
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #45, worst CN #82 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.29/day in the week to Jul 31 → 213/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On the Day of Destiny, a terrible omen strikes Bunnyville. The bunny villagers will be slaughtered by a horde of demons… unless you can stop them.
Sephiria is a fate-defying action roguelite following a brave bunny on a quest to save their town from doom. Master and upgrade different weapons, unlock new Talents each run, strategically arrange your inventory, and fight through hordes of enemies to uncover the threat waiting at the journey's end.
Strategic inventory system: Collect and arrange Artifacts and empower them with the different Tablets. Manage your inventory to suit your abilities!
Custom combat: Master 6 distinct weapons, each with over 50 unique upgrades to unlock!
Ever-changing threats: Face more than 60 distinct and dangerous enemies, and over 10 unique bosses. Across a journey spanning 6 chapters, the challenges ahead grow ever greater.
Join forces: Team up with friends in online co-op for up to 4 players and explore the tower together. Trade items, revive fallen companions, and claim victory as a team!
Genres
Updates
Engagement
Reviews
Themes across 2592 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真值这个价吧()
너무재밋다...!!!!!!!!!!
이거 내 최애 겜
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 5.5K | 93% | $29.99 | |
| $4.3M | 4.2K | 76% | $20.79 | |
| $4.3M | 7K | 64% | $24.99 | |
| $4.4M | 14.7K | 52% | $13.99 | |
| $4.4M | 21.3K | 97% | $8.99 | |
| $4.3M | 9.2K | 85% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $502 | 9 | 89% | $2.99 | |
| — | 0 | — | — | |
| $2.8M | 9.5K | 87% | $14.99 | |
| $775.5K | 23.3K | 88% | $2.19 | |
| $15.3K | 79 | 84% | $14.99 | |
| $1.3K | 7 | 100% | $7.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Spanish - Spain, Russian, Portuguese - Brazil, French, German, Swedish, Thai, Polish +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好欸
糟糕的手柄支持 我们需要像键鼠一样的每个法术独立的施法键,而不是只有施法模式切换 现在的情况是,你没法做到在施法的同时进行防御冲刺等,至少不能迅捷快速地 手柄的瞄准辅助是锁定光标方向最近的单位,这很好,但是可怕的施法键位设计摧毁了手柄游戏体验 或许你该尝试更自由的键位定义 比如,让玩家决定模式切换后的按键,而不是固定的abxy 或许你没有注意到在默认的按键方案里根本没有用到右扳机(rt) 互动(rb)和取消(b)在战斗状态下也派不上用处 另外,建议将天赋加点界面同水果串一样放入个人信息界面,从而让出空余键位给喝药,让y键派上更大用处 现在,我们有了:rt,rb,y 和 b 这四个可供快速施法的按键 于是,LT+ABXY便可以取代LT+↑↓←→,成为buff类法术这样不太频繁使用的按键 在有了指北针后也不必如过去那样像钢琴家般轮番演奏法术,专门使用一个法术也有不错的游戏体验 这个方案仅代表我个人建议,不同玩家有不同的按键习惯 总之,震动适配在我看来只是次要问题,尽快完善手柄的键位设计更加重要, 轻量级的游戏在switch,steam deck这类掌机玩家中也有不小的市场,人们通常不会在掌机上使用键鼠 Terrible controller support. We need independent casting keys for each spell, just like with keyboard and mouse, instead of only a casting mode toggle. The current situation is that you can't cast spells while performing actions like defensive dashes — at least not swiftly or responsively. The controller's aim assist locks onto the nearest unit in the cursor's direction, which is great, but the horrible casting key layout destroys the controller gameplay experience. Perhaps you should try more flexible key binding customization. For instance, let players decide the buttons after a mode switch, instead of being fixed to ABXY. Perhaps you haven't noticed that the default control scheme doesn't use the right trigger (RT) at all. Interact (RB) and Cancel (B) are also useless during combat. Additionally, it's recommended to place the talent allocation interface into the personal info interface, just like the "Fruit Skewer," thus freeing up a keybinding for drinking potions and giving the Y button greater utility. Now we have: RT, RB, Y, and B — four buttons available for quick casting. Thus, LT+ABXY can replace LT+↑↓←→, becoming the keys for less frequently used abilities like buff-type spells. With the compass, you no longer have to cycle through spells like a pianist; specializing in one spell also provides a decent gameplay experience. This scheme is solely my personal suggestion; different players have different button habits. In summary, vibration feedback adaptation is only a secondary issue in my opinion. Improving the controller keybinding design as soon as possible is far more important. Lightweight games have a considerable market among handheld players on devices like the Switch and Steam Deck, and people typically don't use a keyboard and mouse on handhelds. 형편없는 컨트롤러 지원. 키보드와 마우스처럼 각 마법마다 독립적인 시전 키가 필요합니다. 단순히 시전 모드 전환만 있는 게 아니라요. 현재 상황에서는 마법을 시전하면서 방어 대시 같은 행동을 할 수 없습니다. 최소한 신속하고 민첩하게는 불가능합니다. 컨트롤러의 조준 보조 기능은 커서 방향에서 가장 가까운 유닛을 잠그는데, 이 점은 좋습니다. 그러나 끔찍한 시전 키 배치가 컨트롤러 게임 경험을 망치고 있습니다. 아마도 더 자유로운 키 바인딩 정의를 시도해야 할 것입니다. 예를 들어, 모드 전환 후의 버튼을 고정된 ABXY 대신 플레이어가 결정할 수 있게 하는 것입니다. 기본 키 설정에서 오른쪽 트리거(RT)가 전혀 사용되지 않는다는 점을 눈치채지 못하셨을 수도 있습니다. 상호작용(RB)과 취소(B) 버튼도 전투 중에는 아무 쓸모가 없습니다. 또한, 특성 투자 화면을 '과일 꼬치'처럼 개인 정보 화면에 통합하여 물약 마시기용 키 자리를 확보하고 Y 버튼의 활용도를 높이는 것을 제안합니다. 이제 RT, RB, Y, B 이렇게 네 개의 빠른 시전용 버튼이 생깁니다. 그러면 LT+ABXY가 LT+↑↓←→를 대체하여, 버프 계열 마법처럼 자주 사용하지 않는 주문의 키가 될 수 있습니다. 나침반이 생긴 후에는 과거처럼 피아니스트처럼 마법을 번갈아 연주할 필요도 없고, 하나의 마법에 집중하는 것만으로도 괜찮은 게임 경험을 제공합니다. 이 방안은 순전히 제 개인적인 제안이며, 플레이어마다 버튼 사용 습관은 다릅니다. 요컨대, 진동 적용은 제게 부차적인 문제일 뿐입니다. 컨트롤러 키 배치 디자인을 가능한 한 빨리 개선하는 것이 훨씬 더 중요합니다. 가벼운 게임은 스위치나 스팀 덱 같은 휴대용 기기 사용자 사이에서도 상당한 시장을 가지고 있으며, 사람들은 보통 휴대용 기기에서 키보드와 마우스를 사용하지 않습니다. ひどいコントローラーサポート。 キーボードとマウスのように、各魔法に独立したキャストキーが必要です。単なるキャストモードの切り替えだけでは不十分です。 現状では、防御ダッシュなどをしながら魔法を使うことができません。少なくとも、素早く快適に行うことは不可能です。 コントローラーのエイムアシストは、カーソル方向の最も近いユニットをロックする仕組みで、そこは素晴らしいです。しかし、お粗末なキャストキー配置がコントローラーのゲーム体験を台無しにしています。 もしかすると、より自由なキー設定を試みるべきかもしれません。 例えば、モード切替後のボタンを固定のABXYではなく、プレイヤーが決定できるようにすることです。 デフォルトのボタン配置では、右トリガー(RT)が全く使われていないことに気づいていないかもしれません。 インタラクト(RB)とキャンセル(B)も戦闘中は役に立ちません。 さらに、タレント割り振り画面を「フルーツ串」のように個人情報画面に統合し、空いたキーを薬品使用に割り当て、Yボタンをより有効活用することを提案します。 これで、RT、RB、Y、Bの4つがクイックキャスト用のボタンとして使えるようになります。 そうすれば、LT+ABXYがLT+↑↓←→に取って代わり、バフ系魔法のような使用頻度の低い呪文のキーとなります。 コンパスがあれば、昔のようにピアニストのように魔法を次々と切り替える必要もなく、一つの魔法に専念するだけでも十分なゲーム体験が得られます。 この案はあくまで私個人の提案であり、プレイヤーごとにボタンの好みは異なります。 要するに、振動への対応は私にとっては二次的な問題に過ぎません。コントローラーのキー配置設計を早急に改善することの方がはるかに重要です。 軽量級のゲームはSwitchやSteam Deckのような携帯ゲーム機ユーザーの間でもかなりの市場があり、人々は通常、携帯機でキーボードとマウスを使いません。
동물귀쭈압쭈압
260707~14 / 19H / 14000 하드모드 제외, 앞서 해보기 분량 완료했습니다. 처음에 적응하느라 몇 번 죽은 거 외에는 한번에 쭉쭉 진행할 수 있어요 게임도 재미있고, 반복적인 요소를 스토리와 엮어서 다회차를 질리지 않고 계속 할 수 있게 만들어주는 동력이 잘 되어있습니다. 저는 혼자서 했지만, 친구와도 할 수 있다 합니다. 개인적으로 무기 중에서 도가 가장 제 취향이네요. 이번달 정식출시 기대됩니다. 적극 추천
好玩好玩好好玩
지진 났는데 왜 내 집만 무너지냐 이거 공사당한 거 아냐
A very good loot/combo building roguelit, with a nice light story.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.