
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #39, worst CN #82 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.29/day in the week to Jul 31 → 213/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On the Day of Destiny, a terrible omen strikes Bunnyville. The bunny villagers will be slaughtered by a horde of demons… unless you can stop them.
Sephiria is a fate-defying action roguelite following a brave bunny on a quest to save their town from doom. Master and upgrade different weapons, unlock new Talents each run, strategically arrange your inventory, and fight through hordes of enemies to uncover the threat waiting at the journey's end.
Strategic inventory system: Collect and arrange Artifacts and empower them with the different Tablets. Manage your inventory to suit your abilities!
Custom combat: Master 6 distinct weapons, each with over 50 unique upgrades to unlock!
Ever-changing threats: Face more than 60 distinct and dangerous enemies, and over 10 unique bosses. Across a journey spanning 6 chapters, the challenges ahead grow ever greater.
Join forces: Team up with friends in online co-op for up to 4 players and explore the tower together. Trade items, revive fallen companions, and claim victory as a team!
Genres
Updates
Engagement
Reviews
Themes across 2488 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不错的肉鸽游戏
毫无疑问的用心打磨过的精品肉鸽,但是国内知道的比较少有点可惜,乔伊发一下力啊
good co-op roguelite
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Spanish - Spain, Russian, Portuguese - Brazil, French, German, Swedish, Thai, Polish +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed this game and I wanted to thank the devs for making it, it really resonated with me. That's all, thank you devs, if you ever see this. Even if you don't. : >
Very fun. A+.
Игра довольно легкая, прошли с другом 60 уровень сложности за пару часов пыток...
가볍게 즐길 수 있는 게임이라 생각함. 내가 원하는 빌드를 가고자하면 갈 수 있게 게임이 조정되어있음. 넌 이런 식으로 하고 싶어 ? 우리가 도와줄게 ! 하면서 새로고침, 처음 아이템 셋팅, 관련 아이템 확률 늘리고 줄이기 등등 다양한 시스템으로 도움 받을 수 있음. 플레이어에게 최대한 편의를 줘서 불쾌한 감정을 안들게 하게끔 해준 느낌이 듦
好玩,难度上属于同类肉鸽里最低的一档。 挺可惜的,如果能把内容再丰富一些,或者搞点DLC扩展,价格涨一些我都能接受……天赋树和神器库更丰富的话,游戏性会直线上升。 隐藏房间太少了,天赋树不够复杂,武器设计不够大胆…… —————— 现在的00后基本上都更喜欢那种,制作组把资金和精力都砸在画质特效打击感的“爽”上面的【快餐游戏】,而相对传统的游戏,更着重于复杂内容,人物BD,自由度,剧情,游戏耐玩度这上面的游戏,如今在传统的RPG赛道里已经非常少见(或者说RPG已经被画质党给腐化了)…… 现在真正着重于做玩法,内容,自由度,耐玩度的……已经只有肉鸽了。 请务必把像素肉鸽的老风格传承下去……
I used to be basically addicted to Dungreed, so when I recently found out that the same devs made this game, I was really excited. 12 hours into the game, that excitement went down the drain incredibly fast. Dashing is downright useless at times as the amount of i-frames you get from it make it feel like you need to be frame-perfect with the execution. The amount of damage bosses do is also just ridiculous. It's not an issue of difficulty, most of the bosses' attacks are fine to deal with (emphasis on most, the main boss of floor 4 is horrible), but you lose half your health after getting hit like, twice. I tried with a lot of builds on a lot of different weapons, but in those 12 hours, I had a grand total of 3 successful runs. Wish I liked the game more, but I don't. Sad :-(
enjoypoggingwithmyfriends
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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