
From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #85, worst CN #98 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Aug 24 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile, in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway...
Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal.
Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?
Gameplay focused on the Cold War era between the 1960s and 1980s
Over 200 naval units, including original ships and submarines, and more than 100 aircraft
Full-featured Mission Editor
Global map available for Mission Editor; create scenarios in any region on Earth
Rich variety of historical and fictional single scenarios, for all factions
Linear Campaign (non Dynamic) with branching options and story events
Dynamic Campaign - theater scale (beta version launching mid 2026)
Pausable real-time controls with time compression options
Dynamic time of day and weather per scenario
Complete support for modding, including 3rd party asset loading
Support for Steam Workshop, with over 4,000 submissions as of January 2026
Custom soundtrack with unique tracks per faction
Real-time combat
Advanced flight and ship physics modeling
Realistic aircraft carrier flight ops, with configurable simulation level
Advanced sensor modeling for radar, sonar, electronic countermeasures, and visual identification
Save and load games anytime and anywhere
Detailed, accurate 3D graphics with meticulously researched ships, submarines, and aircraft
Historically accurate squadron liveries, callsigns, and serial numbers for almost all aircraft
Over 150 weapon systems and 100 unique ground objects, including vehicles, SAM sites, airbases, and buildings
Dynamically generated real-world terrain
Continuously improving AI utilizing real period-correct doctrine
Below is our currently planned early access roadmap for Sea Power.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1219 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
你妈的年初入手以后等动态战役放一边了结果如今半年多过去内容没多多少烂货整一堆,给美海连vls都发了红海军呢,你美国佬去跟鲸鱼打世界大战去吧。
Consistent updates through early access, and the gameplay is exactly what I expected.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*, Simplified Chinese*, French, Spanish - Spain, Japanese*, Vietnamese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mod是灵魂
always gets updated and very very cool game. simmilar to jane's fleet command, and command modern operations but you dont need a PhD and 400 hours of tutorials to actually have fun.
游戏底子还行,但是神人制作组
官方毫无节制地肆意改动底层模型与游戏机制,完全漠视普通玩家的游玩感受,也践踏了 MOD 作者付出的心血,严重破坏模组社区的创作环境。不少人购买这款游戏,很大一部分原因就是创意工坊里大量优质有趣的 MOD,官方本该认清这一点。 开发团队不去优先打磨游戏性能、稳固现有机制,反而放任 nuclearstonk 与 bluedot 随意修改各类核心规则,带来大量 bug 与不稳定问题,长此以往纯粹是在自砸招牌。我作为游玩 750 小时的玩家,付出了金钱和心血,希望游戏越来越好,而不是混乱不堪。玩家都有自己的工作和学业,整天因为这两个人随意修改机制引发的 mod 问题,我们要花更多时间去修复 mod。谁也不希望每天下班后看着无法正常体验到 mod,浪费大量时间去寻找问题、修复问题。官方应该以玩家利益优先考量,不应该包庇纵容 nuclearstonk 与 bluedot 修改游戏机制,危害 mod 中模型的读取机制。 还有,原版内容的阵营平衡在最近几个版本同样一塌糊涂。美方直接实装现实中从未建成的阿拉斯加级巡洋舰;反观苏联侧,依旧拿着米格‑23、米格‑25 去硬抗美军 F‑14、F‑15,苏‑27、米格‑29 不见踪影,很难理解这就是官方做出来的平衡。 结合上面两个大问题,我不禁想问,开发团队在人员选用上是否有基本考量?难道是想重蹈战争雷霆的覆辙那样,版本乱改一通、阵营强度严重失衡,不断消耗玩家的游玩热情。真心希望官方正视社区反馈,尊重 MOD 创作群体,做好阵营平衡性调整,梳理内部开发管理,把重心回归游戏本身的乐趣。 The developers recklessly tamper with underlying models and core game mechanics, showing complete disregard for ordinary players’ experience and trampling on the hard work of mod authors, which gravely damages the creative ecosystem of the modding community. A great many players bought this game largely for the wealth of high‑quality, compelling mods on the Steam Workshop, and this reality should not be lost on the developers. Instead of prioritizing performance improvements and locking in stable mechanics, the development team lets nuclearstonk and bluedot alter core gameplay rules at will, spawning numerous bugs and systemic instability. Continuing down this path will only tarnish the game’s reputation irreparably. As a player with 750 hours invested, I have put in both money and personal effort. I want this title to get better, not spiral into disarray. Players have jobs and studies to attend to. Mod‑breaking bugs stemming from these two individuals’ unconstrained mechanic changes force us to sink extra hours into mod repairs. No one wants to finish work only to find their mods broken, burning countless hours tracking down faults and patching them up. The developers ought to put player interests first, and must not enable nuclearstonk and bluedot’s mechanic revisions that break model‑loading functionality for mods. Furthermore, vanilla faction balance has been abysmal across recent updates. The US has received the Alaska‑class cruisers, vessels that were never completed in real‑world history. Meanwhile, the Soviet side is stuck fielding MiG‑23 and MiG‑25 to go toe‑to‑toe against American F‑14 and F‑15, while the Su‑27 and MiG‑29 are conspicuously absent. It is incomprehensible that this passes for official balancing. Considering these two major issues combined, I cannot help but question whether the dev team exercises even basic judgement in staffing decisions. Are they aiming to repeat War Thunder’s missteps: sloppy patch‑by‑patch mechanic overhauls and crippling faction power imbalance that steadily erode player goodwill? I sincerely urge the developers to take community feedback seriously, respect the modding community, deliver proper faction balance fixes, get their internal development management in order, and refocus on what makes this game fun at its core.
Эта игра просто прекрасна, я не знаю какие гении смогли сделать такую игру но надеюсь у них будет замечательная жизнь. Оптимизация хорошая тянула даже на моем старом ноуте, геймплей на любителя новичок не поймет механики, коммуникация разработчиков с сообществом хорошее, а мастерская такая большая то что даже есть отдельный сервер для этого, цена оправдывает товар От себя советую
It is good. You can tell it is early access sometimes, as sometimes units will stop listening to you or bugs happening when you log back into a save. Sometimes when you relog into a save that was in active combat, all the units get new information and will act differently. None are very common, but overall this game is getting constant updates and for early access, it is really fleshed out.
创意工坊内容品质夯爆了,mod内容我都能玩几百小时。 幻想能加入官方联机,毕竟已经有mod作者做出来了联机模组。 豪万 智齿
Nuclearstonk and Bluedot are recklessly messing with the game mechanics and underlying systems, failing to fix relevant bugs, neglecting to optimize the game itself, and making arbitrary changes to modding-related content without regard for community feedback, which has caused a large number of mods to break. They also apply double standards to the U.S. and the Soviet Union, inserting their own biases and unilaterally buffing the United States.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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