
Game of the Year - The Game Awards 2019 Best Action Game of 2019 - IGN Carve your own clever path to vengeance in the award winning adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series. Take Revenge. Restore Your Honor. Kill Ingeniously.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 355.9Kreviews | 95% | — | $309.3M |
| $59.99 | 14.4Kratings | 86% | Top 100 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3211 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
MASTERPİECE Arkadaşlar mükemmel bir oyun açıkçası ben vagabond okuduktan sonra daha fazla oynamak istedim sekiroyu ve nedenini de oynayınca anladım bence sekirodaki kılıç combatını başka bir oyunda bulamazsınız harika ötesi oyunu yaklaşık 60 saat oynadım ama hiç sıkılmadım tek bir silahımız var ama o kadar akıcı bir combat sistemi var ki anlatamam sekiro 2 çıksın bu oyun efsane her gün 7-8 saat bu oyunu oynadım ve ardı ardına 4 kez bitirdim oyunu sadece ilk oynayışımda 500 den fazla kez ölmüşümdür ama her öldüğümde heyecanla tekrar savaşmaya gidiyordum hiç sıkmadı beni ölümler evet saçma ölümler vardı ama yine de o kadar etkilemedi anlayacağınız indirimde alınır. Burdan bir karaktere seslenmek istiyorum Owl koskoca bir shinobi olmuşsun ama adam olamamışsın dümbük herif ve burdan o yok sarhoş bilmem yok obur dümbüklere sesleniyorum sizin gelmişinizi geçmişinizi he unutmadan bence demon of hatred dark souls bossudur.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Russian, Simplified Chinese, Thai, Traditional Chinese +1 more
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
到底是谁说这玩意不难的,我一部魂游没玩过,上来就被这游戏整破防了,我已急哭QAQ
Че тут сказать, маэстро держит планку, нраица нраица
Bottom text at the end ---{Graphics}--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☐ Very good ☑ Good ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☑ Teens ☑ Adults ☐ Human ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulty}--- ☐ Just bad ☐ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☑ Difficult ☐ Actually difficult ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Only for achievments ☑ Isn’t necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Story? ☐ Like playing "candy crush" for the story ☑ Average ☐ Well written ☐ Epic story ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee (15min>) ☐ Could be done in one shot (15min-5hours) ☑ Short (5-25hours) ☐ Average (25-50hours) ☐ Long (50-100hours) ☐ To infinity and beyond (100<) ---{Price}--- ☐ It’s free! ☐ Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ☑ Get it on sale if possible ---{Bugs}--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{Multiplayer}--- ☑ No connection ☐ Check if Wi-Fi works ☐ Not too busy ☐ Pretty nice ☐ Medium-rare ☐ Well done ---{DLC + Content}--- ☑ No additional content ☐ Cosmetic/Soundtrack DLC ☐ One DLC ☐ Few DLC for free ☐ DLC worth buying ☐ Money maker ---{Worth Buying}--- ☐ Highly recommend you don't ☐ Recommend you don't ☑ Recommend you do ☐ Highly Recommend you do Good game. Wouldnt say its great, since my bar is Nine Sols or Silksong in satisfying battles level. But its okay.
best souls game ever
[h2]“犹豫,就会败北啊,Sekiro”[/h2] 作为我的第一部FS社本家的类魂,只狼带给我的体验是绝无仅有的。矮个儿忍者高机动带来的超绝跑图体验,战斗的交互和氛围的沉浸式渲染都让我深深领悟到只狼的成功。 ①战斗设计: 基础:战斗交互做得确实一流。基础交互是格挡.拼刀.识破和踩头,一招一式一板一眼,虽然武器只有楔丸一把,但是配合不下二十种流派招式给我一种在玩act的感觉(而非传统意义的类魂)。 忍义手:这方面的设计能从不少后辈中看到只狼的影子(比如匹诺曹的谎言算是一个相当优秀的学生),在前者无消耗的招式配合有消耗的技能也增添了更多交互可能性,也可作为一个相当有效的削韧手段。根据分支强化也能看到不少小流派以及对策的玩法。 其实我是不大清楚架势条+血条的双重设计的鼻祖是谁,但这种鼓励猛攻,拉扯负收益的设计确实爽啊,一路打铁火花带闪电的反馈拉满。(即使没打过也会觉得相当爽) ②成长设计: 虽然保留了打怪得经验,但是没有传统的血量负重等等小加点了,而是分成了各种流派分别衍生额外招式并且将货币增加量,架势增量,葫芦回血量等等融入小分支(匹诺曹的p器官系统与此类似),极大丰富了战斗(尤其是boss)。 但是惩罚又极大压缩了前期游玩的多样性。钱好歹还可以穿成串,但经验一旦死亡不可避免地丢失一半超级无敌伤,即便有概率因为护佑而保住,也不妨碍新手下一次马上寄掉,负反馈其实特别大,而且也让萌新想靠数值来变强几乎不可能(只能靠死亡来堆积熟练度)。 特别是你就差几百经验就升级的时候,不小心误入boss房还被空气墙挡,初见过boss的可能也几乎没有(比如我就被火牛坑过),当场看着进度条减半。即便有些时候清楚察觉是boss,也会因为害怕此时的条减半而跑出去刷小怪,非常拖游戏节奏,我不是很喜欢这个设计。(毕竟不少魂要么能跑尸,要么能靠前期刷怪叠小数值过) 虽然强化了紧张感,但是前期的多样性和成长正反馈会被压缩,也就让我憋了特别久才能玩到自己想玩的招数,算是一种取舍也确实并非纯粹的缺陷设计。 ③敌人设计: 只狼中绝大多数人形怪设计都不错,兽怪就全是大粪了([spoiler] 点名批评怨恨之鬼,也是交交又互互了[/spoiler] )。在跑图过程中([spoiler] 尤其是仙峰寺和平成宅[/spoiler] )堆怪尤其离谱,基本都需要反复拉扯忍杀清杂兵之后才能打精英怪,非常影响多次挑战的节奏,合理怀疑故意拉长战线了。 全部人形boss全都是一等一的极品,在这块FS是真的上心,[spoiler] 弦一郎,剑圣一心和三年前义父[/spoiler] 算是我百打不厌,各种拼刀交互体验还是得上手才能懂了( ④剧情相关以及一些心得: [spoiler] 义父背叛的突然转折个人觉得有些生硬,而且塑造上我一直处于个中间的态度,很难说有什么情绪波动。 其他拙见也不说了,主要谈谈我最欣赏的悲情枭雄苇名弦一郎。 本身弦一郎就并非苇名正统,出生卑贱但责任心却相当重,又正值一心病重内府入侵关头,选择了不择手段(为了苇名宁愿放弃“为人”的资格)。设定上弦一郎喝下变若水沉淀算是几种不死者里最特殊的一种(其他为蜈蚣寄生的附虫者,喝变若水失败的赤鬼、成功的变若之子,以及龙胤),这种程度下的精神肉体双折磨还能保持理智简直是超人。不敌狼后败逃拿到开门后,为了留住九郎宁愿献祭自身从黄泉拉回剑圣就为了苇名的最后一丝尊严。 然而还是在狼斩下一心的头颅后,把自己燃尽在苇名的最后一场大火之中。[/spoiler] 其实我个人对于这类“恶人”的塑造很痴迷,他们有一套相当完备(或者偏执)的价值观,有自己的一套行事准则并且行为绝不草率,例如jo里的dio和瓦伦泰,海沙的盖恩,进巨里的弗洛克等等,明知代价又选择一条路走到黑,通常都是一种掠夺感或责任感相互矛盾的极致。而且也正如我的引言“犹豫就会败北”,一旦他们对于自己的行为有了迟疑,那么本身的价值观也就崩溃了。 [b]最后综合评分:9.2/10,部分缺陷并没法动摇其核心战斗和不俗的剧情塑造,其也成了不少后辈学习的范本,又以神作的姿态经久不衰,属于是越老越香醇的美酒,相当推荐。[/b]
I have tried to write a detailed review for Sekiro but I actually struggle to find the words. It's the best combat I have ever experienced in a game with a very frustrating and steep early learning curve. But once it clicks, nothing else will scratch this itch. Great story, the visuals hold up and aside from a few outliers, this feels like the most fair soulslike I have played. One of the most challenging games that I have enjoyed all the way throughout. (Runs excellent on the Steam Deck, 95% of my playthrough was there.)
Owl (father) boss fıghtı dışında her şey güzeldi
Unfortunately it's too late for a refund. Way too hard
Muhteşem ötesi bir oyun benzeri çok zor gelir yılın oyunu olmayı sonuna kadar hak eden bir yapım.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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