
Second Front is a tactical WWII turn-based strategy game. Craft & share your own scenarios and maps or use your strategic prowess in 48 scenarios set in iconic locations. Command over 40 types of infantry and 216 tanks, vehicles and guns. An infinite tactical sandbox experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Miałem masę podejść do tej gry ale RNG jest tu tak mocne i niekorzystne że psuje ono jakąkolwiek radość z rozgrywki. Grafika i liczba scenariuszy na wielki plus ale co z tego gdy na drugiej czy trzeciej mapie odechciewa nam się grać z powodu niekorzystnego rzutu kostką? Ja pasuje.
There could be a DLC bringing the Great Chinese Antifascist war at some point
It's got a few warts but it's great if you want a Squad Leader style game to play solo
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Looks great so far, I wish there was a 2-D mode with NATO style counters.
If you enjoy Squad Leader, or ASL, this is for you. Faithfully reproduces the game with a sandbox for the DIY scenario enthusiast.
eh not for me
This game reminds me of playing ASL years ago.... it was easier then to cheat playing against my younger brother, rather than against this computer. Love ya Bro!!!! HAHAHA!!!!
我怀疑作者根本没玩过自己设计的关卡
Bottom line: disappointing, clunky, and not engaging. Seeing this in the store I had imagined it as being a modern, possibly more minimalist, recreation of the classic Steel Panthers: World at War. I expected a nice, top down, hex-tiled, turn based strategy game but what I found was a mess. Effects on units are unclear. For example, clicking on a half track shows a green 17%, a red 1% and a loaded unit that has 2 of 4 icons remaining. What does any of that mean? There is no explanation and there is no hover text to explain any of it. Continuing further, I have an option to target the enemy. There's a dialog that shows 5% with one exclamation point and 5% with two exclamation points. No explanation for what that means. There's also not a clear way to tell how many enemies a unit can see. You have to click each known enemy and test if your selected unit has line-of-sight to it. anytime combat happens a bunch of icons flash on the screen. I got two fists and they got one. There was a red icon that flashed by with a guy holding a rifle over his head. Is that good because he's holding a rifle? or bad because its red? No idea - no explanation given, no text to explain it, and no game log to review it. This style of game has been done so many times its hard to believe that anyone could get it this wrong.
la simulazione più vicina ad ASL
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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