
As Lara Croft races to save the world from a Maya apocalypse, she must become the Tomb Raider she is destined to be.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #86, worst BR #89 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.29/day in the week to Aug 25 → 18.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 88.5Kreviews | 85% | — | $60M |
| $39.60 | 198ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1932 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
什么垃圾游戏,妈的转盘推也推不动
I liked it, I've seen so much hate toward this one but I think it was pretty good. I've also seen some people saying this one did some things worse than Rise, and some better, I agree with that. I liked the stealth but I think they should've polished the mechanics a lot more (maybe for the next one, I hope), covering yourself in mud and stalking and taking out groups of enemies was ♥♥♥♥♥♥♥ awesome. I just wish some of the clunky stealth mechanics were better. They added so many cool things to play around with too, like the trap arrows and corpses (the corpse bombs were in Rise but I barely used them) I liked how in the hardest difficulties (I completed it in "one with the jungle) there is no white paint in the climbable objects. This has caused me to get stuck more than a few times, sometimes REALLY hard, especially when the jump+grab were a bit buggy, which made me think I was going the wrong way more than once. But overall, it made it a lot more enjoyable than having white paint marking the obvious path. Especially figuring out puzzles. I was so close to google some of the puzzles, ended up having to do it for one, Thirsty Gods (or something like that), it didn't click at all, as well as the one with the poison and spinning tower, which I ended up brute forcing before reading the answer anyways lol. The shooting/gunplay felt worse than Rise, somehow. I was always out of bullets, headshots were very annoying to land, most enemies have helmets, bows are all terrible. Melee was also pretty bad. So I went with stealth whenever possible, maybe that was the point? I saw they made Score Attack more bearable compared to Rise, but I still think that mode is terrible. The levels/maps were very cool, they looked amazing, a huge improvement over Rise, but while they were cool, they were very annoying to backtrack to get stuff you missed... especially those damn caches. One more thing before talking about the story... Why was this the 2nd game in a row where we can't turn a flashlight on and off but in the first one we could pop a torch out of nowhere? We literally have a flashlight attached to our chest the entire time on this one, even when wearing the special disguises. (STORY SPOILERS) The story was a bit ridiculous. And I liked Dominguez, unlike most people I've seen online, I think he made sense as a villain, definitely better than Konstantin. I haven't played the original games, so Idk how much magic is actually present in this universe, but I was expecting MOST of the magic stuff to have some kind of actual explanation, like Lara says over and over in the previous 2 games, while, obviously, having some fantasy here and there (like the Divine Source or the Queen thing in the first one). It left me a bit confused in the sense that I was expecting something a bit more serious. I finished the game thinking "really? That's how it actually played out?" But I guess if there's a ghost lady that can control the weather in an island, or the 2nd coming of definitely-not-Jesus, there could easily be some gods or whatever that can create tsunamis, break the ground in half, make volcanos erupt and... make an eclipse out of nowhere (?)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.1M | 45.6K | 79% | $59.99 | |
| $60.2M | 373.4K | 89% | $13.99 | |
| $59.6M | 84.1K | 92% | $11.99 | |
| $59.6M | 198.9K | 98% | $14.99 | |
| $58.8M | 123.9K | 89% | $19.99 | |
| $61.2M | 68.8K | 85% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $83.5M | 156.3K | 94% | $29.99 | |
| — | 280 | 90% | $29.99 | |
| — | 198 | 86% | $39.60 | |
| $24.5M | 31.1K | 92% | $39.99 | |
| $117.7M | 223.7K | 97% | $39.99 | |
| $97.1M | 270.6K | 96% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Arabic**languages with full audio support
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
имба
it was fun to play
牛逼好玩
作为古墓丽影重启系列的最后一部,相较于前两部,这一部优化较差,引导很差,剧情对立不明显,好恶不分明,但玩法还在线。
la verdad es un juegaso en toda la palabra buena historia se los recomiendo aunque la verdad ami me encantan los juegos de este estilo de descubrir ruinas y tesoros esas cosas y espero con ancias el siguiente
Hodně povedená dobrodružná hra podobná Uncharted sérii kterou znáte z PlayStation v čele s Larou Croft.
Uma obra de arte confia no pai.
One of my favourite games, tons of fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.