
SD Gundam Battle Alliance is a multiplayer Gundam action RPG where you can smash foes solo or with friends in thrilling mechanized combat. Acquire new mobile suits, power them up, and take them into battle in various missions!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $21.24−75% | 6.1Kreviews | 63% | — | $2.4M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Poorly design, boring combat, crazy price.
ONLY to Gundam fans, because it's pure fanservice.
情怀设计做的还是挺好的,该有的彩蛋、暗喻、CV梗都有顾及一些 真正可惜的还是玩法体验,明明设计了格反、step、射击和动作派生,但最后多半是开发想偷懒摆烂,把这套GVG上大放异彩的动作体验,通过敌我鬼畜数值压制的形式彻底断送掉了…… 何必呢。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 26 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Thai, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Spanish - Latin America*languages with full audio support
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
いい素材からゴミを生み出す天才でした
very boring stiff and lacking fluidity feels like playing Mobile Suit Gundam: Crossfire yet SD. So much talking. You spend more time pressing A/X then actually playing the game. not worth beyond 5 bucks for all DLC and game.
It should have been a good game. It's certainly an excellent idea. But this is a perfect example of shameless game Developers just wanting to say they made a game rather than making a fun/playable .game. The lack of quality of life factors in this game render it almost unplayable. And why do developers think that people would have fun repeating the same Mission 20 times to maybe get the items you need. Please just skip this game.
ゲーム性もストーリーも酷い出来、ゲーム触ったことない人が外注で出来たものを適当に売ってる感じ? 500円位なら買ってもいいかな、プレステ1のゲームみたい。
如果特别喜欢高达作品且对刷刷刷游戏是无所谓的态度的话可以考虑入一手,如果只是想看一些角色与其他角色的对话的话,上b战看视频会比买这个游戏好。
花錢買遊戲是要玩開心的,這是2022年出的SD鋼彈,玩起來的感覺還比數十年PS2上的UC CLIMAX還糟糕 一直刷碎片,遊戲性太糟,玩個鋼彈搞得像在玩魂系,魂系好歹打擊感不錯,這遊戲只有難受的感覺有如英高親自指導 BANDAI如果還想要鋼彈重新走向輝煌,還是老實的去做SRPG吧,把G世代做好,甚至是把基連的野望重新製造也好,趁著聲優們還能配音趕快做吧,SRPG再差也不會比ARPG做差給人的感覺更糟,鋼彈無雙都比這好些 最後,這鎖定系統真的很糟,XCOM被嘲笑的貼臉40%都比這遊戲的鎖定系統還好 2022年出的遊戲,到2024年都修不好? 如果不是愛著鋼彈系列,這些感受就真的很難過,玩同樣是SD鋼彈的G世代穿越火線那樣讓人感覺有點敷衍的作品都沒那麼難過
Better than I thought, given the "Mixed" rating and the general reputation of anime games. On first glance, it reminds me of Gundam Warriors / Musou (if you're in the East), but with a much more robust combo system than mashing Normal Attack 3 - 5 times, followed by a Charged Attack finisher. Attack combos feel a bit like Tekken inputs, complete with jump canceling, Guilty Gear style Roman Canceling (if you have Skill Meter (blue meter) for it), ground-to-air combos, aerial finishers, counters, etc. It's an unexpectedly nice change without being too complicated if you don't want to engage in it. You can still sit back and shoot with the right mobile suits. EDIT: There are some questionable design choices with the mechanics; my personal ones being Knockdown Recovery requiring Skill Meter to perform (Why does tech-rolling require a resource when knockdowns happen a dime-a-dozen?) and that Guarding has both a limit meter and does not mitigate all the damage (please choose one or the other). Unlocks are via item boxes in stages, beating bosses, and completing missions. No annoying gacha lotteries. Missions are relatively straight forward and short (10-15 min.), so for those without 18+ hours at a time to play, this game respects your time. However, there is a moderate amount of grind required to unlock later mobile suits. It is NOT Korean MMO levels of grinding, though. (Usually kill [x] boss 2-5 times in a mission or two.) The story is presented in via Visual Novel format. All the lines are voiced (JP only) and aside from the opening tutorial, optional story expositions, and end-of-chapter story exposition, there do not seem to be 10-20+ minute expositions. If you don't like to read or listen, you can easily skip anything. Ch. 2 provides a hefty spike in difficulty with the bosses, so mastery of the controls and the tools at your disposal are best done in Ch. 1. EDIT - Each chapter contains a spike in difficulty. It is not just the transition from Ch. 1 to 2. Thus far, I'd say this is a solid 7/10 game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 10.1K | 96% | $12.99 | |
| $2.4M | 5.6K | 88% | $19.99 | |
| $2.4M | 4.3K | 91% | $16.99 | |
| $2.4M | 10.7K | 92% | $14.99 | |
| $2.4M | 31.8K | 98% | $4.99 | |
| $2.4M | 4.4K | 91% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 4.1K | 85% | $24.99 | |
| $12.6M | 12.5K | 90% | $29.99 | |
| $7.8M | 9.2K | 71% | $39.99 | |
| $1M | 727 | 80% | $49.99 | |
| $722K | 1.6K | 66% | $24.99 | |
| $60.2K | 127 | 83% | $19.99 |