer Flying Wild Hog (Hard Reset) starring the legendary and quick-witted warrior Lo Wang.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 13 → 0.33/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−90% | 26.7Kreviews | 92% | — | $1.9M |
| $29.99 | 8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
几天前困难难度通关了,感觉体验尚可,总体来说是款佳作爽游,但是又没那么爽。 先来谈谈缺点吧,真是不吐不快。 1.前期给的枪械太少,而且手感属实一般,导致游戏体验一般。左轮打小怪都挺费劲,突击步枪子弹虽然比较多,但伤害同样感人,弩算是里面最好用的,子弹不少,输出强力,在前期属于是神器。在中后期拿到喷子和火箭炮等重火力之后游戏体验就逐渐上来了,但是喷子不升级炮管前一个弹夹就只能射两发,换弹时间也不短,属实有点儿难受,还有一个喷火器,不熟,不爱用。另外子弹真的太稀缺了,经常出现为了存留子弹只能拿着武士刀走位灭怪的情况,虽然可以去买子弹,但价格偏贵,买多了容易卡枪械升级,远不如二代的爽快。 2.难蚌的怪物设计。不知道是不是难度的问题,这代的怪血量是真厚,个个跟坦克似的,很多时候单靠枪械太费子弹,必须通过武士刀补刀。当然熟悉机制了之后,小怪还是比较好清的,但是几个高级怪和精英怪就非常恶心了。 (1)盾牌恶魔,高级怪,正面架盾抗伤很烦,而且一般不漏屁股,前期建议学狮子吼将其击倒后补伤干死,后期就可以灵活处理了,我一般喜欢直接喷子怼脸杀到爽 (2)瞬移双刀巫婆,也是高级怪,喜欢突然刷出几个瞬移到面前给你一顿乱砍,伤害很高,建议喷子加闪避对付,不建议武士刀对砍或者拿其他慢速武器对付,这东西反应太快,一不小心自己就大残了 (3)狍子怪,类似于英雄萨姆里面的炸弹人,近身爆炸很伤,但其实很fw,远程射掉即可 (4)忍者老太婆,只会隐身和扔手里剑,跟狍子怪坐一桌的货色 (5)大恶魔(以下全都是精英怪了),精英怪中最正常的一个,基本就会拉你近身然后一个震击,除了血多没什么特色 (6)尸巫就很cs了,给小怪加强化还能一直复活骷髅兵,必须优先解决否则后期被围着打很烦,但这货也是血量拉满了,配合大恶魔一起出现的情况下很恶心,必须不断溜怪然后趁机输出才行 (7)犀牛怪,我觉得是游戏里最逆天的东西,追击堪比追踪导弹,除非是诱导它撞到墙上,否则气不够基本闪不开它的冲击且伤害巨高。它的缺点只有后背,攻击其他地方基本不掉血,虽然说理解机制之后处理起来稍微简单一点,但是很多时候很难攻击到它的后背,建议围着一个硬的物体来回绕,趁机攻击后背,或者在它撞到墙上的时候趁硬直赶紧输出,对于这玩意没有什么太好的办法 3.不明所以的剧情,其实这类游戏其实根本没什么剧情所以这里只是提一嘴,又是经典的家庭伦理剧(笑) 4。gs的引导机制,没有地图和明确的指路提示,很多时候都不知道要去哪里干什么,逼的人不得不去查攻略,有些蛋疼 接下来就是优点了,同样值得大书一笔。 1.简洁的升级系统,分为技能、能力和武器,这里作些推荐。 技能基本都很实用,十分推荐加生命值上限和捡到更多货币或子弹,喜欢用刀就把武士刀的技艺点满。 能力方面我主要加在治疗方面,狮吼在在前期也有点的必要,其他的看喜好抉择吧 武器方面攒钱升级设备能大大提高综合体验,弹药在急缺时可以补,其他情况下尽量省着用,弩和突击步枪以及喷子升级优先度较高,火箭筒在后期打boss是神器,也要适当升级,专点加射速精准度、弹药量以及连发的。 2.优秀的地图设计,虽然引导很一般,但地图的总体安排还是很不错的,一环扣一环而且变化多样,不容易审美疲劳。此外,任务也很简单除了杀以外不是在找钥匙开锁就是破坏神龛打开封印的门,经典了属于是。 3.“气”的运用,除了用枪动刀以外,气在游戏里也是十分重要的元素,技能中的狮吼和治疗等都需要用气,特别是用气回血的设定我觉得非常好,之前在玩二代时就觉得如此,在品鉴玩初代时更是觉得可贵。很多刷子爽游只能通过吃医疗包或者药丸再就是通过杀敌吸血获取血量,而老王可以用气来时刻回血,这在游戏中就是救命的存在,让玩家可以随时苟命谋求东山再起,避免了频繁读档的情况,这一点怎么夸都不嫌多 最后补充一下老王与火侍的对话也挺有意思,有很多段子和冷笑话,这也是同类游戏不得不品味的一环了。 综上,我可以给这个游戏4分(有2代情怀+1分)这是部好作品,但不要期待太高,为了爽爽爽入手的话一定要挺过前期,在后期正反馈会显著增多,坚持守住,就有办法!
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 26 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Polish, Italian, Hungarian, Japanese, Simplified Chinese*languages with full audio support
| $29.99 |
| 3.4Kratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tedious and repetitive. All ranged weapons suck. No vertical mobility, insane fall damage. Pathetic enemy variety, boring boss battles. Maps are too big and hard to navigate, expect to be lost. BUT Melee combat is great, very gory and fun. Story is quite enjoyable, characters are pretty cool. Beautiful graphics and particle effects despite the game's age. Likeable protagonist, the funny badass type, surprisingly not annoying. it also contains incest
игра старая но концовка тронула, играл в 2026 г, если перетерпеть графику то игра понравится
It's honestly nothing spectacular for the most part. Just your basic horde shooter, like Doom or Serious Sam, but with a few gimmicks to make it stand out. I can recommend it on a big enough sale. Like I said, in terms of gameplay, it's nothing spectacular, just slashing through hordes of demons with a bunch of ki powers and all that other weirdness. The katana we get is, frankly, overpowered. No reloading, no ammo management, high burst damage with the special moves, healing when dealing damage... I wish the devs put more thought into it and gave all the firearms some niche, some weakpoint on greater demons to shoot at, or a weakness to fire/explosions, just... anything to incentivise usage depending on the enemy we meet, but no, the katana is the best answer 95% of the game. It's still fun to slash through hordes of demons, it's just a little repetitive to always use a katana or willingly handicap myself by using the firearms. At least on higher difficulties, on easy it's really damn fun to be creative with environmental damage and all the weapons we have. For the plot, frankly, I couldn't care less about the plot. I think the characters are endearing and I was interested in their fate. Do they all act cheesy? Yes. Cringe at times? Yes. But in a weird way, amusing enough to at least roll my eyes while exhaling a little faster than usual at all the jokes they throw around and puns I read when picking up fortune cookies. This is why the closest game I'd compare it to is Serious Sam, the world is basically ending and the main character is cracking jokes all the damn time. So, yeah, to summarise. It's not a great game, but it's fun 15-20 hours for one playthrough, and probably like 25 hours to 100% if you're an achievement hunter like me. But then again, certainly not worth it for full price, but for a few euro/dollars at most.
Неплохая игра, твердый среднячок. Больше всего в этой игре запоминаются тела разбросанные по всем локациям, так как они напоминают конфетки барбариски, которыми я лакомился будучи маленьким. Возможно это были не конфетки, а трупы, но это уже ничего не меняет. На пару вечерков сойдет.
mad fun gameplay, old yet enjoyable feel, great story and ending, funny fortune cookies
十几年前是好游戏,现在这画质已经玩不下去了
Jogo muito divertido, não joguei o original dos anos 90, mas logo de cara dá pra perceber que os desenvolvedores mantiveram o espírito caótico e cómico que marcaram os jogos do gênero naquela época, com muito humor, ação e sem enrolação. Pontos positivos: - Protagonista falastrão, arrogante e bad-ass, digno dos filmes dos anos 80 e 90. - Grande variedade de armas, skills e poderes, aumentando o fator replay. - Explorar o mapa é divertido e recompensa quem o faz (embora as vezes o mapa não ajude muito quem quiser encontrar todos os segredos). - Trilha sonora bem legal ( ♪ you got the touch, you got the power ♪) Pontos Negativos: - Mapas fechados são um tormento, especialmente na segunda parte do game quando os devs resolveram colocar 100 inimigos em uma sala que cabiam 50. - O Berserker é disparado o inimigo mais chato do jogo, obriga o jogador a gastar uma cota de tempo só para matá-lo, sorte que ele aparece poucas vezes no gameplay. - Bosses tranquilos de mais, dependendo da build não da 10 minutos e já era.
Первая часть подаётся на максимально серьёзных щ-щах, которые в данной серии возможны в принципе. Пойди купи [strike]слона[/strike] меч, враги сожгли родную хату, откуда-то полезли демоны... и никто пока не знает насколько Ходзи долбоклюв. Шуточки, отсылочки, пасхалочки присутствуют, но в разумных пределах. Жирная прокачка - тут вам и магия и способности персонажа и улучшения оружия и на всё свои индивидуальные расходники. Использование всего этого добра навешано на простенькие комбо, что в купе с арсеналом даёт достаточно богатые возможности по восстановлению миграционного баланса между мирами. Из арсенала, к слову, выдают револьвер, дробовик, ПП, ракетницу, огнемёт, арбалет, а также головы и сердца демонов и максимально бесполезные сюрикены, которые, внезапно, являются альтернативным режимом для катаны. Ну, и катана, да. Катана - всему голова. Шинковка мобов - максимально фановая часть, что абсолютно справедливо для всей серии SW. Хотя третья часть делает в этом моменте небольшое исключение. Из минусов можно отметить неадекватное количество сундуков/шкафов, расставлены они в каком-то диком количестве, но поскольку там денежки и патроны, между боями приходиться заниматься открыванием всего этого дела. И где-то после середины игры начинают душить враги со щитами, обойти их практически невозможно, пробивать это дело огнестрелом - тратить кучу патронов впустую, поэтому приходится ронять каждого из них по отдельности и добивать на земле, что в общей динамике не особо удобно и несколько удручает. Ну, и еще, пожалуй, боссы. Вялые, невзрачные, тупо оверхп шкафы, которые громко падают и ничего более.
I think this is a great reboot. It also has a remarkable and meaningful story and its "fpsness" is very fun! 8.5/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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