
Serious Sam HD: The First Encounter is a visually upgraded and fully Steam supported remake version of the original high-adrenaline single-play and 16-player co-operative arcade-action FPS which was Gamespot's Game of the Year 2001 and which scored overall of 87% on Metacritic!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 912 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень классная игра чем-то напоминает игру Will Rock и моему бате тоже зашла так что 100 Семов из 10
Unbelievable. Decades of time later, with some visually stunning moments. And this is still utter jank! The biggest selling point here IS nostalgia, but not for this one! All the nostalgia is for the [b]Second Encounter[/b]. The base of First Encounter is just bad. No amount of graphic overhauls can fix it, mate! But on the topic of graphic overhaul: - Frame rate drops, even on empty spaces, (sloppy code running on enemies that aren't rendered and aren't even spawned in yet). Also, why the hell is a release from 2009 frame dropping on a 4070 graphics card? Trash! Serious Sam: First Encounter is a good example of glaring development mistakes. It's educational. I recommend you give this game a try. But don't expect a good game - it isn't. Go play Second Encounter for a good game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Russian
Hours played at review time, across 914 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Seriousness in the Desert[/h1] Discovery — that window into other worlds — sometimes carries within it the seed of its own undoing. We open doors to marvel at strangeness, yet those same doors become breaches through which hostile beings arrive, laying waste to entire worlds. We are sent into the past to alter the course of humanity’s destiny, to halt the invasion. And though the Time-Lock — a strange artefact — permits the passage of only a single soul, it grants us the grace to travel together. My sister and I arrive in the scorching deserts of Egypt. To our astonishment: only ruins remain. The people are already gone. The heat is oppressive. Now and then, a cool breeze drifts through the desert and offers a fleeting comfort, especially beneath the shade of palm trees and ancient structures. We feel sweat slipping down our skin. There are no people here. Only the pyramids standing in solitude beneath the sun. Walls and paintings recounting the lives of the Egyptians. Clear pools, refreshing and still, where we rarely resist the temptation to swim for a while among lilies and blossoms. Ceremonial centres now overtaken by enemies. As we move forward, we speak very little — perhaps because of the profound silence of this place. Instead, we listen: to the growls of the creatures, to those enthralled by Mental. Some scream as they throw themselves into battle. Why do we not scream? Why are we like this place itself, uttering almost nothing at all? Is that what seriousness means? Perhaps we are simply unshakeable. We found weapons. Someone had left them behind. We remember the phrase Serious Firepower, and yet: is that truly what seriousness is? More aliens arrive, and rather than fear, something else feeds our courage — a persistent urgency carrying us across the desert, from structure to structure, through corridors and sacred grounds. My sister and I feel heavy with heat and exhaustion, always seizing any chance to drink water, to swim, or to rest beneath the shade. Seriousness is more than knowing how to wield weapons. More than Serious Firepower. Power — not as energy, but as action shared together in the face of danger — compels us towards seriousness. Not a bitter or joyless seriousness, but one still capable of offering a sincere smile. We remain mostly silent. We understand one another through gestures alone. And so we are grateful that this mission, this adventure, this strange escapade is cooperative. We have no need to explain ourselves, nor even to search for words. Mutual aid, kinetic care, movement itself — these become our language before the alien hordes. We travel lightly dressed so we may feel the breeze as we run and leap between ruins. And gradually, with time — as we visit sanctuaries and reclaim sacred places from those who violated them — something within us grows lighter. Perhaps it is because the enemy itself lacks seriousness. Our own seriousness resides elsewhere: in sincerity, persistence, and companionship. Traps. Obstacles. Leaping frogs. What can truly disturb us now? The heat remains relentless, though the chambers are cool. Danger surrounds us by day and by night. Still, we continue onwards until peace is restored, until the artefact is secured and the alien vanguard is halted. And what the aliens do not understand is that they have encountered the finest artillery of all. Not merely our unshakeable nature, but our readiness to face whatever comes — calmly, almost gently — with our purpose made clear: to protect, and to restore peace. But above all, we have one another. If my sister stands beside me, even my weariness softens beneath her presence. Perhaps that, too, is what seriousness means: to soothe another person simply by being there. Thus this mission ceases to feel like labour or obligation. Though we grow weary, though we endure the burning heat, the brief freshness of water, and the cold desert nights beneath endless horizons — all of it becomes transformed into shared action, into a bond of movement, protection, and care. What awaits us beyond, within the citadel? If we have travelled this far together, then nothing else can truly disquiet us. Our gestures become sincere expressions of who we are beside one another. Seriousness has already accomplished its work through sweat beneath the sun and through the cold of desert nights. We have travelled beneath the gaze of the sun and beneath the shelter of the moon. Thebes and Memphis become our destiny beneath the stars. The greatest lightness emerges through endurance, through accepting that though there will always be things capable of disturbing us, together we can withstand them all. And so, face to face, we behold the Lava Golem, breathing waves of searing heat. Yet it no longer unsettles us; we crossed the desert together. Or the Aludran Reptiloid, with whom we almost dance, having learned how to move through this place. It resembles a living mountain, immense and terrible — yet we become greater still through the ways we protect and cherish one another. And thus we stand ready for every threat. Still, before continuing onward, we stop to drink water and take sustenance. The journey has been long. More than archaeology, more than exploration, we are wandering through a world whose peace has been violated. It, too, longs to reclaim its seriousness. We learn to inhabit weariness together, but also — in our lightness — to stop being rigid and become a shared sincerity. We grow lighter.
[h1]Sam, I am![/h1] My review covers TFE and TSE as one game. Like most Serious Sam fans, I consider The First Encounter and The Second Encounter together as Serious Sam 1. Not much to say when it comes to define this classic: If you want to experience a straightforward FPS without the complex mechanics and systems that modern shooters tend to layer on, Serious Sam is exactly that. Each weapon has its place against specific enemy types, making weapon switching a natural and satisfying part of the experience. The game is packed with quirky and funny secrets that reward curious players, though sometimes the reward is a punishment. The Second Encounter introduces power-ups and the serious bomb, which are welcome additions, and TSE's Mayan levels are my favourite but overall I prefer TFE's levels. Also, in my opinion, The First Encounter has the better final boss of the two releases. I want to point out that the classic versions offer a closer experience to the original game. The HD versions, on the other hand, offer a more modern experience and are best played through the Fusion version, which is the most refined and polished way to experience them.
Сюжет: есть плохой инопланетянин, надо его победить. Что делаешь: выходишь на поле, а на тебя бежит туча монстров. Очень много. Ты просто палишь из пушки, пока всех не убьешь. Прятаться бесполезно — только бегай и стреляй. Оружие крутое: два ствола, пулемет, ядерная пушка. Графика норм, всё ярко. Можно играть с друзьями. Кому зайдет: если хочешь отдохнуть и тупо пострелять без мозгов. Если любишь умные игры — не сюда.
Tedious Tom
This game is classic & essential for classic FPS fans.
У игры ачивок за мертвый дезматч больше чем за обычное прохождение кампании
Serious Sam: The First Encounter HD Это триумфальное возвращение к истокам жанра шутеров, где нет места укрытиям, регенерации здоровья и сложным моральным дилеммам. Это чистый, концентрированный адреналин, обернутый в современную (для своего времени) графическую оболочку. Почему Сэм - это праздник разрушения: Масштаб сражений: Ни одна другая игра не дает такого ощущения эпичности, когда на вас по бескрайней пустыне бегут сотни врагов одновременно. Это настоящий танец смерти, где нужно постоянно двигаться и метко стрелять. Бестиарий-легенда: Безголовые камикадзе с их культовым криком, огромные скелеты с Клира, быки-оборотни — каждый враг требует своей тактики и мгновенной реакции. Их дизайн узнаваем и врезается в память навсегда. Арсенал «Старой школы»: От верного кольта до гигантской пушки, стреляющей ядрами, которая буквально прорубает просеки в рядах монстров. Каждое оружие ощущается мощным и полезным. Визуальное обновление: Версия HD на движке Serious Engine 3 подарила классике сочные цвета, реалистичную воду и великолепное освещение древнеегипетских храмов, сохранив при этом идеальную физику оригинала. Кооперативный хаос: Проходить кампанию вместе с друзьями - это отдельный вид удовольствия. Безумие на экране умножается на количество игроков, превращая прохождение в веселый балаган. Дух приключения: Юмор Сэма, секретные пасхалки на каждом шагу и величественные декорации Древнего Египта создают уникальную атмосферу боевика категории «А», который не воспринимает себя слишком серьезно. Итог: Это идеальное лекарство от скуки. Игра дарит первобытную радость от победы над превосходящими силами противника и напоминает, почему мы вообще полюбили видеоигры.
sam serious stone, croatian duke nukem, a beloved part of my childhood
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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