
Assemble your crew and set sail on an infamous ghost ship to sneak, stab, and spellcast your way through the Inquisition in this non-linear stealth strategy game. Chart a course, develop uncanny abilities, and use unconventional tactics to find a powerful pirate artifact!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 26 → 3/day in the week after.
About
Shadow Gambit: The Cursed Crew is a real-time stealth strategy game set in a fantastical version of the Caribbean during the Golden Age of Piracy. A place of mystery and wonder, these islands are home to pirates, vagrants, and all manner of strange folk – but the forces of the Inquisition have set their sights on these isles you call home, and will stop at nothing to eradicate your people as they seek a powerful pirate artifact buried in the region. Recruit and lead an undead pirate crew from aboard your ghost ship to outwit your enemy, striking from the shadows with both blade and sorcery to save your people.

Take charge of an infamous pirate ship and reunite its cursed crew as you fight back against the Inquisition across the multiple islands that dot the region. With eight undead crew members waiting to be revived, you can choose who to recruit to your cause, and when – there are no wrong choices, but your crew’s composition will determine how you traverse the islands, your unique experience through the narrative campaign, and what abilities you have at your disposal at any given time.
Each of your eight shipmates is an individual armed with their own unique supernatural powers and mildly unhinged personalities – use these to your advantage in clever and creative ways to overcome obstacles and enemies. Will you bring Gaëlle and her magical cannon to launch friends over walls and chasms, or will you rely on Mr. Mercury’s ability to bypass obstacles from below? Or perhaps von Presswald can simply possess an enemy guard, use him to unlock the gates, and stand idly by as the rest of your motley crew walks in? Use these and other abilities individually and in tandem, timing their executions to orchestrate intricate maneuvers and attacks against overwhelming odds.
Mix and match your crew's abilities to find your preferred playstyle among the countless synergies that you can deploy against the Inquisition. Each person’s skills are tailored to specific archetypes built around manipulating movement, operating behind enemy lines, hiding the bodies of dispatched enemies, or being particularly capable killers. Missions will limit how many crew members you can take with you, so choose your comrades wisely based on their abilities and limitations.

The forces of the Inquisition are numerous and well-armed, easily able to overwhelm your crew in a fair fight – make use of cover, darkness, and magic to neutralize your opponents without being seen as you traverse the many islands to accomplish your objectives.
Missions span across entire islands in the Lost Caribbean, and not only can you choose the order in which you tackle those missions, but you’ll also have the choice of where to arrive ashore and depart once the deed is done. Will you prioritize safety, targeting less patrolled areas that may be more distant from your objectives? Or will you seek to make haste, arriving at and leaving from more heavily guarded parts of the island to be closer to your objective from start to finish?
The various types of enemies have different strengths and weaknesses, each warranting varied strategies – what may easily distract or defeat one foe may have no effect on another adversary. From the lowly footman to the snipers hiding on high all the way to the magically linked pairs of enemies who must be killed in tandem, your foe will always seek new ways to thwart you, pushing you towards inventive new solutions.
Keep an eye on your enemies’ movements and lines of sight as you navigate the light and shadow, and make sure no-one is watching when you make that killing blow. Your crew’s abilities can complement your surroundings, as well as open up new strategies not otherwise available. Nowhere to hide? Suledie’s magic can create cover anywhere, allowing you to get even closer for the kill, or sneak past any watchful eyes undetected. Particularly attentive guards watching a path from above? Gaëlle’s cannon can launch friends (and foes) to land onto them, knocking them out at the same time.

Your ship will be your home between missions – a place where you can engage in your crew mates’ personal stories and side-quests, and perhaps more importantly, where you can make your plans to stay a step ahead of the Inquisition.
Shadow Gambit: The Cursed Crew takes a non-linear approach to storytelling – you can unlock new crew members in whatever order you please, and more islands get revealed as you make progress, each harboring multiple missions featuring different rewards beyond simple victory over your enemy.
There is no one designated path forward – missions always have multiple approaches available based on the team you’ve brought with you, but with such freedom of choice, there are many factors to consider. Will you temporarily avoid a more challenging mission to chase after a simpler one and gain more experience first? This may allow you to upgrade your crew’s abilities to more powerful versions that open up new paths. Or perhaps an entirely different, not-yet-unlocked crew member would be useful instead?
The Inquisition must be stopped at all costs – assemble your crew, learn their powers, and take the fight to the enemy, one island at a time. The fate of your world, and the lives of your comrades, is at stake.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.2Kreviews | 91% | — | $5.4M |
| $39.99 | 915ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bra spel.
If you played ST and D3, SG is much easier. All the crew members are way too OP. Larger maps might give a small challenge. But even the hardest difficulty is easy. Fun game overall.
I prefer a completely different genre but man, this game is a blast. It plays like it doesn't take itself seriously, but it does. Solid 8/10 for me and I've never cared for stealth.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 308ratings |
| 94% |
| — |
| not modelled |
| $9.99−75% | 152ratings | 82% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 907 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nach 60 Stunden Spielzeit, es ist in Ordnung, aber an die Vorgänger kommt es für mich nicht mal ansatzweise heran. Mit dem Fantasy Setting werde ich nicht warm. Dialoge und Cutscenes überspringe ich meist, weil sie für mein Spielerlebnis kaum Relevanz haben. Dadurch entsteht auch keine echte Bindung zu den Figuren, wie es bei den Samurai Charakteren oder im Wilden Westen noch der Fall war. Selbst auf der Albtraum Schwierigkeitsstufe empfinde ich das Spiel als zu leicht. Die Zeit stoppt immer, wenn man etwas planen möchte. Davor war das nicht so. Die Entwickler haben sich dazu entschieden, weil die letzte Konfrontation mit Ignacia dies eben verlangt. Die Levels werden stets recycelt, wodurch ich sie immer wieder spielen musste. Das ist langweilig und macht kein Spaß. Was mich auch nervt, dass man acht verschiedene Charaktere freischalten kann. Man muss nicht mit denen spielen, aber hier ist wieder Quantität vor Qualität das Motto. Anstatt mich mit vier Charakteren vertieft beschäftigen zu können, muss ich mich um alle kümmern. Den Eindruck, dass das auch den Entwicklern bewusst ist, verstärkt der DLC mit Yuki aus dem ersten Spiel. Umso weniger verstehe ich, warum man nicht konsequent beim ursprünglichen Format geblieben ist, wenn doch offensichtlich war, was daran so gut funktioniert hat. Man kann das Spiel durchaus spielen, man sollte aber nicht die gleiche Qualität und Dichte erwarten wie zuvor. Das ist schade, das ist "Modern Gaming". Wenn man wenig Zeit für Entwicklung hat, dann liegt das Problem beim Management und nicht bei den einzelnen Entwicklern. Nichtsdestotrotz, hoffe ich, dass die Entwickler, das sie aufgelöst wurden, irgendwo einen besseren Job finden und sich wieder an coole Spiele konzentrieren können.
Story is alright, characters are slightly mediocre, OST is whatever. It is just more of the same you're familiar with in Shadow Tactic and Desperado 3. But there are quite a lot of new abilities and more characters. This time you can pick and choose who you want to send out... most of the missions. Which makes for some funny and interesting team comp. And limited to 1 range attack before finding more ammo is back again. I'm saddened that Mimimi is gone. Over all, 8.5/10.
good game
Вроде неплохая игра из жанра, но кто придумал разделять миссии на острове, ну ладно я понимаю сюжетный, но сбор жемчужин и сюжетка(хотя по сюжету тебе нужны жемчужины) это такой бред учитывая что все на острове просто обновляется из-за этого просто лишнее время уходит
While not Mimimi's best Real-Time tactics game its certainly got the most diverse and interesting crew so far. I didnt care for the maps getting re-used for another mission, but the smaller missions do help this game from becoming very long compared to other or their own RTT games. its sad to see this developer die off. The RTT genre will certainly have much less good games for awhile now
Excelente jogo de estratégia em tempo real
If you are into RTS isometric stealth based games then you would have already played games from mimimi devs like Shadow Tactics, Desperados etc. Shadow Gambit comes from the same studio before they shut down unfortunately. Shadow Tactics and Desperados already set a benchmark narrating great stories and were very linear in terms of World and design. Shadow Gambit The Cursed Crew went a bit beyond with an Open World Map for navigation and it fits the title perfectly. There are side quests called Crew Tales, alo has more areas to navigate and game also offers more content than previous titles
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 5.8K | 81% | $39.99 | |
| $16.7M | 44.3K | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $48.5M | 33.7K | 87% | $49.99 | |
| $19.5M | 13.7K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 6.3K | 48% | $39.99 | |
| $5.4M | 8.2K | 75% | $29.99 | |
| $5.3M | 10.1K | 86% | $19.99 | |
| $5.4M | 5.8K | 61% | $20.09 | |
| $5.4M | 7.3K | 89% | $19.99 | |
| $5.3M | 19.6K | 94% | $9.99 |