
Assemble your crew and set sail on an infamous ghost ship to sneak, stab, and spellcast your way through the Inquisition in this non-linear stealth strategy game. Chart a course, develop uncanny abilities, and use unconventional tactics to find a powerful pirate artifact!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 26 → 3/day in the week after.
About
Shadow Gambit: The Cursed Crew is a real-time stealth strategy game set in a fantastical version of the Caribbean during the Golden Age of Piracy. A place of mystery and wonder, these islands are home to pirates, vagrants, and all manner of strange folk – but the forces of the Inquisition have set their sights on these isles you call home, and will stop at nothing to eradicate your people as they seek a powerful pirate artifact buried in the region. Recruit and lead an undead pirate crew from aboard your ghost ship to outwit your enemy, striking from the shadows with both blade and sorcery to save your people.

Take charge of an infamous pirate ship and reunite its cursed crew as you fight back against the Inquisition across the multiple islands that dot the region. With eight undead crew members waiting to be revived, you can choose who to recruit to your cause, and when – there are no wrong choices, but your crew’s composition will determine how you traverse the islands, your unique experience through the narrative campaign, and what abilities you have at your disposal at any given time.
Each of your eight shipmates is an individual armed with their own unique supernatural powers and mildly unhinged personalities – use these to your advantage in clever and creative ways to overcome obstacles and enemies. Will you bring Gaëlle and her magical cannon to launch friends over walls and chasms, or will you rely on Mr. Mercury’s ability to bypass obstacles from below? Or perhaps von Presswald can simply possess an enemy guard, use him to unlock the gates, and stand idly by as the rest of your motley crew walks in? Use these and other abilities individually and in tandem, timing their executions to orchestrate intricate maneuvers and attacks against overwhelming odds.
Mix and match your crew's abilities to find your preferred playstyle among the countless synergies that you can deploy against the Inquisition. Each person’s skills are tailored to specific archetypes built around manipulating movement, operating behind enemy lines, hiding the bodies of dispatched enemies, or being particularly capable killers. Missions will limit how many crew members you can take with you, so choose your comrades wisely based on their abilities and limitations.

The forces of the Inquisition are numerous and well-armed, easily able to overwhelm your crew in a fair fight – make use of cover, darkness, and magic to neutralize your opponents without being seen as you traverse the many islands to accomplish your objectives.
Missions span across entire islands in the Lost Caribbean, and not only can you choose the order in which you tackle those missions, but you’ll also have the choice of where to arrive ashore and depart once the deed is done. Will you prioritize safety, targeting less patrolled areas that may be more distant from your objectives? Or will you seek to make haste, arriving at and leaving from more heavily guarded parts of the island to be closer to your objective from start to finish?
The various types of enemies have different strengths and weaknesses, each warranting varied strategies – what may easily distract or defeat one foe may have no effect on another adversary. From the lowly footman to the snipers hiding on high all the way to the magically linked pairs of enemies who must be killed in tandem, your foe will always seek new ways to thwart you, pushing you towards inventive new solutions.
Keep an eye on your enemies’ movements and lines of sight as you navigate the light and shadow, and make sure no-one is watching when you make that killing blow. Your crew’s abilities can complement your surroundings, as well as open up new strategies not otherwise available. Nowhere to hide? Suledie’s magic can create cover anywhere, allowing you to get even closer for the kill, or sneak past any watchful eyes undetected. Particularly attentive guards watching a path from above? Gaëlle’s cannon can launch friends (and foes) to land onto them, knocking them out at the same time.

Your ship will be your home between missions – a place where you can engage in your crew mates’ personal stories and side-quests, and perhaps more importantly, where you can make your plans to stay a step ahead of the Inquisition.
Shadow Gambit: The Cursed Crew takes a non-linear approach to storytelling – you can unlock new crew members in whatever order you please, and more islands get revealed as you make progress, each harboring multiple missions featuring different rewards beyond simple victory over your enemy.
There is no one designated path forward – missions always have multiple approaches available based on the team you’ve brought with you, but with such freedom of choice, there are many factors to consider. Will you temporarily avoid a more challenging mission to chase after a simpler one and gain more experience first? This may allow you to upgrade your crew’s abilities to more powerful versions that open up new paths. Or perhaps an entirely different, not-yet-unlocked crew member would be useful instead?
The Inquisition must be stopped at all costs – assemble your crew, learn their powers, and take the fight to the enemy, one island at a time. The fate of your world, and the lives of your comrades, is at stake.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.6Kreviews | 91% | — | $5.3M |
| $39.99 | 915ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好RTT使我旋转,可惜mimimi做完它就解散了..通关后真的是既开心又惆怅,或许已经很难见到下一款RTT了,遗憾。 所有船员的性能都是畜生级别的,什么藏尸体、大范围噪音、拉人轰人、入体附身..但相应的敌人类型还是老几样没有太大创新,大部分关卡只要不追求打的帅都能靠角色性能碾压过去。 如果是想接触RTT的新人(很难说有没有),非常推荐从这作入手。购买DLC即解锁强度比畜生还畜生的两个角色。
Максимально однообразная игра, не имеющая даже близко подхода прошлых проектов студии. Все уровни одинаковые, долгие и душные. Сюжет который можно было уместить в 15 минут растянули на всю игру
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 307ratings |
| 94% |
| — |
| not modelled |
| $9.99−75% | 152ratings | 82% | — | not modelled |
| $39.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wish there were more.
Recommended because it's a mimimi game, and they are always fabulous, assuming you like tactical stealth games and controlling several characters. Having said that; it's actually my least favourite one. I bought it on pre-order but only got around to playing it now because the theme didn't particularly interest me. I loved the historical settings of of shadow tactics and Desperados 3 - undead pirates not so much lol. The story and narrative didn't draw me in either and I found myself rather bored, especially with all the bits involving walking around the ship and clicking stuff (Crew Tales eg). I also didn't particularly like going back to the same places over and over rather than completing entire maps, nor the system of choosing who to unlock as opposed to them appearing during the story. I followed a guide and unlocked Toya and Pinkus last. I basically never used Pinkus and ended up soloing most things with Toya, once I had them ... Another thing I really wasn't keen on was killing the same boss over and over, and her being able to reload old saves so you have to repeat the same stuff. Unlike the other games that I played a lot, including the DLC, I'm probably going to call it a day on this one after finishing the main story once. Anyway, long story short, if you like mimimi games and/ or tactical, isometric stealth games, I'm sure you will enjoy this, even more so if you are into undead pirates, time loops and, erm, anecdotes, lol.
I was really excited for this game, but it fell short. I loved Shadow Tactics and Desperados 3. While this game on the surface seems to be identical, it really is death by a thousand paper cuts. First, what makes its predecessors better was the story. This game does not have nearly as engaging story to pull you in and make you care. Second, its hard to get into any rhythm. You are stopping the game to talk instead of conversations happening in real lime like in other games. Also, while this is a minor point, there is a new save animation that freezes the game for a second. While this may seem minor, it takes you out of the game in a way ST or D3 never did. Also, the transactional way you choose your crew and mission starting points makes it feel too procedurally generated instead of custom made with care. In short, this game cuts out any of the soul that ST and D3 had.
This game is really, really great. As I assume for many others, I found out of this game after noticing the game devs were the same as Desperado 3 - which was a game with style and gameplay I liked very much. So I can't avoid to compare this two games. They brought most of the mechanics they used in Desperado III (spoiler:[spoiler]Except for the AoE/multikill skills and items like bombs and such[/spoiler]), which was awesome. So expect the tactics and stealth(a lot of body hiding lol), as well as the varied team with a fun range of different skills. The main difference, of course, is that not only it move to the caribbean pirate setting [b] BUT also Fantasy [/b] - so I understand this might be a negative point for some people, but imo it didn't get in the way of making this a fun game. The characters, enemies and maps for me were great, with many funny characterizations and references. I'd definitely recommend playing if that attracts you! Also congrats for the devs for making such a game you can see they made with love.
mimimi最后一作,激情过后满是遗憾,热爱RTT的我该何去何从??
Just buy Shadow Tactics. This is worse in every way
仅此一家,别无分号 再见mimimi,衷心希望未来还能在某个地方相遇
如果之前玩过《赏金奇兵3》,应该知道每一关游戏时长至少四五十分钟,有时候地图大了,一小时都打不住。但这作不太一样,关卡普遍短很多,很多就十几二十分钟一局。与《赏金奇兵3》不同的是,这作是章节+大地图的模式,好几个任务都在同一张地图上反复用。说实话,玩到后面有点腻。而且我这个人比较懒,一旦找到一条好走的路,知道哪几个角色搭着顺手,我就懒得换套路了。除非哪天精神头特别好,才想着换个登船点试试别的玩法。不然真的就是一条路走到黑。 剧情基本没太在意,就当纯解谜游戏玩的,也没什么代入感。 整体质量还是在线的,核心玩法还是那个味儿,喜欢 tactics 潜行的肯定值得一试。但是就每个关卡的质量来说,是不如赏金奇兵的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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