
Assemble your crew and set sail on an infamous ghost ship to sneak, stab, and spellcast your way through the Inquisition in this non-linear stealth strategy game. Chart a course, develop uncanny abilities, and use unconventional tactics to find a powerful pirate artifact!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 26 → 3/day in the week after.
About
Shadow Gambit: The Cursed Crew is a real-time stealth strategy game set in a fantastical version of the Caribbean during the Golden Age of Piracy. A place of mystery and wonder, these islands are home to pirates, vagrants, and all manner of strange folk – but the forces of the Inquisition have set their sights on these isles you call home, and will stop at nothing to eradicate your people as they seek a powerful pirate artifact buried in the region. Recruit and lead an undead pirate crew from aboard your ghost ship to outwit your enemy, striking from the shadows with both blade and sorcery to save your people.

Take charge of an infamous pirate ship and reunite its cursed crew as you fight back against the Inquisition across the multiple islands that dot the region. With eight undead crew members waiting to be revived, you can choose who to recruit to your cause, and when – there are no wrong choices, but your crew’s composition will determine how you traverse the islands, your unique experience through the narrative campaign, and what abilities you have at your disposal at any given time.
Each of your eight shipmates is an individual armed with their own unique supernatural powers and mildly unhinged personalities – use these to your advantage in clever and creative ways to overcome obstacles and enemies. Will you bring Gaëlle and her magical cannon to launch friends over walls and chasms, or will you rely on Mr. Mercury’s ability to bypass obstacles from below? Or perhaps von Presswald can simply possess an enemy guard, use him to unlock the gates, and stand idly by as the rest of your motley crew walks in? Use these and other abilities individually and in tandem, timing their executions to orchestrate intricate maneuvers and attacks against overwhelming odds.
Mix and match your crew's abilities to find your preferred playstyle among the countless synergies that you can deploy against the Inquisition. Each person’s skills are tailored to specific archetypes built around manipulating movement, operating behind enemy lines, hiding the bodies of dispatched enemies, or being particularly capable killers. Missions will limit how many crew members you can take with you, so choose your comrades wisely based on their abilities and limitations.

The forces of the Inquisition are numerous and well-armed, easily able to overwhelm your crew in a fair fight – make use of cover, darkness, and magic to neutralize your opponents without being seen as you traverse the many islands to accomplish your objectives.
Missions span across entire islands in the Lost Caribbean, and not only can you choose the order in which you tackle those missions, but you’ll also have the choice of where to arrive ashore and depart once the deed is done. Will you prioritize safety, targeting less patrolled areas that may be more distant from your objectives? Or will you seek to make haste, arriving at and leaving from more heavily guarded parts of the island to be closer to your objective from start to finish?
The various types of enemies have different strengths and weaknesses, each warranting varied strategies – what may easily distract or defeat one foe may have no effect on another adversary. From the lowly footman to the snipers hiding on high all the way to the magically linked pairs of enemies who must be killed in tandem, your foe will always seek new ways to thwart you, pushing you towards inventive new solutions.
Keep an eye on your enemies’ movements and lines of sight as you navigate the light and shadow, and make sure no-one is watching when you make that killing blow. Your crew’s abilities can complement your surroundings, as well as open up new strategies not otherwise available. Nowhere to hide? Suledie’s magic can create cover anywhere, allowing you to get even closer for the kill, or sneak past any watchful eyes undetected. Particularly attentive guards watching a path from above? Gaëlle’s cannon can launch friends (and foes) to land onto them, knocking them out at the same time.

Your ship will be your home between missions – a place where you can engage in your crew mates’ personal stories and side-quests, and perhaps more importantly, where you can make your plans to stay a step ahead of the Inquisition.
Shadow Gambit: The Cursed Crew takes a non-linear approach to storytelling – you can unlock new crew members in whatever order you please, and more islands get revealed as you make progress, each harboring multiple missions featuring different rewards beyond simple victory over your enemy.
There is no one designated path forward – missions always have multiple approaches available based on the team you’ve brought with you, but with such freedom of choice, there are many factors to consider. Will you temporarily avoid a more challenging mission to chase after a simpler one and gain more experience first? This may allow you to upgrade your crew’s abilities to more powerful versions that open up new paths. Or perhaps an entirely different, not-yet-unlocked crew member would be useful instead?
The Inquisition must be stopped at all costs – assemble your crew, learn their powers, and take the fight to the enemy, one island at a time. The fate of your world, and the lives of your comrades, is at stake.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.6Kreviews | 91% | — | $5.4M |
| $39.99 | 915ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Recommended!
재밌음 근데 같은맵 미션바꿔서 계속하게시키는건 곤욕임
精彩,就像是第一次喝到可乐一样让人回味无穷!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4M | 4.5K | 50% | $39.99 | |
| $5.4M | 8.2K | 75% | $29.99 | |
| $5.4M | 5.8K | 61% | $20.09 | |
| $5.3M | 10.1K | 86% | $19.99 | |
| $5.4M | 13.6K | 72% | $19.99 | |
| $5.3M | 5K | 74% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 4.9K | 81% | $39.99 | |
| $16.7M | 34.2K | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $19.5M | 13.7K | 91% | $39.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 308ratings |
| 94% |
| — |
| not modelled |
| $9.99−75% | 152ratings | 82% | — | not modelled |
| $39.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 904 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩好玩!MIMIMI三部全打完了,看到蛋糕彩蛋我潸然落泪
[h2] Кратко [/h2] В целом рекомендую, это все такая же классическая стратежка, как и клинки сегуна, от ныне почившей студии мимими. Так что фанаты жанры точно получат свой кайф от изменений и покупать по скидке им обязательно. Для остальных же все таки советую ознакомиться прежде всего именно с shadow tactics, которая для меня вышла сильнее. [h2] Вода и факты [/h2] В боевой системе нас ждет приятное нововведение аж 8 играбельных персов, и учитывая что на почти все задания ходят всего 3 героя, то игрока ждет аж 56 уникальных сочетания отряда для карты, что делает геймплей куда разнообразнее. Причем игра через открытия приятной геймплейной пассивки у каждого юнита подталкивает к использованию героев давно не выходивших на задания. Также баланс самого сильного противника, карманных пистолей и героя с "винтовкой" показался в этой части куда более правильным, чем это было раньше. И если по части боевки игре огромный плюс, то по пространству для их применений огромнейший минус, который лично для меня убил эту игру. Потому что если в сегуне для каждой миссии была уникальная локация, то тут нормальных локаций всего 5 и каждую из них ты посетишь 4-6 раз. Причем точки интереса в разных заданиях, будто специально расставлены так, чтобы ты использовал 1 оптимальный маршрут постоянно, постоянно зачищая болванчиков на одинаковых местах, используя реиграбельность локи примерно никак. В итоге вся идея построения пачки не просто нейрализуется малым количеством локаций, а вообще уводит геймплейное удовольствие в глубокий минус. Хоть реально играй раз в месяц, чтобы успевать немного забывать локации, но тогда и так слабенький сюжет улетит на дно. К слову у сюжете субъективно он в новой части стал слабее, если в шедоу тактикс мы наблюдали за химией команды, то здесь у нас модульная зведочка, когда с центром в виде ггшки связаны независимые истории. В итоге персонажи раскрыты неплохо, но это раскрытие с основным сюжетом увы не связано. Да и в целом сама идея сюжета выглядит более пресной, но тут увы имхо. К визуалу, музыке придираться не буду все исполнено отлично, но мы же в игру играем(
A real masterpiece of game design. That said, it’s a bit too long and grindy for its own good, especially if you’re going for 100% completion. The levels are incredibly well designed. I loved that you can revisit the same areas multiple times with different crew members and come up with so many different ways to solve what’s essentially the same puzzle. It also has a full roster of cool characters, a solid (if fairly straightforward) story, funny side stories, vibrant visuals, and tons of cute little details and ideas that really add flavor to the recipe. There are a couple of bugs here and there, but nothing game breaking. I’ve seen some reviews call it "woke" but honestly I don’t see how or where it’s political. Maybe those guys played a different product or are straight up hallucinating. If you like strategy games, you should play it.
미미미 게임즈의 이 개발자들은 대체 어디로 사라진 것이냐? 이렇게 재밌는 게임을 만들고는 그들은 증발해버렸다. 인터폴에 실종 신고 접수해서 이들을 찾아야 하는 건 아닌가? 이 게임은 수작임에는 틀림없다고 나는 평가한다. (할인할 때 구매를 하더라도 정품을 구매하자)
Perfect game from Shadow tactics to Desperodos. Always perfect by Mimimi. Just remind me the great time with Commandos 20 years ago.
シャドウタクティクスは続かなかったがこっちは最後まで楽しくプレイできた上やりこみ要素に片足を突っ込みはじめている。 商品説明は抽象的で何をするゲームなのか分かりにくかったが、ミッションとキャラを選んで出撃→敵にバレないように中心部まで潜入→目標の敵を倒すなり宝箱を開けるなりしてから帰還、を繰り返す感じのRPGで、ステージのクリア順は順不同、その間ちょっとずつ仲間やステージが開放されていくというシステム。全クリ後はクリア済みミッションも再挑戦できるよ。 シャドウタクティクスは開発の想定した「正解」ルートを理解して利用できるかな?みたいな遊び方だったのに対して、シャドウガンビットは全く違う開発思想を感じる。 簡単に言えば、なんとなく大量の敵がいて、味方は雑に強すぎるスキルを持っている。だから多分何とかできるでしょ、みたいないい意味での「大雑把」さが特徴であり、ミッション中に発生するジレンマやドラマは必ずしも開発の想定したものとは限らない。偶然できたコンボや、位置取りのかみ合い方、状況的にこれしかないと思える解決の糸口、などなど大雑把さを許容しているゲーム性ゆえに掛け算で面白さのシチュエーションが生まれていく。 今作のみ評価が低いというレビューも散見される。それは分かる。楽しみ方が全然違うから。例えるなら、開発があらかじめ「オイシイ料理」を用意して、どうぞ召し上がれ、と言ういわばメニューの決まったコース料理なのがシャドウタクティクス。一方、開発が「オイシイ食材」を用意して好きに取って召し上がれ、と言ういわば自由に組み合わせを生み出すパイレーツ……じゃなかったバイキング料理なのがシャドウガンビットなのだ。
Das Spiel ist ganz in Ordnung. Es gibt und lässt viele Lösungsmöglichkeiten zu. Leider ist die deutsche Syncro grottenschlecht. Nicht mal typische Dialekte, wie der französische von Gaëlles, wurden gesprochen. Wer englisch spricht, sollte auch unbedingt englisch spielen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.