
(English Version Available) A classical Monopoly-like game with 20+ Touhou characters and 10+ official maps. Custom level editor, double resource system (money & crystal), electric dispatching, SP required dice throwing and weather system bring you a whole different game experience. Original characters are waiting for your challenge!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0/day in the week after.
About

Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
■良い所 絵が可愛い。個人的にはすごく好み。幕間の漫画も可愛い。 ■悪い所。 それ以外全部。 とにかく楽しくないの一言。 スゴロクで言う「○回休み」のマスがそこら中に散りばめられている感じのモノポリー。 入院で○回休み。収監で○回休み。相手の旅館マスに止まったら○回休み。 こんなんばっかです。 倍速モードはあるが妙な箇所で止まったり、 スキルを使う時のエフェクトは等倍だったり速く進んでる気がしない。 自分にもNPCにも邪魔する手段やデバフの種類がてんこ盛りで まともに敵から金を徴収できる事の方が稀。 特に酷いのが、スーパーや旅館を建てて相手がそこに止まると サイコロを振って出た目の倍数金を払う+宿泊(○回休み)という仕様なのだが、 NPCが露骨に最少の数の出目で被害を出さずにすり抜けていく。 色々な場面でロードを繰り返し検証したが、ちょっとやりすぎなレベルでサイコロの1を出す。 これが激萎。 この手のボードゲームで自分の高額領地に敵が止まって大金をせしめるのが カタルシスだと思うのですが、 自分の高額領地に敵が止まっても被害を最低限に抑えられると 力が抜けるってレベルじゃない。
一些地图设计简直是构式中的构式
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, Simplified Chinese*, English*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优秀的美术拯救该死的文案和痛苦的伪随机
机制有趣,但是容易高血压,也是大富翁的精髓了(
モノポリーやカルドセプトに似て非なるモノって感じ。勝ち筋がかなり限定されてて、特にラスボス近辺はハンデを強制されるのでストレスしか溜まらない。東方キャラってだけで十分なので、変な独自要素はいらなかった
游戏性挺不错的,就是比较缺朋友* 角色的平衡性呈现一个明显越后越强的现象,不过点全解锁就无所谓了
大富翁,东方,爆衣,三个愿望一次满足
Reviewing purely for single player mode, this will contain spoilers for the mechanics for the final boss. I may update later if I can get an online match. For context (this will become relevant when I get into the meat of my review), I have completed the majority of 100% Orange Juice's single player content on Extreme difficulty. In 100OJ, Extreme difficulty means that your dice rolls are rigged to be worse than average while the AI's dice rolls are rigged to be better than average, in a game where 99% of everything you do in a match is reliant on dice rolls, this makes Extreme an exercise in patience. Touhou Ibunseki Ayaria Dawn's final boss is frankly stupidly designed and not fun. In a monopoly-style game, giving the AI most of the properties before you even start is already one hell of an advantage. The final boss *also* gets most of her buildings at max level from the get-go, gets to draw a card *every turn* until one of her special buildings is destroyed, gets to *turn off your passive skill* which with Reimu means nerfed interest - this again is linked to one of her special buildings. Sounds rough? It gets worse: every turn you receive +3% to the amount of rent you pay if you land on one of her properties - this stacks and gets to the point where if you land on *one* of her properties late in the game you can lose 50% or more of your money. On multiple attempts, I have gotten to late in the game, destroyed at least one of her special buildings and lost most of my money because I rolled the exact number to land on one of her lvl5 buildings. Oh, and the board you play on has forks that randomly change what direction they'll send the next person that steps on them - they can even reverse your direction back where you came. Imagine needing desperately to move to a different part of the map and being trapped where the boss' hotel and lvl5 houses are? Trapped in areas where there are no 'crystal refineries' and you have no crystals to spend? (you need crystals to purchase cards in the shop, some of which can teleport you around the board) Oh, and the final kicker? If you lose to the final boss, the main screen background image gets changed to one of the final boss looking victorious. I've had genuinely really good runs of this boss, only for everything to fall apart in the last 1-2 turns because of the insane rent charges. It doesn't seem to matter how lucky you might get early on, the amount that everything is stacked against you is genuinely absurd. Next time I play (IF I decide to play again...I really don't like looking at the final boss' smug face on the main screen) I'm going to drop difficulty to 'Easy' to see if that actually makes the boss beatable. Yes, all of the above is for the boss as played on 'Normal' - there is a 'Hard' mode, too! So, yeah, I don't recommend this game just given how stupid the final boss is. Perhaps multiplayer is more fun, but I don't think the game is very active online. EDIT: So, I beat the final boss on Easy. First things first: merely bankrupting the boss wasn't the end, once you do that, she then activates her third special building (one that you can't damage) and starts raining laser beams onto the field at the end of each of your turns. Your only mission at this point is to not get hit by the lasers three times in ten turns. Pretty simple, especially seeing as Reimu has abilities to force herself to stop moving on certain spaces. The real thing I want to add to my review is relevant before phase two but needs a little preamble. So, on one of my failed Normal runs, I discovered that the final boss prevent you from launching "liquified ayaria crystal rockets" (aka Nukes), a powerful missile you can launch when you get your research base to level 5. The Nuke will completely destroy all buildings in the area it hits, and will also reset ownership of the locations of those buildings to neutral (i.e. they need to be bought again). When I first discovered this, I thought it seemed pretty reasonable (also that was on my first run, so I hadn't grown frustrated with it yet), as otherwise it might be very easy to cheese the boss. Yeah, so they're ONLY DISABLED FOR *YOU*. The boss was able to use Nukes on me during the Easy mode run. Destroyed a bunch of my properties, including my research bases and power plant. Yeah. That's fair. Especially with all the other advantages the boss gets. Totally fair. Yep. The one good thing is that the boss just launches Nukes willy-nilly directly at your location (they can be aimed anywhere on the map), so I was able to bait the second Nuke to kill a bunch of her properties.
骰子对资产落后的玩家有加成,对领先的玩家有削弱 这是公平的吗?
不过我此前的评价还是太激进了,讲道理我还是很喜欢这个游戏的,只是苦于没有人和我玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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