
Game of the Year - The Game Awards 2019 Best Action Game of 2019 - IGN Carve your own clever path to vengeance in the award winning adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series. Take Revenge. Restore Your Honor. Kill Ingeniously.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 355.9Kreviews | 95% | — | $309.3M |
| $59.99 | 14.4Kratings | 86% | Top 100 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3291 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
用最简单的战斗系统做出了个人心目中最好玩的动作游戏
Best Ninja game ever made
Мой первый соулслайк. Игра из за которой я в свое время сломал геймпад, далеко не каждый человек нашел в себе силы пройти ее до конца, судя по статистике достижений. Секиро - игра в которую при первом прохождении ты себя чувствуешь ничтожеством и побитой плешивой собакой, при втором прохождении ты начинаешь получать удовольствие, при каждом последующем оттачиваешь свое мастерство и примерно после 10 прохождения ты уже играешь в нее спинным мозгом, руки сами все делают, и ты просто издевательски легко побеждаешь боссов, которые при первом прохождении вызывали у тебя приступы ректальной боли и тахикардию. Моя жизнь честно поделилась на до и после прохождения Секиро. эта игра научила меня тому, что во всех своих неудачах ты должен и имеешь право винить только себя самого, и лишь твоя принципиальность и упрямство и целеустремленность позволят тебе преодолеть трудности которые пред тобой предстают. (да, Секиро помогла мне стать лучше в реальной жизни) Я удивлен почему не выпустили сиквел этой игры даже спустя 7 лет, ведь игре дали GOTY. в общем если меня бы спросили какую единственную игру я бы порекомендовал всем - это Секиро. это больше чем игра, это психологическая терапия . в общей сложности у меня в этой игре 400-500 часов я думаю. просто решил взять, дабы отдать дань Миядзаки
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Russian, Simplified Chinese, Thai, Traditional Chinese +1 more
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
parrygem
Buen juego. Lo empezás siendo un wachín y lo terminás siendo un hombre disciplinado de la Japón feudal del período Sengoku. Este juego plasma a la perfección el arte de mejorar y dominar una habilidad. Es un juego que a base de piñas en los dientes, te termina enseñando paciencia, práctica constante y a entender que el fracaso no es el final, sino parte del aprendizaje.
这是攻,这是防,这是苇名弦一郎。一个极简但全面的战斗系统。让你享受纯粹的拼刀体验。敌人很肉,伤害很高,战斗很难,但没关系。你会在一次一次的死亡中知晓对方的招式,然后从容应对,化解他们的每一个攻势。你会在叮叮当当的打铁声中进入心流模式,专注于敌人的每个动作,最终击败他们,有非常爽快的体验。
I bought this game in 2021 5 years ago. I just beat it today. Every time I tried to do a playthrough I always ended up giving up somewhere into the game, then I would come back after a while and restart my playthrough but end up giving up somewhere else. After I finally beat it today, I think I see why. It's because the area design in this game is atrocious. By far the worst Fromsoft game in my opinion. Unlike the other games such as Dark Souls III, Dark Souls: Remastered, and Demon's Souls (2009) which reward exploration and have carefully crafted environments with exceptional enemy placement, Sekiro™: Shadows Die Twice just has a ton of random ♥♥♥♥♥♥♥♥ ganks everywhere. Which is a shame because the combat in this game is really good. Also, the minibosses are terrible. Early game bosses such as Chained Ogre and Blazing Bull completely disregard everything that was taught to you in the tutorial about the "parry based" combat. If you want a game with actual substance, I recommend to play Kannagi Usagi. The ultimate sword fighting masterpiece that absolutely outclasses this game in every single way.
Gastei R$ 137 na promoção só pra apanhar igual Cadela no cio. Se eu vou para frente tem Samurai 🥷 se eu vou para a Esquerda tem Cobra🐍 gigante, se eu for pra Direita tem Monstro🐲 gigante sem cabeça. O fato é que eu gostei dessa merda!🪦🗿🍷
shadows really die twice (or more)
Колебаться - значит проиграть
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.5M | 106.2K | 57% | $34.99 | |
| $41.5M | 20.5K | 79% | $49.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $4.6M | 9.7K | 84% | $19.99 | |
| $9.9K | 85 | 58% | $4.99 | |
| $7.1K | 21 | 57% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $301M | 482.4K | 94% | $24.99 | |
| $326.3M | 279.6K | 97% | $39.99 | |
| $279.3M | 197.3K | 86% | $49.99 | |
| $278.1M | 346.9K | 79% | $49.99 | |
| $344.7M | 373.7K | 90% | $59.99 | |
| $273.8M | 551K | 94% | $29.99 |