
(English Version Available) A classical Monopoly-like game with 20+ Touhou characters and 10+ official maps. Custom level editor, double resource system (money & crystal), electric dispatching, SP required dice throwing and weather system bring you a whole different game experience. Original characters are waiting for your challenge!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0/day in the week after.
About

Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
异文石差不多算是我第一款了解到的东方同人作品了,现在补票了异文石RE了不知道天国的异文石EP1什么时候重置..还有EP2第七章什么时候才能玩到。仔细一算差不多是《东方夜神雪》16周年了。《异文石》也有17周年了五色战队现在应该没有交集了吧,希望不管多少年以后,我们都会记得《东方Project》,永远的追求和支持,还有那群和大家一样的东方众。
立绘好看。 但是平衡性太烂。 你把它当做地产版三国杀看就行了。 远古八废:灵梦,早苗,妖梦,霖之助,天子,艾丽娅,幼帕秋莉,九十九弁弁。 军争三核:辉夜(荀彧),猫车(袁术),小町(鲁肃)。 超模:觉(我们异文石也要有自己的老曹冲!) 其他角色推荐选择蓝,魔理沙和帕秋莉。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, Simplified Chinese*, English*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
期待创意工坊更新
平衡做的一坨,最后一关的BOSS,我找遍了能看到的字包括关卡说明BOSS机制等等也没告诉我为什么我的路费会随着回合数涨,就这个逼养的不知道哪里来的debuff让他在全图都停电只有不到十间房的情况下给我七十多万干没了,别的大负翁类游戏都没见过这么恶心的东西,何况这还是普通模式困难我都不知道要怎么打,敢问制作人把这一关困难打了多久就通关了以至于就敢这么端上来啊
Stole my girlfriends house and then she stole my lunch
很多优秀的改良,比如天气、人物技能、优秀的东方世界观构筑、故事模式的地图都很有特性。但也很多败笔,对个人而言不如传统大富翁所以不会推荐,讨厌的点主要有3,时长、晶体、电力。 为了故事模式而缩减一局时长,但故事模式却又没什么内容和剧情,为了缩减时长而增加了一局节奏导致后期经济泡沫崩塌,第一次体验经济泡沫居然是在一款游戏里,房子买不起,路走不动,踩地容易暴死,最安全的是蹲着慢慢走,等对面踩地,节奏过快,还用晶体和电力限制发育,玩起来很难受,感觉像是兔子拉着乌龟玩两人三足。故事模式大半可用角色都是灵梦,单机玩家表示很难受。 其他的问题也有,初期地面上已经有房子了挺符合现实的,目的可能也是为了拉快游戏,但实际体验下来感觉也很差,造房子的成就感少了,跑圈升级的均衡也被打破了,多了抢房子但并不乐趣,原版的土地公就很赖皮了,但这里的困难模式电脑还要抢诹访子,个人感觉直接取消掉诹访子都比抢要好,而且诹访子抢旅馆难度好像很大(我只试了一次,刚拿到诹访子就故意上去,但是住了3天出来诹访子已经没了),我记得大富翁应该是抢旅馆并不难的,感觉这样对超市很不公平。故事模式遇到2V1的时候一直在住院,普通难度对面都不停歇的放卡放导弹轰人,医院出口还总是不利地形,要绕3/4圈才能去到银行和拿晶体,完全动弹不得浪费大量时间。经过银行与香霖堂之后无法购买建筑物。游戏的平衡性也十分之差。 美术十分精美,但是画面信息密度很大,对整个空间的掌握能力很差,信噪比极高,看着很累,只能说留白和建筑样式很重要。并不是越丰富就越精美的。 要进入观察模式才能拖地图这点也很麻烦,直接wasd和鼠标拖动就好了,不能调整快捷键,默认快捷键位置东一个西一个也很烦。 还有一点是个人需求,希望全屏加个无边框全屏功能。 最后则是建议,国产游戏往往什么都想要,但很多事情学会做减法真的很重要,尤其是能力不足的情况下,哪怕能力很强也要学会做减法,就如同料理把食材大乱炖往往做出来的都是黑暗料理,只有能精确的掌握自己能做出自己想要的味道才能做出好料理,为此减法是十分必要且重要的东西。 我记得我是发售不久就买的这款游戏了,记得那时候玩起来感觉不怎么样,然后就一直在期待正式版了,现在才体验发评论应该是太晚了,希望下一款游戏再接再厉。
喜欢在群里开未成年黄色玩笑是吧?
感觉游戏平衡很差
不知道是不是版本问题 现在成就都做不了 过关了没反应的
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $417.9K | 528 | 80% | $24.99 | |
| $310.7K | 33 | 33% | $199.99 | |
| $234.8K | 594 | 93% | $12.99 | |
| $177.8K | 693 | 93% | $6.74 | |
| $154.3K | 29 | 45% | $199.99 | |
| $159.1K | 205 | 92% | $15.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $822.1K | 3.8K | 94% | $11.99 | |
| $822.6K | 2.1K | 76% | $14.99 | |
| $822.8K | 687 | 67% | $34.99 | |
| $822.9K | 1.8K | 96% | $11.99 | |
| $823K | 2.2K | 65% | $12.99 | |
| $820.2K | 2.6K | 91% | $13.99 |