
Assemble your crew and set sail on an infamous ghost ship to sneak, stab, and spellcast your way through the Inquisition in this non-linear stealth strategy game. Chart a course, develop uncanny abilities, and use unconventional tactics to find a powerful pirate artifact!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 26 → 3/day in the week after.
About
Shadow Gambit: The Cursed Crew is a real-time stealth strategy game set in a fantastical version of the Caribbean during the Golden Age of Piracy. A place of mystery and wonder, these islands are home to pirates, vagrants, and all manner of strange folk – but the forces of the Inquisition have set their sights on these isles you call home, and will stop at nothing to eradicate your people as they seek a powerful pirate artifact buried in the region. Recruit and lead an undead pirate crew from aboard your ghost ship to outwit your enemy, striking from the shadows with both blade and sorcery to save your people.

Take charge of an infamous pirate ship and reunite its cursed crew as you fight back against the Inquisition across the multiple islands that dot the region. With eight undead crew members waiting to be revived, you can choose who to recruit to your cause, and when – there are no wrong choices, but your crew’s composition will determine how you traverse the islands, your unique experience through the narrative campaign, and what abilities you have at your disposal at any given time.
Each of your eight shipmates is an individual armed with their own unique supernatural powers and mildly unhinged personalities – use these to your advantage in clever and creative ways to overcome obstacles and enemies. Will you bring Gaëlle and her magical cannon to launch friends over walls and chasms, or will you rely on Mr. Mercury’s ability to bypass obstacles from below? Or perhaps von Presswald can simply possess an enemy guard, use him to unlock the gates, and stand idly by as the rest of your motley crew walks in? Use these and other abilities individually and in tandem, timing their executions to orchestrate intricate maneuvers and attacks against overwhelming odds.
Mix and match your crew's abilities to find your preferred playstyle among the countless synergies that you can deploy against the Inquisition. Each person’s skills are tailored to specific archetypes built around manipulating movement, operating behind enemy lines, hiding the bodies of dispatched enemies, or being particularly capable killers. Missions will limit how many crew members you can take with you, so choose your comrades wisely based on their abilities and limitations.

The forces of the Inquisition are numerous and well-armed, easily able to overwhelm your crew in a fair fight – make use of cover, darkness, and magic to neutralize your opponents without being seen as you traverse the many islands to accomplish your objectives.
Missions span across entire islands in the Lost Caribbean, and not only can you choose the order in which you tackle those missions, but you’ll also have the choice of where to arrive ashore and depart once the deed is done. Will you prioritize safety, targeting less patrolled areas that may be more distant from your objectives? Or will you seek to make haste, arriving at and leaving from more heavily guarded parts of the island to be closer to your objective from start to finish?
The various types of enemies have different strengths and weaknesses, each warranting varied strategies – what may easily distract or defeat one foe may have no effect on another adversary. From the lowly footman to the snipers hiding on high all the way to the magically linked pairs of enemies who must be killed in tandem, your foe will always seek new ways to thwart you, pushing you towards inventive new solutions.
Keep an eye on your enemies’ movements and lines of sight as you navigate the light and shadow, and make sure no-one is watching when you make that killing blow. Your crew’s abilities can complement your surroundings, as well as open up new strategies not otherwise available. Nowhere to hide? Suledie’s magic can create cover anywhere, allowing you to get even closer for the kill, or sneak past any watchful eyes undetected. Particularly attentive guards watching a path from above? Gaëlle’s cannon can launch friends (and foes) to land onto them, knocking them out at the same time.

Your ship will be your home between missions – a place where you can engage in your crew mates’ personal stories and side-quests, and perhaps more importantly, where you can make your plans to stay a step ahead of the Inquisition.
Shadow Gambit: The Cursed Crew takes a non-linear approach to storytelling – you can unlock new crew members in whatever order you please, and more islands get revealed as you make progress, each harboring multiple missions featuring different rewards beyond simple victory over your enemy.
There is no one designated path forward – missions always have multiple approaches available based on the team you’ve brought with you, but with such freedom of choice, there are many factors to consider. Will you temporarily avoid a more challenging mission to chase after a simpler one and gain more experience first? This may allow you to upgrade your crew’s abilities to more powerful versions that open up new paths. Or perhaps an entirely different, not-yet-unlocked crew member would be useful instead?
The Inquisition must be stopped at all costs – assemble your crew, learn their powers, and take the fight to the enemy, one island at a time. The fate of your world, and the lives of your comrades, is at stake.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.6Kreviews | 91% | — | $5.4M |
| $39.99 | 915ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Didn’t play it 👍
这是真的好玩
NOTICE ABOUT CRASH TO DESKTOP BUG: I had a bug where the game would crash sometimes when i quick-saved. Tried turning off the steam overlay, playing in administrator mode, playing in compatibility mode, nothing worked. Turned out it was my antivirus that blocked the creation of new files apparently. Turning off the antivirus while i played stopped it. Did also turn off read-only on the save-folder so maybe it was that. Also helped in DUSK. I'm gonna check Shadow Tactics where i had the same problem. Review: Another great Stealth-tactics game from Mimimi Games. It is mostly the same game as Shadow Tactics. There is a reduction in complexity, with only being able to bring 3 people, out of 10, to a mission, and being able to choose from a list of starting points in missions, also upgraded skills. That is a lot variance, which is accounted for by making the maps easier. It is noticeable but not that much easier in my opinion. Shadow Tactics weren't that hard to begin with. The big difference is in the presentation of the game mechanics. You're a crew of ghost pirates, on your ghost ship. Each mission is an island your ship sails to. Missions start with you selecting from the crew you have awoken, who then set sail in their dinghy to the island. This is all animated. Downtime between missions occur on the ship where you can decide which crew to awaken, upgrade skills or listen to and talk to the crew. There are story threads and banter, which Im a fan of, feels sorta like Hades, which im also a fan of. Then you select your next mission, usually from a list of them. You sometime go back to the island for a new mission. So everything is better contextualized, including the quick-saving. Yes your ability to quick-save is now part of the plot. All this, to me, makes it more enjoyable to engage with the game then it did in Shogun. Its not like Shogun had a bad story or bad gameplay or anything, i still really like that game. But you were more divorced from the story and gameplay then here. Though, so far, The Cursed Crew has a more light-hearted tone. So they arent taking full advantage of this effect. Visuals are great. Though its just on the edge of being too busy, with so many details on everything. From time to time I did miss the more simple looking maps from Shogun. The enemy faction is nicely designed and very "readable" (they pop out from the environment). They are just great to look at and listen to and kill/subdue. We are fully in supernatural land here, and the islands take advantage of this to show some great looking fantastical environments to ghost through. Music is good. Maybe a bit worse ambient tracks compared to Shogun. Voice-acting is top notch again, with a lot of different accents this time around. Worse in-mission banter from the crew (worse as in less of it, probably because so many characters). All in all a great game, with a hearty recommend now that I've solved my crashing trouble.
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 308ratings |
| 94% |
| — |
| not modelled |
| $9.99−75% | 152ratings | 82% | — | not modelled |
| $39.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 904 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you've played Shadow Tactics or Desperados III, you know what to expect. Mimimi are simply the GOATs of the stealth tactics genre (i.e. games similar to Commandos: Behind Enemy Lines) and adds a lot of freedom of choice to the otherwise rather fixed formula by allowing you to pick your own squad and missions. If you're a fan of the genre you should probably play all three, but you cannot possibly go wrong starting with this one.
Super great fun and interesting concept. The challenges can be super difficult but always fair if you know how to approach it
demasiado fantastico
me encantó
爽
After 10 missions, there's no real improvement on gameplay, it's the same enemies, same strategies being used. Not enough differences between the crew. Starts off relatively interesting and then by mission 6 you've done the same thing over and over and over and over again. Story was fine though.
Having played Mimimi's games like [b]Shadow Tactics[/b] and [b]Desperados III[/b], which are the sort of genre I love, [b]Shadow Gambit: The Cursed Crew[/b] takes the entire genre to a new level. The biggest game changer is being able to choose which character to unlock first and completely customize your team for every single mission (some missions have 1 character locked, but 2 are free choices), which gives you freedom in how you solve each tactical puzzle. Plus, the Captain's Test, crew stories, and skill upgrades give you much more to do outside of the main campaign instead of just grinding for badges. If you like Commandos-style games, this is [b]highly recommended — 10/10[/b].
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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