
Take an adrenaline-fueled journey through a mythical Japanese realm in the Definitive Edition of Shadow Warrior 3, packed with new features, and enjoy an ultraviolent blend of fast-paced gunplay, razor-sharp melee combat, and spectacular free-running movement.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 1.17/day in the week after.
About
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 4.8Kreviews | 69% | — | $1.1M |
| $39.99 | 2.7Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Как же хорошо, что эта часть ушла от предыдущей в правильную сторону и не пытается быть больше бордерлендсом. А в остальном всё в стиле, чёрный юмор, матюки, бодрый экшен, красивая картинка. Жалуются мол короткая, но по продолжительности всё как надо! Ничего не затянуто, проходится, что называется на одном дыхании. 3ае6ум6а!
Temu Doom Eternal,
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.1K | 97% | $19.99 | |
| $1.1M | 5.3K | 95% | $14.99 | |
| $1.1M | 2.5K | 75% | $19.99 | |
| $1.1M | 1.7K | 81% | $29.99 | |
| $1.1M | 1.6K | 47% | $14.99 | |
| $1.1M | 2.1K | 90% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $47.3M | 46.1K | 88% | $49.99 | |
| $9.7M | 14K | 96% | $29.99 | |
| $50.3K | 265 | 85% | $5.99 | |
| $610.8K | 2K | 85% | $12.99 | |
| $25.7K | 132 | 67% | $8.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 26 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $11.99−70% |
| 131ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unfortunately this is not Shadow Warrior anymore, it's Crash Bandicoot with weapons. Enemies are straight from the lunapark and whole original game's vibe is just gone. Still, I have to admit that from technical standpoint this is very well done game, visually pleasing and running smoothly.
Tell me to "git gud" all you want, but this game is unreasonably hard for no reason. It's a diametrical shift from the SW2 looter-shooter where you could choose your own playstyle to a cheap DOOM clone where you follow a very linear path with extremely tight fighting arenas and no margin for error. Only even think about blinking and you're dead. This wouldn't be such as bad thing if it was the first game in a new franchise, but for a 3rd game, I think it's disrespectful. I purchased this game looking for more of what I knew, not a completely different thing. That was my main gripe, but other then that, the enemies are very childish... they are brightly colored, they look like characters in kid cartoons. But you can rip their heads off, cut them in half, there's blood spilling everywhere. It just doesn't work. It's weird but not in a novel and interesting way. It's just weird in a negative way. I bought this game at 70% off for 15.59$ and I regret not asking for a refund before I played more than 2 hours.
Though not quite return to form, I did enjoy this much more than SW2 despite all the issues. We get a less confident Wang this time around as he recently suffered a major loss. However, back on his path for redemption we get more fast paced gameplay with a modern boomer shooter makeover. We now get grappling hooks, wall running, and a variety of weapons to cycle through. Similar to the newer DOOMs we get a glory kill mechanic. However, it’s not simply killing your enemies in style but also provides unique tools to use against your enemies. It’s my favorite part of the game and a good way to set itself apart especially since the original had an array of tools/items for you to use. Unfortunately not all tools are equal and some feel downright useless. Enemies and arenas can be pretty hit or miss. While you get your pretty standard mobs, you can adversely get some very annoying and pace breaking adversaries that take the fun right out as you have to sit and wait for an opening. Arenas often feel too enclosed or just poorly set up. There are a fair share of bugs. The one I specifically kept running into is reloads and weapon swapping causing weapons to not fire for longer than usual. This would often get me killed and far more annoying than it has any right to be. There were also moments where enemies would stop spawning but not let me progress. I did not particularly care for a lot of the characters in the game and everything often felt kind of mushed together. It really just needed to focus on the combat and not worry about every little gimmick it has in store. Recommend? Honestly it’s kind of fun when it lets it be and definitely think we are going in the right direction if there were to be anymore. The bugs are the straws that really move this past the non-recommended line unfortunately.
滿分10分大概只能給6.5分,扣分項是遠遠不如前兩部作品。 雖然是很爽的一輪Game,但能玩得東西實在太少,相較於其他快節奏FPS又顯得玩法單調。 儘管有加入生存模式,但可有可無還不好玩,亮點全在單人劇情上。 單人戰役偏短,線性一本道大約不到3.5小時就能通關,除非是想打完全挑戰蒐集全成就。 不然遊戲原價根本不值這個價格,建議感興趣的人可以等入慈善包或打骨折價。 說到單人劇情,就像是一部低成本B級片,廉價低俗台詞本來是這系列的特色。 前兩部就是這種風格,但三代的風格一轉變成漫威超英風,讓原本就無厘頭又不有趣的笑點更尷尬。 整體來說,遊戲玩法還行,畫面表現也很舒服,大量爬牆與鉤索跑酷玩法好評。 可惜就是相較於前兩作,這代就像是未完成且玩過就忘之被拋棄的半成品。
只能说是童年又死了一个ip,小时候在我心里和子弹风暴一样射击爽的游戏。在这一部里面直接吃答辩了。首先是瞎眼的画面渲染。一口气打完我还滴了眼药水。完全不如第二部,我是王洛,我不是真正的王洛,完全没有以前的魅力了。只有武器设计和怪物设计,血浆爆炸有延续风格。平台跳跃占游戏40%,很恶心的中断体验,怪物刷新点场景还重复套用素材。通关后我对剧情都是迷迷瞪瞪的。只能说为影子武士盖上了棺材板了。byebye~
This is a huge shame. I enjoyed the first game, and absolutely loved the second. The gameplay here is actually really solid. Unfortunately, in my <2 hours of playtime I experienced multiple majors bugs that made me want to refund the title. Basically every review here says the game is way too short, and in those 2 hours I got about 50% of the way through the campaign.
Shadow warrior 3 is an excellent first person shooter with an awesome combat system full of possibilities and cool mechanics, with gorgeous and colorful graphics that looks outstanding. The poor and simple level design, short length and lack of content avoid it from reaching the top tiers of the genre. https://steamcommunity.com/sharedfiles/filedetails/?id=3610955116 https://steamcommunity.com/sharedfiles/filedetails/?id=3613181119
Шикарная игра на 6 часов. После второй части, упоровшейся в Borderlands и слившей в унитаз все ожидания поклонников первой, эта старается вернуться к корням. Корням Doom Eternal, естественно, а не того, о чём вы подумали. Те же жопоразрывательные на высокой сложности арены, те же акробатические промежутки между ними. Но тут, в отличие от Дума, хотя бы понятно, кто все эти... существа и что происходит. Выглядит отлично, летает. Не хватает только русской озвучки постоянно треплющихся героев.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.