
SD Gundam Battle Alliance is a multiplayer Gundam action RPG where you can smash foes solo or with friends in thrilling mechanized combat. Acquire new mobile suits, power them up, and take them into battle in various missions!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $21.24−75% | 6.1Kreviews | 63% | — | $2.4M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
惜しいゲーム 完成度自体は高い 昔WiiでSDガンダム ガシャポンウォーズを遊んでおり、久々にSDガンダムをやりたくなったので今作を購入 機体とアクションがしっかりと作りこまれており、動かすだけで楽しい 機体特有のわざを再現してるのもよかった ただ、思っていたのとは違った所や個人的な不満点もある まずメインストーリー、過去のガンダムの歴史に介入?してあーだこーだするFGOみたいなシナリオがあまり楽しめなかった。私はそんなにガンダムに詳しくなく、そんな状態で色んな世界線のキャラや話がミックスされてよくわからないのにバトアラのオリジナルストーリーも絡んできて正直ついていけなかった 合間合間に挟まる史実再現のクオリティは素晴らしかったのでそっちにもっと力を入れてほしかったかも 明確に不満を感じたのはボス戦 今作はわりと歯ごたえのある難易度らしく、難しいのは一向にかまわないのだがその難しさの在り方に結構不満を感じた フロムの作品で例えるならSEKIROみたいな一対一のような難しさに調整されていて、なおかつそれしか許さない感じ ロボのアクションゲームの醍醐味は高速移動、弾幕、多数を相手取る戦争感にあると思うのだが今作のボスは追尾性能がとにかく高く、ブーストによる軸ずらしをしても回避はほぼ不可能、大型機であってもこちらを上回るスピードで吸い付くようなビームや近接戦を仕掛けてくる なので高速機動で敵の弾幕をかいくぐり反撃するといった立ち回りはほぼ不可能 正攻法は相手の攻撃をじっと待ち構え、適切なタイミングで回避なりパリィなりをするといったものだ これでは何のためにロボゲーなのかと思ってしまう。この調整ではロボである良さを生かせていないのではないか? 原作も戦闘シーンは高速機動での目にもとまらぬ速さのビーム射撃やファンネルでの戦闘であり、そこが醍醐味であるはずだ 軸ずらしでの回避をできるようにするのとボス攻撃の強い吸い付きを多少緩和するだけでも全然評価は変わっただろう そこが残念であり、ある種の違和感、理不尽さを感じた原因だと思う ただ、上記を理解し、適応できればしっかりと楽しめる完成度の高さはあるのでそこは安心して欲しい 方向性やこだわる部分が間違っているだけでシナリオや戦闘自体はしっかりと作りこまれているのでけっしてクソゲーではないと思うし、少しでも興味がある、ガンダムが好きといった方にはセールになるのを待ってでもいいので購入をおすすめする 任天堂とタッグを組んで作られたWiiのガシャポンウォーズは本当に神ゲーだったのでバンダイはまたエアライダーみたいな感じで任天堂と手を組むか、自社で頑張ってゲームとしての面白さにとことんこだわったSDガンダムを作って欲しいと切に願う
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 26 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Thai, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Spanish - Latin America*languages with full audio support
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这下SD敢达OL复活了
ARTDINKの力量がわかる作品。これより後に出たドラクエ3に関わってたからこのゲームの経験から警戒してセール後に買ったのも正解だった。 この会社ホントにゲーム作る才能ないと思う。バランス調整のセンスがズレてる。キャラクリあるならまだしも原作キャラ操作で使えないのクソ無能。 グラだけは唯一優秀
SDGBA, or as I like to call it: Gundam Breaker At Home, might very well be the BEST Gundam game on PC (at least until GB4 drops on August 29th). But seeing as its only active competition is a shoddy port of a PS4 Gacha game (which btw still doesnt have fully functional matchmaking), and New Gundam Breaker (lol lmao), it's not exactly a high bar. That said, don't let the Mixed reviews fool you, this IS a game worth playing if you're a fan of the IP, but it's not necessarily a game worth **paying for.** With its rather lackluster roster, the DLC is basically mandatory to get the full experience out of the game, so paying full price for the whole package is absurd. Get this game and its DLC on SALE, as low as you can get it. The Positives: - The combat has more depth than it lets on, each suit has unique cancel routes for their air combos, and some cancel routes are universal. What's more, the game also has INFINITES. That is, until you run out of subweapon ammo (if you build a certain way, you wont) - The dialogue between partner characters is great fanservice. Thank u Artdink. - CUSTOM BGM. THE POSSIBILITIES ARE ENDLESS. - Multiplayer is an option if you have friends, so you can grind together! - The exclusive remixes for some of the well-known themes go really hard. The Negatives: - It's a Gundam Action RPG, which means it's grindy. But the grind only really gets heavy around endgame anyway so I don't think you have too much to worry about. - You can't turn any of the ingame volume sliders to zero. Artdink why. - This is a very japanese game in that it has a visual novel type of story mode going for it. It's extremely exposition heavy so hold that skip button if you're not into being info dumped every level. - You can't turn off the dialogue that happens during the levels you already cleared once, so you're gonna be hearing the same lines spoken over and over when you grind story missions. Endgame EX missions have no dialogue, so don't worry about those. - Quess Paraya is a DLC boss. Best mute that volume mixer when you fight her, she gets REAL noisy. - Game seems to have stopped support since the WFM DLC, meaning there won't be any more additions to the game and that makes me sad. Given the game's fighting game-styled combat, i would have loved to see suits like the Hygogg, Zeong, or Hydra Gundam playable.
Spring 2025 Special Purchase – After 16 Hours of Play, A Tough Decision After playing for 16 hours, I found myself torn about whether to give this game a positive review. After some careful thought, I ultimately decided not to recommend it. Nostalgia is valuable, but time is even more precious. 2025春特入手,玩了16小時後,我頗是糾結是否該給出好評,仔細想了一陣子最後還是決定不予推薦,畢竟情懷誠可貴,時間價更高。 首先,這作可以理解成G世代+SD Online的缺點集成作品,地圖、劇情與玩法都是簡化版本,劇情更是基於原作的超級刪減無邏輯版本。 劇情:每個關卡都得打個破史版加上沒頭沒尾沒預算的正史版,每每在正史版打到原作高潮時就會直接"被迫Skip劇情跳出關卡",這是什麼爛設定? 而破史版更是毫無邏輯與情懷可言,請放棄在本作找到感動人心破除原作框架的好劇情。 (當年的G世代戰魂可是能讓我喜歡上了MS IGLOO) 玩法:以SD Online為基礎,本作有多個不同的機體可供玩家操作,而每個機體基本上都有自身的特性,配合多樣的配件與特性設置,在玩法上可說是有一些深度與研究的樂趣在。但很可惜的,本作的機體採用了G世代的等級制,而在第一輪遊玩中,玩家在入手一個新機體後,基本上你是沒有任何的資源去培養新機體打新關卡的,最佳也是唯一的選擇就是挑一個機體後把資源全部灌入,等第一輪全破後再農資源考慮培養新機,所以說,在前20個小時中,玩家是沒有機會感受多個機體帶來的樂趣的,這是本作的一大缺點,再配合上稀爛的劇情,第一輪少有樂趣。 而要改進也非常容易,把等級制放在第一輪全破開啟Hard關卡再開啟就好,讓玩家在第一輪可以感受本遊戲多款機體的樂趣,但可惜製作方沒有這樣做。 在第一輪遊戲少有樂趣又需要重複遊玩20hrs以上的情況下,後面那充滿重複作業的農裝農資源的遊戲體驗可以期待嗎? 我認為是否定的,這遊戲在折價時入手可以讓玩家實惠地殺時間,但樂趣不多。 Spring 2025 Special Purchase – After 16 Hours of Play, A Tough Decision After playing for 16 hours, I found myself torn about whether to give this game a positive review. After some careful thought, I ultimately decided not to recommend it. Nostalgia is valuable, but time is even more precious. This game can be seen as a collection of the shortcomings of the G Generation series and SD Online. The maps, story, and gameplay are all simplified versions, with the story being an extremely abridged, illogical adaptation of the original. Story Each stage consists of both a broken (non-canon) version and an underfunded, incomplete canon version. Every time the canon version reaches a climactic moment from the original work, the game just skips the scene and exits the mission—what kind of terrible design is this? Meanwhile, the broken version lacks any logic or emotional depth. Don't expect to find a touching, well-crafted story that meaningfully breaks away from the original framework here. (Back in the day, G Generation Spirits actually made me fall in love with MS IGLOO.) Gameplay Built on the foundation of SD Online, this game offers multiple playable mobile suits, each with its own unique characteristics. Combined with various accessories and customization options, there is some depth and room for experimentation. However, the game adopts G Generation’s level-based system, which is a major flaw. In a first playthrough, every time you acquire a new mobile suit, you basically have zero resources to upgrade it for new missions. Your only viable option is to choose one suit and funnel all your resources into it. Only after clearing the game once can you start grinding for resources to develop other units. This means that for the first 20 hours, players have no opportunity to enjoy the variety of mobile suits available—an enormous drawback. Coupled with the terrible story, the first playthrough offers little enjoyment. A Simple Fix, But Ignored A simple way to improve this would be to lock the level-based system behind Hard Mode after completing the first playthrough. This would allow players to experience the fun of using multiple mobile suits from the start. Unfortunately, the developers didn’t take this approach. With little enjoyment in the first 20+ hours and an endgame that revolves around repetitive grinding for gear and resources, is this game worth looking forward to? I don’t think so. It’s a decent time-killer when bought at a discount, but don’t expect much fun.
This game scratches the "Dynasty Warrior Gundam" itch [b]real good[/b] . The SD Mobile Suits grew on me quickly, and the gameplay loop is fun. There is a bit of a good grind if you want to unlock the various Mobile Suits, mainly reliant on RNG, though I think it skews towards Suits you've already made progress towards unlocking. My only complaints are I wish it elaborated on the cut system more and there was an English voice option. Some of the subtitles are difficult to read when you're in the middle of a large fight and trying to track both.
刷到后期好无聊,BOSS霸体硬冲过来近战砍你,又难躲,只能防反,防反不了只能算盾挡,但后期BOSS伤害高,挡不了多少,还是硬被打死,而且后期BOSS数量又多,不是骨折不建议购买,就算骨折也就玩一周目就好,二周目之后纯受虐
This game genuinely has the worst targeting system I've ever had the displeasure of using. There's PS2 games with better tracking and lock on than this trash. Only buy it if it's on sale, even then you'll regret every penny spent.
It is both a crime and a travesty that there is no Gundam HEAVYARMS in this game
老子是一定要看你那个又臭又长的结尾字幕吗?全部按键都按过了根本跳不了 你不会觉得你这玩意做得很好很值得玩家在那里坐着回味十几分钟吧 真的是脑子抽抽
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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