
Serious Sam: Shatterverse is a co-op roguelite FPS for 1 - 5 players. Blast through shifting universes, stack wild boons, bend the rules with run modifiers, and hunt Mental's deadliest forces. Fall fast. Come back louder.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #50, worst UA #92 · 9 markets collected
About
Engagement
Reviews
Themes across 443 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Судя по всему, нужно поддержать игру положительным отзывом, потому что иногда народ спотыкается об алмаз на пути к креативной нищете (это я про Croteam и их последние игры во франшизе). Лучшая игра по Сэму после HD-ремейков, удачная идея сделать из Сэма рогалик и большое красное пульсирующее сердце Behavior за то, что сделали Сэма снова ЯРКИМ.
not fun
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
Hours played at review time, across 444 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Can confirm as a long time SS fan, that this game is absolute slop. Completely unfinished, slapped together. It feels like I’m playing a proof of concept here, not even alpha state. This game is a serious contender for WORST game of the year.
每次結束遊戲所有技能都要重來,而且很難找到線上有人能合作,玩玩單機還可以,像仿作邊緣境地
It's not your classic Serious Sam, but people forget that this is a spin-off. This formula really works with a Serious Sam skin on it. Overall pretty fun to play.
The bones are there and it has alot of potential. However, the balancing in the game is abysmal as of writing this review. The upgrades don't seem to do anything and the enemies don't ramp as you play, they are as strong as they will be at the very start of the run. Meaning, when you are at your weakest you can walk into a room designed for the end of the run. You can run into scenarios where you have very little chance of survival. Overall I believe this game can be great, it just isn't there right now.
[h1]英雄萨姆全新版——《英雄萨姆:破碎宇宙》来啦![/h1] 说起英雄萨姆,最早可以追溯到2009年,《Serious Sam Fusion 2017 (beta)》一经发售,在4638份测评中,获得了85%的好评!那时的画面虽然看着简陋,但是玩法确非常吸引人!随着时间的发展,《英雄萨姆》1-4陆续发售,可以说,每一代都各有特色! 而在8月31日,《英雄萨姆:破碎宇宙》中,英雄萨姆·斯通回来了,这次他并非孤身一人,携手合作才能修补好破碎宇宙。 一进游戏,看着硕大的肌肉,紧身的背心,就是我们熟悉的朋友——萨姆!你将在快速游玩、私人及单人任务中,开始你的战斗之路! 游戏给人最熟悉的感觉在于就像是玩《守望先锋》这类游戏,你控制着萨姆,来进行第一人称射击,同时,每个角色都有不同技能,比如经典萨姆,可以让武器伤害加成,机枪散热速度加强,但是最高生命值减少。同时,每个角色的终极技能,随着你伤害的增加,会进行一个蓄力,完成后进行一次大招! 像是异形萨姆、忧郁萨姆等角色,都有不同被动及终极技能,可以说各有利弊。 而过程中,游戏巧妙的将肉鸽与之结合起来,一进游戏,先在面前的箱子中选择一把武器,这里建议还是选择长武器, 虽说子弹伤害不如眼前的绿色手枪,但是他子弹多,打起来总体伤害大。 在过程中,随着你的升级可以选择一次情报加成,类似于神枪手,原地不动后坐力-25%,徒手攻击,近战攻击距离加1米,要数最实用的,莫过于近战杀死敌人有10%概率回血。 说到回血,可以说是游戏中非常让人难受的点,游戏中,整体缺乏回血手段,让游戏难度几何倍上涨,你通过近战回的血,可以说少之又少。 而每一关的催化水晶,可以看作是终极技能的升级,例如分身吸收范围内的敌人,或是冷却时间减少10%,这些就我看来,影响不是很大。 就那眼前这个鲜血祭坛来说,你必须要杀死层出不穷的敌人,才能完成目标进展,但是,过程中,一波接一波的敌人,高移速,数量多,空中飞,可以说难度不小,十分考验玩家的操作及移动,你必须不停移动,不断换弹,来击败敌人。 当然,如果你运气好,直接刷出个橙色武器,那可以伤害拉满,瞬间爆炸! 在我游玩下来,我最大的感受在于虽说《英雄萨姆:破碎宇宙》是一款肉鸽游戏,但是成长曲线不是很平滑,游戏的核心其实就是通过不断的击败怪物,收集晶体,解锁新角色及新武器,升级情报系统等,来不断增强角色属性。 可以说,你在后期,肯定是爽玩,因为各项武器、角色,情报值等级都比较高,但是,前期稍微有些难受,需要花费大量时间来重复游玩。 整体体验下来,《英雄萨姆:破碎宇宙》玩法不错,画质很棒,但是,还有一段很长的路要走,毕竟,玩游戏,爽才是关键! [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
I didn't expect anything else from these developers. While playing, I encountered game-breaking bugs and crashes. I'm writing this comment on a whim after spending 1 hour playing through 9 levels and 3 bosses, with the final boss at <5% HP in phase 2 of the battle. The perks are partly poorly designed; it’s cool that they improve outside of matches, but most of them are just junk, and choosing them in the frantic action of a match—where you’re killed before you’ve even finished reading the perk’s description—is a nightmare.
Le jeu est fun, pour le prix ça reste plutôt correct je trouve. Certes certains avis négatifs relèvent des points importants, le jeu pourrait être mieux mais ça reste quand même sympa, en espérant des maj. Il y a des choses à améliorer, les upgrades ne sont pas super excitantes et + de contenu (comme souvent) serait le bienvenue, mais contrairement à ce que disent bcp je trouve que l'esprit de Serious Sam de base n'est pas si mal respecté, ac les grandes maps/couloirs avec par moments beaucoup d'ennemis, mais il est vrai qu'il faudrait + d'ennemis encore par moments. Je comprends pas qu'il se fasse descendre à ce point là, comme Painkiller qui était fun et avec potentiel.
Не плохой спин офф, надеюсь обновления не забросят
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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