
Shadow Uprising is a single player, post apocalyptic stealth game, designed exclusively for virtual reality systems. Utilize completely unrestricted mobility to bypass security and avoid detection, assassinate your targets, and help save the fate of humanity.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Another one of those games where joystick movement just doesn't work can't play the game without moving
Gameplay is mostly fast action guided by some stealth considerations. You don't have to hide for prolonged periods like other stealth titles. It's a better spiderman game than spiderman games.
A.M.A.Z.I.N.G
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lazy and repetitive.
great stealth game if a little simplistic/casual the checkpoints are always very close to where I've died, the enemies are not very hard to handle, I've found myself doing things harder ways because it feels cooler and more fun - which ultimately is the point, it's fun, makes you feel like a ninja I played on an Index and Vive controllers - have read that people have trouble with the index controllers.
Wish it had multiplayer. Feels just like Tenchu.
Kleines Schleich- und Meuchelspiel. Aber keine Sorge, ist nicht wirklich blutig, schließlich beschädigt man ja nur Wachroboter. Leider ist es auch nicht wirklich toll. Die Grafik ist nicht mehr zeitgemäß. In etwa so schick, wie das erste Doom aus heutiger Sicht. Klar man wollte, dass es auf möglichst vielen Rechnern läuft und es kam vor 2 Jahre auf den Markt. Damals waren die Rechner nicht so flott, aber in einer so eckigen Welt hab ich mich schon lang nicht mehr bewegt. Auch der Sound ist nur grundlegend vorhanden. Musik hab ich selbst deaktiviert, weil sie mich beim Schleichen eher stört und der restliche Sound ist kaum wahrzunehmen. Stimmt nicht ganz, die Schritte von Gegnern zu hören ist wichtig, um zu wissen, wann die Wache um die Ecke kommt. Das eigentliche Highlight des Spiels ist die Steuerung. Der Grappling Hoock, mit dem man unkompliziert Standortwechsel durchführen und auf höhere Ebenen kommen kann, war damals wegweisend und ist genial. Leider ist die Bewegung mit dem Stick des Motioncontrollers nicht anständig umgesetzt. Wenn ich rückwärts vom Gegner weg gehen will und den zweiten Stick zum seitwärts ausweichen nutze, dann bewegt sich mein Avatar so wie ich des bestimmt nicht geplant hab. Also Flucht rückwärts hab ich mir abgewöhnt. Da die Gegner, wenn sie einen bemerkt haben ziemlich hart werden können, ist umsichtiges vorgehen zwingend notwendig. So ist es dann doch spaßig durchdacht vorzugehen und mit Strategie hinter die Gegner zu kommen, trotz der schlechten Grafik. Das Spiel hat „damals“ um die 20 Euro gekostet, jetzt kostet es „nur noch“ um die 17 Euro. Leider sind knappe 17 Euro immer noch recht viel für die 9 sehr einfach konstruierten Level. Ja bekommt trotz des interessanten und grundlegend gut umgesetzten Spielkonzepts einen Daumen nach unten. Kann über die veraltete Grafik hinwegsehen und auch die Mängel in der Bewegung akzeptieren. Jedoch müsste der Preis, dem Alter des Spiels entsprechend, angepasst werden, um auch jetzt noch einen Daumen nach oben zu verdienen. War aus meiner Sicht damals schon nicht billig, weil zu kurz, ist jetzt aber total überteuert. Gibt aus meiner Sicht inzwischen viele bessere VR-Games, die Ihren Preis wert sind! Wenn man einen VR-Spielemangel hat und nostalgisch VR-Spiele der Anfänge erleben will kann hier schon zugreifen, ich jedoch würde auf einen Sale abwarten, um nicht mehr als 10 Euro auszugeben.
Cool concept of stealth-focused ninja game dragged down by boring and repetitive level design and overall lack of polish. Pros: + There were some cool moments with hookshot mid-air assassinations + Final boss fight was surprisingly good, although it felt more like something from Windlands 2, than a stealth game Cons: - Levels feel procedurally generated: they are basic and full of copy-pasted parts. Exploring such environments is very boring while bonus weapons are only unlocked through exploration - Movement lacks flow: any acceleration from hookshot is immediately lost once you touch the ground. And after colliding with minor objects mid-air you can get stuck until you release the hook - There are no real shadows so stealth is restricted to avoiding enemy vision cones and hiding in dedicated spots. And those spots are highlighted with bright yellow outlines that break any possible immersion - Enemy AI does not notice hookshots or dead allies right in front of it. And losing combat state is very inconsistent: it may happen immediately when you step behind the corner or not happen at all after you moved few buildings away - Main story is told via text in the bottom of the screen with no voice-over, it's very easy to miss parts of it during combat or movement
The game is fun, but a bit dated, however if u find it on a steep discount like I did, it's worth a buy!! The ending is little meh, however the music and atmosphere is quite good, reminded me of the CyberPunk2077 Dramatic Cello (The Rebel Path)
I kept my eye on this game for a while and picked it up while it was $2. I'd definitely recommend this game on sale because the full price is a bit much, but the game itself is great! If you've ever wanted a super easy to play VR stealth game, this is it. You can climb almost anything, grappling hook all around, hiding in lockers or bushes lets you see enemy locations, you can distract them easily with your tools (limited ammo per level) and if you manage to sneak up without getting spotted you can stealth kill them.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.1M | 27.4K | 95% | $69.99 | |
| $6M | 11.3K | 93% | $29.99 | |
| $4.6M | 9.5K | 89% | $29.99 | |
| $4M | 8.3K | 88% | $29.99 | |
| $738.7K | 1.7K | 88% | $24.99 | |
| $215.7K | 541 | 83% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $882 | 88 | 85% | $0.49 | |
| $876 | 94 | 52% | $0.49 | |
| $885 | 59 | 59% | $0.99 | |
| $886 | 56 | 64% | $0.74 | |
| $886 | 51 | 59% | $0.99 | |
| $872 | 65 | 71% | $0.49 |