
A claustrophobic ocean liner, relentless cultists, and horrific monstrosities. Inspired by classic survival horror like Resident Evil, gather clues, solve puzzles, and uncover the truth. Where fanaticism and salvation collide, you must make choices beyond mere survival.
Modeled estimate, not a reported figure. How we estimate →
About
SENARA: The Sacrament is a first-person survival horror game set aboard a massive, derelict ship, where faith, fanaticism, and abyssal horror collide.
Stranded on the SENARA for reasons unknown, you must survive and escape as it teeters on the edge of ruin.
Hidden cult rituals, forbidden truths, and survivors with their own agendas await you in the darkness.
You must survive within the meticulously recreated interior of a massive 6,000-ton ship, facing limited resources and constant threats.
Explore the structure, discover hidden passages, and gather clues to find the key to your escape.
The densely designed spaces, based on a real ship, gradually open up as the chapters progress.
Use items such as documents, equipment, and keys to unlock sealed areas and navigate the complex, intertwined corridors on your own.
Ever-changing threats create fresh tension even within familiar surroundings.
Fanatics and bizarre, otherworldly beings relentlessly threaten you.
You must use limited weapons, strategic stealth, and evasive maneuvers to avoid detection and survive.
The truth behind all events is scattered like pieces across documents, objects, and conversations between characters.
Players must find and connect these fragments to construct the story for themselves.
Depending on what you believe and how you interpret the clues, the story can unfold in entirely different directions.
Throughout your journey toward the end, you will face decisive moments of choice.
These decisions affect not only your escape but also the fate of the SENARA and the flow of truth.
Only you can decide where this story ultimately leads.
Before the Dawn: SENARA Prologue is a short story that explores the past of one of the main characters from the main game, shedding light on the events that began aboard the SENARA.
Discover the first piece of the truth hidden within the confined spaces that continue into the main story.
Experience the beginning of this entire saga for free right now.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
한국에서 만든 인디게임으로 이정도로 만족했던건 참 오랜간만인것 같습니다. 인벤토리 공간 부족과 수동세이브의 압박등 서바이벌 호러 장르의 특징을 잘 가져왔다고 생각하고, 그 와중에 소모템이 3개나 겹쳐지는 유저 편의성을 보고 환호성을 내질렀습니다. 그리고 쉬운 퍼즐과 문서에 색깔 표시로 앞으로 나아가야할 부분들을 잘 짚어줘서 디렉터즈 컷으로 모든 엔딩을 봤는데 길찾기로는 어려움을 느끼지 못했습니다. 공포게임이나 서바이벌 호러를 처음 접하는 분들을 위해 보통난이도를 만든 부분과 점프스케어를 최소화하고 좁은 배의 배경으로 공포 분위기를 조성한건 매우 칭찬할 부분입니다. 여타 게임들이 그러하듯 후반부에는 적들의 위협적인 모습이 조금 지루한 느낌으로 다가오긴 하지만 공통되는 부분이니 넘길수 있지만 한가지 단점을 조금 꼽자면 창고에 물품을 넣을때 창고에 넣는 시기가 달라서 창고에 동일 아이템이 있는데 다시 동일 품목을 넣으면 갯수가 합쳐지지 않는 부분은 조금 불편했습니다. 돈, 탄약, 소모품이 모두 이렇게 되어서 인벤토리를 몇칸 더 먹으니까 불편하다는 느낌이 들었는데 조합으로 다시 합치기라던가 창고에 넣었을때 자동으로 합치게 해주시면 좋겠습니다. 총평 : 서바이벌 호러를 제대로 즐기고 싶은데 가격이 조금 저렴한 국산 인디게임이 필요하면 이 게임을 꼭! 해보세요 강추드립니다!
재밌는데 목사의 구원 결말에서 천국의 계단이 안나와서 엔딩으로 가지 못하는 버그가 있네요.
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Languages: English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A game with very clear strengths and weaknesses. If you enjoy realistic exploration and slow-building tension, I highly recommend it. If you're looking for nonstop action or constant jump scares, this probably isn't for you. Personally, I loved the atmosphere and how immersive it felt.
재밌게 잘 즐겼어요~
グラもよくて面白かった ストーリーはしょぼい
Feels like a Cold Fear remake with brilliant level design and standout puzzles.
간만에 너무 재밌게한 공포 스릴러 게임이었습니다. 살짝 아쉬운건 너무 쉬웠다는점. 그렇지만 역설적으로 적당한 편의기능으로 인해 스트레스없이 즐겁게 즐긴거같습니다. 요즘 트렌드에 맞게 잘 구성된 시스템들이었습니다.
會讓人想到monstrum的作品,前半段的恐怖氛圍做得還不錯,雖然會讓人想要吐槽哪有沉屍會以短跑健將一樣的姿勢往你這邊衝過來的......是很有衝擊性沒錯啦......但是隨後就發覺怪物的AI實在不行,幾乎是可以吊著玩的程度,完全喪失了恐怖感。 但是後半段顯然武器系統做壞了,結果就是把整艘船的怪物通通清光變成了走路模擬器,實在是可惜。 另外克蘇魯神話的元素方面......雖然印象已經不深了,但是排外的印斯茅斯人竟然跑到南韓這邊開枝散葉,同時還可以在東海那邊複製出一個魔鬼礁出來?然後明明是達貢教團所保管的黃金箱子是黑法老的黃金箱?感覺好奇怪啊...... 整體而言是個概念不錯,但是打磨不足的作品,有點可惜。
세이브때 부터 봤는데. 정말 많이 발전 했다.. 아직까지 돈 안아깝다!~
海のど真ん中に取り残された客船という舞台設定を、かなり上手く活かしたクラシックなサバイバルホラー。 記憶喪失の主人公が船内で目覚め、カルト集団が絡んでくる……という導入自体は王道ですが、本作の最大の魅力はストーリー以上に、巨大な閉鎖空間を探索する「孤立感と息苦しさ」にあります。7フロアにも及ぶ広大な船内を歩き回っていると、映画『エイリアン』の宇宙船に取り残されたようなプレッシャーを常に感じました。セ이브部屋やアイテムボックス、固定電話のギミックなど、随所に初期バイオハザードへの強いリスペクトを感じます。 ゲームプレイも昔ながらの探索&謎解きが中心で、個人的にはかなり刺さりました。弾薬や回復アイテムがカツカツなため、リスクを冒して部屋の隅々まで調べ、アイテムを見つけ出したときの達成感がたまりません。 マップを開けば未探索の部屋やアイテムの有無がひと目で分かる親切設計なのも高評価。広大な船内でも理不尽に迷子にならず、探索のテンポが損なわれません。船全体を行き来しながらギミックを解いていく導線やマルチエンディング仕様も良く、クリア後に分岐直前からサクッと別ルートを回収できる親切さもありがたかったです。 惜しい点を挙げるなら、エネミーのバリエーションでしょうか。追跡者タイプの敵が少なめで、後半になると恐怖というより「また貴重な弾を消費させられるのか……」という作業感が勝ってしまう場面がありました。戦闘アクションや派手な戦闘を重視する人には少し物足りないかもしれません。 とはいえ、安易なジャンプスケアに頼らず、不気味で巨大な船内をじわじわと探索していく重厚な雰囲気を楽しみたい人には、間違いなくおすすめできる良作です。
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Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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