
Leave home for the first time to collect memories before a mysterious cataclysm washes everything away. Ride, record, meet people, and unravel the strange world around you in this third-person meditative exploration game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 29 → 0.14/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.1Kreviews | 93% | — | $825.3K |
| $29.99 | 2Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
文静温柔的故事
я наиграл 2.5 часа в этой игре в течении месяца. трейлер продает игру как какое-то красивое, интересное путешествие на велосипеде с рисовкой в стиле аниме Миядзаки и я захотел прям поиграть. на самом деле оказалось что в основном ты не катаешься на велосипеде, а просто постоянно останавливаешься возле чего-нибудь чтобы это сфотографировать или записать на диктофон и заполняешь свой журнал. этого так много, что за 2.5 часа мне это надоело, хотя игра длится все 6 часов. в общем игра скучная и её даже не спасают эти красивые пейзажи и езда на велосипеде.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 51.2/day in the week to Jul 16 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Spanish - Spain, Japanese*, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you're not appealed by the artsy aesthetic. And what it's trying to achieve. Then you wont find anything here. Its a cutscene heavy walking sim. Wasn't for me.
My absolute favourite game i recommend fully hearted wowww
absolut peak
Pros: This is a very lovely game; undeniably beautiful and bittersweet. Cons: It just sort of... ends. The third and final act is extremely short and eventless, and the lore felt incomplete, leaving me with more questions than answers. With no teleporting, a mildly confusing map with no location marker, and your only transportation being a bike that if you leave somewhere you're going to have to go running back to find - frustration set in by the end. There were choices made along the way that felt like they would become significant but ultimately had no point or purpose, and really called into question if ANY of the many choices you're given even matter at all. I'd also like to know why only three people in this game look "normal" and everyone else has looks like they escaped from other video games. Overall: I'd recommend this game if you have a lazy day to kill and want to be immersed in something very pretty.
静下心来玩一次,第二次主攻成就,你会有收获的。
很不错的游戏,就是太短了,求续作
I’ll start off by saying that SEASON: A letter to the future is a beautiful looking game. It’s a melancholic journey that focuses on memory, legacy, and the fleeting nature of eras. You play as Estelle, a young woman who, one day, decides to leave her secluded mountain village and venture into the unknown on a bicycle. Sounds fun, however, there is an impending cataclysm threatening to wash away the world. No need to panic, though. In your role as Estelle, your mission is simple yet profound: document the dying remnants of a vibrant culture. Armed with a Polaroid camera, a microphone, and a journal, the gameplay revolves around discovery that feels natural and unforced. You roam the beautiful landscapes, capturing vistas, recording audio of the environment, and interviewing the valley’s remaining inhabitants. From these interactions you organise the fragments into your scrapbook, effectively turning you into both an archivist and a storyteller. The game’s narrative encourages some deep thought and reflection on topics such as loss, grief and childhood. Some may find the minimalist feel to the game a little aimless at times, but this game really suited me at this moment in time. It’s very different from my usual type of game and I mostly enjoyed it, with a few minor grievances. The scrapbooking can feel a bit long-winded at times, and the bicycle controls could do with some tweaking. However, if you are looking for a relaxing, atmospheric escape that prizes mindfulness over action, SEASON: A Letter To The Future is a poetic indie gem and one that I found a sense of escapism in.
Jednym z elementów które potrafią sprzedawać gry samodzielnie są fantazje. Jeśli kiedykolwiek zastanawialiście się czemu gry typu symulator stacji benzynowej tak się sprzedają chodzi właśnie o to. Dziś chciałem wam właśnie przedstawić grę, która sprzedaje świetnie fantazję. Nie jakąś specjalnie mi bliską i ten aspekt gier nie jest dla mnie tak ważny, ale myślę, że wielu innym osobom mogłoby to znakomicie siąść. Season: A Letter to the Future to gra o byciu turystą. Nie w sensie bezpośrednim. Historia opowiada bowiem o bohaterce, która wyrusza w podróż by udokumentować historię przemijającej epoki w obliczu jej zakończenia. Mechaniki jednak spowodowały, że naprawdę poczułem się jakbym zwiedzał malowniczą turystyczną dolinę. W Season naszym zadaniem jest bowiem objechać cały świat przedstawiony, porobić zdjęcia rzeczom, które uznamy za ciekawe, nagrać interesujące nas odgłosy przyrody, zebrać pamiątki i porozmawiać z lokalsami. Nie lękajcie się jednak, jeśli przeraża was nadmiar dialogów, nacisk jest tu zdecydowanie na eksplorację. Po co zbieramy te wszystkie pamiątki? Po to by zapełnić dziennik głównej bohaterki, gdzie dokumentuje historię epoki. Tak, gra czasami poprosi nas o umieszczenie konkretnego zdjęcia w konkretnym miejscu, ale w większości przypadków mamy tu ogromną swobodę. Musimy zwyczajnie umieścić 5 rzeczy na każdej stronie. I tak, przyznam, że częstokroć rozrzucałem rzeczy na cepa, jednak wyobrażam sobie, że wielu osobom mechanika dziennika mogłaby sprawić masę zabawy. Narracja jest w Seasonie dość niezobowiązująca, tym nie mniej rzuca nam kilka ciekawych tajemnic i zadaje parę egzystencjonalnych pytań. Gra się w nią jednak dla pooglądania widoczków i zwiedzania lokacji, która swoją drogą artystycznie zdecydowanie działają. Wiem, że cozy gry kojarzą się zwykle z podlewaniem roślinek i głaskaniem piesków, ale wydaje mim się, że Season: A Letter to the Future reprezentuje nieco inny typ takiej gry i radzi sobie z tym znakomicie. Niekoniecznie trafia to jakoś specjalnie w moje własne gusta, ale wyobrażam sobie, że ta fantazja może do wielu przemówić i bazując na tym polecam. PS. Grałem na steam decku i tu mam poważne uwagi co do performance (Unreal Engine my beloved). Polecałbym więc jednak ogrywać na mocniejszym sprzęcie.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $825.4K | 655 | 91% | $39.99 | |
| $825K | 1.8K | 82% | $29.99 | |
| $825.6K | 1.6K | 85% | $9.99 | |
| $824.9K | 1.2K | 86% | $17.99 | |
| $824.8K | 1.5K | 84% | $18.99 | |
| $824.6K | 651 | 62% | $39.99 |