
Shadow Uprising is a single player, post apocalyptic stealth game, designed exclusively for virtual reality systems. Utilize completely unrestricted mobility to bypass security and avoid detection, assassinate your targets, and help save the fate of humanity.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At 16 bucks, the game is a little pricey, as it can be finished in under 4 hours... But I don't feel buyer's remorse! if you can get it on sale (Or if you really really want a Ninja Stealth game and can spare 16 bucks), and if you have your VR legs tuned up and resistant to motion sickness... This game is just a blast! The game is very nostalgic for gamers 20 and over who grew up in the PS2 era, as the graphics and gameplay all feel quite retro. The Stealth assasination and Grappling hook // Parkour Combo really immerse you in sci-fi ninja world, and luring enemies into traps feels amazing. I have one complaint though, and it is one that can REALLY start to frustrate towards the final levels... When using the bow, which is risk vs. reward... There is FAR more risk than there is reward. You need to land the perfect headshot for a stealth kill, and if not, the enemy will INSTANTLY know where you are and come down on you like a ton of bricks. Maybe it would be better if stealth kills were instant death as long as your BEHIND the enemy? Because as it stands... I feel most pllayers would rather use the bow as a distraction rather than a weapon. Other than that, a great little retro style stealth VR title. I had plenty of fun with it, and if we don't get more stealth games in this style for VR, I can see myself coming back to play it again :)
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A pretty basic VR stealth indie game with linear levels and rudimentary AI, but still fun enough to play through when its on sale if you want to scratch a VR stealth inch. The final boss is indeed a banger, one of the best boss fights I've experienced in VR.
A criminally underrated great VR game. A bit short but it is very fun to play!!! I definetely recommend it! I also loved the artstyle!
Bastante chulo la verdad. En apenas un par de horas te lo pasas. Tiene mejor sigilo que el spire1 así que ya sólo por eso merece la pena.
Rather simple game in its interface, but effective. A solo adventure of 9 levels that I finished in 1 hour 40 minutes. We can lengthen life a little by looking for all the secrets. Without trying too hard, I got half the secrets (including all but one of the weapons). It's a short coat anyway .. Nevertheless, it is a very good surprise! VR is very well used. The archery is great. The well thought out hiding system, although a bit simple given the number of hideouts possible. The climbing and rope system is excellent and very well designed. The last two levels are huge. I will summarize like this: Although fast, it's a real pleasure to have played it and it's worth the detour! ----------------------------------- Jeu plutôt simple dans son interface, mais efficace. Une aventure solo de 9 levels que j'ai terminé en 1h40.. On peut allonger un peu la durée de vie en cherchant tous les secrets. Sans trop chercher, j'ai obtenu la moitié des secrets (dont toutes les armes sauf une). C'est un poil court quand même.. Néanmoins, c'est une très bonne surprise ! La VR est très bien exploitée. La visée à l'arc est géniale. Le système de cachette bien pensé bien qu'un peu simple vu le nombre de planque possible. Le système de grimpe et de corde est excellent et très bien conçu. Les deux derniers levels sont énormes. Je résumerai comme cela : Bien que rapide, c'est un vrai plaisir d'y avoir joué et ça vaut le détour !
Great game, would recommend.
Personnellement j'ai adoré, les déplacements sont vraiment excellent, le principe du jeu est des plus simple mais tellement accrocheur, j'aurais certes aimé une IA plus avancé car le jeu reste tout de même beaucoup trop simple. la réalisation en elle même est très bien faite, les mains qui s'adapte au mur et au rebord améliore l'immersion de jeu. C'est un jeu assez court mais qui est rejouable de plusieurs manières.
I feel like this game could have been good if i was able to move. if you use the VALVE INDEX dont buy this game. When i played it, it wouldn't allow me to move my character.
you don't nearly move fast enough. enemies walk away faster than you move.
Shadow Uprising is a VR-focused action and stealth experience built around the fantasy of becoming a cybernetically enhanced ninja in a devastated futuristic world. Developed by Amber Eye Studio and published by InvestVR, it combines free movement, sword combat, infiltration, climbing, gadgets, and exploration into an adventure designed specifically for virtual reality. Rather than relying entirely on scripted encounters, the game encourages players to study their surroundings and decide how they want to reach an objective. The setting takes place after civilization has fallen under the control of a powerful artificial intelligence. As a cyber-ninja, the player becomes part of an uprising against this machine-controlled order, infiltrating hostile locations and gradually uncovering information about the ruined world. The story provides a straightforward motivation for the action, while environmental discoveries add some background for players interested in exploring. More than 30 secrets can be found throughout the game, giving careful players an additional objective beyond simply completing missions. Movement is one of the most distinctive elements. Players are not limited to walking through predetermined routes, as climbing and a hooking mechanic provide additional ways to navigate the environment. Vertical movement can become part of both exploration and stealth, allowing the player to search for advantageous positions or unconventional paths around enemies. This approach complements the ninja theme nicely because successful infiltration often feels like a combination of observation, physical movement, and improvisation. Stealth revolves around avoiding enemy detection and exploiting opportunities to eliminate opponents before they can respond. Players can observe guards, distract them, maneuver into blind spots, and approach from behind for close-range sword attacks. The system is most enjoyable when treated patiently. Rushing directly toward enemies removes much of the tactical element, while carefully choosing a route and silently clearing an area makes considerably better use of the game's mechanics. Remaining hidden is not the only option. Once an encounter turns hostile, Shadow Uprising allows players to engage enemies more directly, including fighting with swords in both hands. This creates a useful contrast between controlled infiltration and more frantic VR combat. The ability to transition from stealth into open fighting also means that being detected does not necessarily require immediately restarting an encounter. Instead, a failed infiltration can become an improvised battle. Several gadgets broaden the available tactical choices. Shurikens provide ranged offensive possibilities, while kunai and smoke-based tools can interfere with enemies and create opportunities to reposition. A bow with a time-related mechanic offers another unusual option. Altogether, the selection of equipment strengthens the mixture of traditional ninja imagery and futuristic technology. The tools are especially useful for players who enjoy experimenting with different solutions rather than repeating the same sword attack throughout every encounter. Exploration is another worthwhile component. Hidden discoveries encourage players to investigate areas that might otherwise be ignored, and collecting them provides additional context about the setting and its history. This helps make the mobility mechanics more meaningful because climbing and searching are useful for more than simply bypassing enemies. The campaign eventually builds toward confronting the artificial intelligence at the center of the conflict, giving the adventure a clear destination and a final challenge. Its presentation should be considered in the context of its 2018 release. Shadow Uprising comes from an earlier period of consumer VR development, so some aspects can feel less refined than modern virtual reality productions. Its greatest strength is consequently not cutting-edge visual detail but the combination of physical interaction and freedom of movement. Players comfortable with older SteamVR experiences are more likely to appreciate what it attempts to accomplish. The locomotion system can also be demanding for people sensitive to VR motion. Free movement, climbing, rapid repositioning, and hooking through environments can create a stronger sensation of movement than stationary or teleportation-heavy VR games. Players who already have experience with smooth locomotion in virtual reality should have an easier time adapting, while newcomers may need shorter sessions. Steam Deck compatibility is effectively unsupported for normal handheld play. Shadow Uprising is a VR-only experience requiring compatible virtual reality hardware and tracked controllers, while the Steam Deck does not provide the required native VR setup by itself. Even if the software can technically be installed or experimented with through external configurations, the Deck should not be considered a practical substitute for a VR-capable gaming PC and headset. Overall, Shadow Uprising succeeds most when its different mechanics work together. Sneaking past patrols, climbing to an unexpected position, using a gadget to create an opening, and switching to dual-sword combat after being discovered produces the kind of emergent sequence that suits VR particularly well. The experience shows its age and remains aimed at a relatively specialized audience, but its cyber-ninja premise is supported by mechanics that actually allow the player to move and fight like one rather than merely presenting the theme visually. Shadow Uprising is an imaginative VR stealth-action game with enjoyable movement, physical combat, useful gadgets, exploration, and multiple approaches to encounters. Its older VR design and hardware requirements limit accessibility, but players interested in active, movement-heavy virtual reality adventures can still find a distinctive experience here. Rating: 7/10
Players by region
Where this game's players are, estimated from review languages.
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