
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #39, worst CN #82 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.29/day in the week to Jul 31 → 213/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On the Day of Destiny, a terrible omen strikes Bunnyville. The bunny villagers will be slaughtered by a horde of demons… unless you can stop them.
Sephiria is a fate-defying action roguelite following a brave bunny on a quest to save their town from doom. Master and upgrade different weapons, unlock new Talents each run, strategically arrange your inventory, and fight through hordes of enemies to uncover the threat waiting at the journey's end.
Strategic inventory system: Collect and arrange Artifacts and empower them with the different Tablets. Manage your inventory to suit your abilities!
Custom combat: Master 6 distinct weapons, each with over 50 unique upgrades to unlock!
Ever-changing threats: Face more than 60 distinct and dangerous enemies, and over 10 unique bosses. Across a journey spanning 6 chapters, the challenges ahead grow ever greater.
Join forces: Team up with friends in online co-op for up to 4 players and explore the tower together. Trade items, revive fallen companions, and claim victory as a team!
Genres
Updates
Engagement
Reviews
Themes across 2488 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun. A+.
死的很快,M速来
楽しい
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Spanish - Spain, Russian, Portuguese - Brazil, French, German, Swedish, Thai, Polish +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A step up from Dungreed. While team horay's first roguelike was really fun, it felt like it lacking a lot of what this game offers. Sephiria has a lot of fun choice, snappy gameplay, and good meta-progression. To put what could be a pointless multi-paragraph review could in a single emote: :steamhappy:
A great co-op experience! Really fun to try different builds. There's a lot of customization available so everyone can play how they want. Similar to Hades, you can also customize the difficulty, adding modifiers that increase trap damage, reduce the amount that you heal, or increase enemy damage/health. The story is kinda whatever, your usual chosen-one-destiny narrative. Would've preferred if we could mash through the cutscenes that play out at an annoyingly slow pace, which I don't often desire in story-based games. But ultimately, we are here for the gameplay, and Sephiria delivers.
I used to be basically addicted to Dungreed, so when I recently found out that the same devs made this game, I was really excited. 12 hours into the game, that excitement went down the drain incredibly fast. Dashing is downright useless at times as the amount of i-frames you get from it make it feel like you need to be frame-perfect with the execution. The amount of damage bosses do is also just ridiculous. It's not an issue of difficulty, most of the bosses' attacks are fine to deal with (emphasis on most, the main boss of floor 4 is horrible), but you lose half your health after getting hit like, twice. I tried with a lot of builds on a lot of different weapons, but in those 12 hours, I had a grand total of 3 successful runs. Wish I liked the game more, but I don't. Sad :-(
good co-op roguelite
180時間プレイしてもまだまだ遊べるゲーム。最高難易度も理不尽というほどではなくやりごたえがあり、やりこみ要素として文句がないです。神ゲー
Phenomenal game. I just beat it at about the 40 hour mark and I plan on playing more. Most roguelikes fail to capture my attention for more than 5-10 or so hours even games like hades I struggled to stay. This game is fantastic and you should play it.
One of my favorite roguelikes. It has a huge amount of QoL features moment to moment that honestly feel great to use. Running when out of combat to explore quickly, Quick travel between rooms, well telegraphed attacks, easy to understand and use UI for all elements, combat, inventory, and otherwise. A journal to look at all discovered items and weapons and a sort feature besides. All that pleasant and player friendly utility on top of a fun game with lots of interesting builds. They all play very different, have different strengths, and have lots of room for improvement and tuning both in the game during the run and at home doing builds and prep. If I were to nit pick the game, some of the descriptions and effects are not super well explained and some things are obviously better then others. That being said I've managed to beat the game at Hard Mode difficulty 50 with every weapon type and every main 'element' or type, so you can make anything work at the hardest level even if it's a lot more restricted. Beyond the so-so balance of some things and maybe misleading description of a few items or effects the last thing I'd want to see is more options that are transformative or allow additional power at the absolute top end to try for 'dream' runs. In game examples being the crocodile skin that changes your defense to scale damage on a percentile, Or the lizard scholar skin that caps your max health very low but gives you infinite mana. I'd also like them to raise the max skewer count to allow more control over the item pool. More things like this would be a welcome addition but these are my very minor and only complaints. If you like roguelikes at all, or think you'd like this I'd recommend giving it a try for sure, well worth your time and money.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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