
Screencheat is a ridiculous competitive split-screen first-person shooter where everyone is invisible, so players are forced to look at each other’s screens to win. Supporting both local and online multiplayer, combat in Screencheat is fast and furious with a wide variety of one-hit kill weapons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.14/day in the week after.
About
Screencheat is the ridiculous split-screen shooter where everyone is invisible, so you have to “screencheat”!
Screencheat: (verb) to look at your opponent’s screen.
e.g. “Stop screencheating you cheater!”
Master a wide variety of one-hit kill weapons, including a blunderbuss, a car engine that shoots bouncing plasma balls, and a teddy bear loaded with explosives. Train your skills in the solo time trials, then engage in fast and frantic combat with up to eight players locally or online.
With colourful maps, unique modes and a huge number of customisation options, including wacky mutators, Screencheat is the ultimate party FPS.

Ranging from the dependable Blunderbuss to the heroic Hobby Horse and completely crazy Chefolet, all weapons are designed to deliver deadly satisfaction. Their unique advantages and disadvantages encourage wildly different play styles, including not only the way a weapon shoots, but also the 'tells' the weapon leaves behind. Watch out for the smoke from the blunderbuss, or the trail of fire behind the Hobby Horse...

From traditional favourites like Deathmatch to the unique Murder Mystery, Screencheat's nine game modes provide something for everyone.
Play in teams or all against all! Enjoy the split-screen fun by challenging up to seven of your mates on the couch or online, or even a combination of both. When your friends aren't around, train your skills and learn the maps in the solo time trials, or play against AI bots.

In the spirit of the best arena shooters, you’ll traverse 11 maps via air vents and trampolines until you’ve acquired your target. Each map is designed with colour-coded areas and plentiful landmarks, such as statues, paintings and furniture, that allow you to quickly locate other players using your screencheating skills!

Inspired by games like Towerfall, we've provided players with a highly granular level of customisation to play the game their way. Choose which weapons you'll allow, how and when they can be swapped or reloaded, apply time limits, adjust the victory conditions, add penalties and more. To really mix it up, try stacking on some mutators, like slow mode, low gravity or flappy jump.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.9Kreviews | 92% | — | $691.5K |
| $14.99 | 708ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Played it once, seen enough, probably never playing it again[/h1] The idea is definitely there, but the actual gameplay feels really frustrating at first and doesn't get that much better once you get used to it. I think this is the type of game that sounds a lot more fun than it actually is. The whole concept of using your opponents' screens to find them can lead to some funny moments, but those moments are pretty short-lived. Once you've figured out how the game works, there isn't really much left to discover. There are quite a few different game modes, but unfortunately they don't do much to fix the problem. I tried a few of them and most got boring after a minute or two. It feels like there's a lot of variety on paper, but not enough variety in the actual gameplay. It also feels like one of those games that heavily depends on having a group of friends who are specifically into it. You might have a fun session when everyone is in the mood for something stupid and chaotic, but I can't see myself ever suggesting it again after that. I can imagine playing this once with friends, having a few laughs, and then completely forgetting about it. There's just not enough here to make me want to come back. I don't think it's a terrible idea at all, but the execution just doesn't give me much reason to keep playing. [list] [*]♉ For more reviews like this, check out my [b][url=https://store.steampowered.com/curator/10745643/]curator page[/url][/b]. [/list]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 272.25/day in the week to Jul 15 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Portuguese - Brazil, Russian, Japanese, Korean, Simplified Chinese*languages with full audio support
| $2.99−80% |
| 517ratings |
| 88% |
| — |
| not modelled |
| $2.99−80% | 34ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun game. Interesting concept and executed quite well. The amount of silly gameplay altering options and modes also keep it fresh, and always a little confusing. I would recommend, but, like many other "play with your buds games" the experience really depends on your friends. Additionally, I would recommend getting it on sale, especially if your wanting to play with more then two people.
Ce jeu est une masterclass ça fait vraiment longtemps que j'avais pas passé un aussi bon moment sur un jeu genre vraiment. Ca peut paraître compliqué au début mais en fait on s'habitue rapidement.
This game is SO great... 10/10, probably one of my top 5 I normally get a new game, play it for 2 hours, and never touch it again... this game has me coming back consistantly . 100% deserves more players, fun ass game. PEAK
Screencheat a marqué une partie de mon enfance, j'y jouais avec mon frère à l'époque. La direction artistique est soignée et les graphismes restent plaisants pour un jeu sorti en 2014. Quant au concept, c'est là que le jeu se démarque vraiment (fps où l'unique moyen de toucher ses ennemis et de regarder l'écran de son adversaire) : un grand bravo aux développeurs ! Je n'avais jamais vu un tel gameplay auparavant. Un remaster enrichi en contenu sur PC serait parfait. Je lui attribue la note de 7,5/10.
[h1]Не подглядывай![/h1] [i]То есть подглядывай: в этом суть игры.[/i] Обнаружил в бэклоге древнейшую вещь: Screencheat. Даже не запускал её ни разу за десяток лет. А как попала ко мне, вообще не вспомню — наверное, на одной из раздач на Humble Bundle. Кто там что-нибудь получал, посмотрите: вдруг у вас тоже игра завалялась. О самой игре — ну, сплит-скрин мне чужд: я в кооперативные игры стал играть только по Интернету, даже по ЛАНу никогда не рубился, поэтому сама эта эстетика мне незнакома. В то же время геймплей мне понравился: смотришь не на свой экран, а на чужой, просто чтобы понять, куда стрелять. Можно и без подглядывания разобраться, но только если «мародёрствовать» — налетать на уже развязавшиеся перестрелки, где видно кто чем стреляет: видны сами пули или траектории лучей из оружия. Поиграл я чисто против ботов, чтобы понять суть игры. Кажется, их и добавили-то в игру не сразу — возможно, поэтому я игру даже не запускал. А сейчас вот, можно чуть-чуть побаловаться. В одной из таких сессий я и вовсе умудрился зацепить всех противников разом одним-единым выстрелом, и сразу же победил (набрал 5 очков на дэтматче). Я совсем не ожидал, это было круто! Не представляю, какая реакция была бы против реальных людей, а не ботов. Хотя люди вряд ли бы столпились так, конечно… Пушек разнообразных очень много, и каждая стреляет как-то по-своему. Например, дробовик выдаёт огромный урон по области, а некая лучевая пушка позволяет ставить своего рода растяжки: поставить луч на выходе, и каждый, кто напорется — погибнет. Пушки убивают с одного попадания, поэтому никакой статистики или критериев для выбора пушек: строго на своё усмотрение, на своё ощущение. Карты разнообразные: от простого музея с лифтом и вентиляцией до зацикливающейся карты. На каждой из них всё выделено каким-то цветом, чтобы было понятно, где искать противника. В игру я сыграл всего двадцать минут, но мне этого хватило, чтобы зауважать игру за концепт и музыку. В главном меню хочется просто сидеть и залипать под фоновый трек. А так, даже с ботами прикольно постреляться, чисто за счёт необычного геймплея. Но это временно, потому что игра — простейшая базовая аркада, рассчитанная на дружеские противостояния. Если ко мне когда-нибудь завалятся друзья-геймеры в гости, то я попробую с ними сыграть локально и, может, игра в оценке изменится. А пока — троечка за базовый гейм-дизайн и концепцию. Жаль, игра нишевая и полумёртвая, даже в своё время. А, ещё техническое предостережение: графические настройки нестабильно себя ведут и иногда слетают на повторный заход. И иногда CPU грузится чуть ли не в сотку даже на мощном процессоре, или после применения настроек может грузиться на 20-30% непонятно из-за чего. У кого чувствителен процессор к перепадам температур — не перегрейтесь смотрите.
Screencheat is a ridiculous competitive split-screen first-person shooter where everyone is invisible, so players are forced to look at each other’s screens to win. Supporting both local and online multiplayer, combat in Screencheat is fast and furious with a wide variety of one-hit kill weapons.
Na pewno super ciekawostka i każdy powinien przynajmniej spróbować pograć ze znajomymi.
You could say im a professional screen peeker
great awesome game very good make sure to play party mode otherwise can get a little stale
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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