
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $691.5K — a different platform, not this one.
Screencheat is a ridiculous competitive split-screen first-person shooter where everyone is invisible, so players are forced to look at each other’s screens in order to win. Supporting both local and online multiplayer, combat in Screencheat is fast and furious with a wide variety of one-hit kill weapons ranging from traditional guns like the blunderbuss or grenade launcher to unique options such as a hobby horse, a modified car engine that shoots bouncing plasma balls, and a teddy bear loaded with explosives. Ten unique and crazy weapons - Ranging from the dependable Blunderbuss to the heroic Hobby Horse to the completely crazy Chefolet (a car engine that fires ricocheting energy balls), all are designed to deliver deadly satisfaction. Each weapon comes with its own unique advantages and disadvantages, encouraging wildly different play styles. These include not only the way a weapon shoots but also the "tells" the weapon leaves such as the smoke from the blunderbuss or the trail of fire behind the Hobby Horse. Nine game modes on or offline - From traditional favorites such as Deathmatch to the completely unique Murder Mystery that challenges you to find and frag your specific target with a specific weapon. Play in teams or all against all. Challenge up to seven of your mates on the couch or online or a combination of both -- the game is always split screen whether you are on or offline. Map navigation - In the spirit of the best arena shooters, you’ll spend time traversing 10 maps via air vents and trampolines until you’ve acquired your target and fragged them accordingly. Each map is designed with color-coded areas as well as plentiful landmarks such as statues, paintings, and furniture that allow you to quickly locate other players without being able to actually see them. Customize and mutate - Inspired by games like Towerfall, we've provided players with a highly granular level of customisation to play the game the way they want to. Choose which weapons you'll allow, how and when they can be swapped or reloaded, apply time limits, adjust the victory conditions, penalties, and more. To really mix it up stack on some Mutators such as slow mode, low gravity, or flappy jump.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $2.99−80% | 34ratings | 76% | — | not modelled |
| $14.99 | 1.9Kreviews | 92% | — | $691.5K | |
| $14.99 | 708ratings | 74% | — | not modelled | |
| $2.99−80% | 517ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $691.5K | 1.9K | 92% | $14.99 | |
| — | 1.3K | 88% | $1.19 | |
| — | 778 | 90% | $1.19 | |
| $21.3M | 28.7K | 88% | $29.99 | |
| $405.1K | 3.5K | 96% | $5.99 | |
| — | 297 | 86% | $19.99 |