
Seven Wonders is an ancient city-building game. It brings you back to ancient times, where you have to build the seven wonders of the ancient world. You have to manage resources and labor to build the wonders.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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[h1] Криво, но теперь работает [/h1] Стратегия о строительстве чудес света. [h1] СЮЖЕТ [/h1] Отсутствует [h1] ГЕЙМПЛЕЙ [/h1] Игровой процесс представляет собой стратегию в формате RTS. Получаем в командование небольшое поселение и пытаемся развивать его. Что работает: - Производство рабочих в городском центре. - Можно двигать юниты. Причём, это (и не только это) криво сделано через дополнительную кнопку, которая совершенно не нужна. - Если направить строить чудо света - уныло идут. - По кривой схеме, но можно направить юниты собирать ресурсы. - Имеется дерево науки. Тут открываем технологии, в том числе стройку зданий. Чтоб получить очки науки отправляем рабочих обследовать окрестности по специальной кнопке. Что очень не понравилось - каждому юниту через кучу дополнительных кнопок надо подавать команды делать что-либо. В нормальных RTS надо просто нажать правую кнопку мыши. Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] + Общая идея с чудесами света. + Разработчик молодец, всё-таки привёл игру в чувство. Теперь, пусть и криво, но всё работает. [h1] МИНУСЫ: [/h1] - Зачем-то сделан функционал с нажиманием совершенно ненужных кнопок. И их много. - Всё сделано неэргономично. Можно было сделать всё так, как и во всех RTS, не изобретать неудачно велосипед. [h1] ВЫВОДЫ [/h1] Игра работает, но всё равно, очень всё сделано как-то неудобно. Ставлю лайк чисто за результативное старание всё починить. [code] Если понравилось - жмите палец вверх и вступайте в группу [b][url=https://steamcommunity.com/groups/RunnerStreams]RunnerStreams[/url][/b], у нас здесь обзоры, конкурсы, актуальная информация о скидках на годноту, раздачах и прочее. Подпишитесь также на [b][url=https://store.steampowered.com/curator/6851324/]куратора[/url][/b]. [/code] Видео багплея: https://www.youtube.com/watch?v=5fWt8TNmqsg Всем хороших игр!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
This is a cute, stripped-down resource management game. You're trying to build one of the ancient wonders within a certain time frame, and have to manage your workers (food, resources, wonder-builders, researchers, etc.) so you can really ramp up the wonder-building by the end. There's a combat element but not an overwhelming one, in which you sometimes have to clear out some enemies before you get access to resources on certain parts of the map, but so far it's not required a ton of strategy or replays the way some empire-building games do. Pick this up if you want a not-too-stressful challenge and a fun sense of achievement at the end of the level :-)
Not sure what is supposed to happen. No one seems to do anything and nothing is very clear. Not really worth it. The developers need to have another look at this. Either the "simple tutorial" doesn't say how to make the people do things, or likely the commands do not work. The only thing the people do is endless "Moonwalking" in the same spot.
Can't save progress, can't speed up time, and can't alter controls
I've been enjoying it, it kills the time for me. :)
This might one day be a good game, but it's not there yet. It should at the least be labelled "early access". Things like it's not clear how to save the game, or even if saving is impossible - closing loses progress. Pressing Esc brings up a menu; pressing Esc again doesn't close the menu - that can only be done with a button click. Some of the menu icons are orange-on-beige or grey-on-beige and barely-visible. There are no hotkeys (or they're undocumented) The text urgently needs running past a native English speaker. I'm not sure much work has gone into thinking about balance and what sensible production/speed rates are. I think some updates have been made since I first bought the game and couldn't work out how to do *anything* - it's clearer now what the mechanism is, but it still needs a lot of work before it's intuitive and enjoyable to play.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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