
Scrap Garden is a charming puzzle platformer about the adventures of Canny, a lonely robot, who awakens in a post-apocalyptic world to find all other robots shut down and seized up. What happened to the City? Why did all robots stop moving? Did anyone survive except him?
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.3Kreviews | 75% | — | $299K |
| $6.99 | 52ratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Review after 100% ♡♡♡ Scrap game! ⣴⣿⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣿⣿⣿⣿⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣤⣤⣶⣶⣿⣿⡗ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃ ⣿⣿⡇⠜⠙⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀Got a cat here ⣿⣿⣿⣶⣿⣿⣿⣿⣿⠋⡹⠙⣿⣿⣿⡇⠀ Friends passing ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣾⣿⣿⠛⠀⠀by can touch her ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠛⠁⠀⠀and click Like to pet ♡ ⣿⣿⡿⠻⠿⠿⠿⠿⠛⠹⠑⠀⠀ Award for good luck, Take My Points for infinite pets ♡ ⠟⠁⠀ "Don't waste your life, I did. Go home," -John Rambo
Graficamente no esta tan mal pero hasta ahi llega. Es un plataformero 3D que no aporta mucho, es muy simple y aburrido, tiene historia pero da muy igual, tiene combates contra jefes que prácticamente no tienen mecánicas, se sienten mas un puzzle que un jefe (exceptuando como 2). Lo único que me llamo la atención del juego y me gusto es que tiene un logro con mecánica ARG, estuvo chido hacerlo aunque fuera con guia, por lo demas no vale la pena.
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Languages: English*, French, German, Japanese, Russian, Simplified Chinese, Spanish - Spain, Polish*languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆ ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇ ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇ ⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ Ta meh
Short, Simple, and Frustrating Scrap Garden has two major issues: One, the level design isn't interesting or fun. Two, the controls don't feel good. In a collectathon styled platformer, these are the two most important things to nail to make the game enjoyable. So that I'm not just saying things, let me explain the issues in greater detail. For levels, there are 3 different types. Fully 3D, semi-3D, and top down. Most levels are fully 3D, giving you full camera control and movement control. These levels are bland (mostly grey, white, and brown colors), they are populated by enemies that all die in a single jump, and lack an diversity in programming, and are chocked full of red gems. To progress these levels, you always need to accumulate a certain number of gems, and find the exit. Nicely, there are more gems in each level than you need, but unfortunately, if you gather more gems than needed, you don't get to keep them, and they don't contribute to anything else. For the semi-3D levels, you have a 2D view of rooms, and you can move left and right, as well as deeper or shallower in the scene. However, the controller for the character often feels like it's completely changed. The character moves slower, the jumps are shorter, and you often lose the ability to double jump, making it feel really weird to play. The Top down levels are pretty much all boss levels/areas, the controls are essentially exactly the same as in the 3D levels, but without camera controls. Now, for the character controller. You move with no real weight, depending on what kind of level you're in you will feel a drastic change in character speed, and jump control. One of the worst things about the character controls is that there are many sections where you need to land on a small area, but the character doesn't have a drop shadow, so it's difficult to know where you're going to land. The fact that any given level is completely reset if you die, such as by missing a landing spot, you have to do everything you just did again. Lastly, the penultimate boss you fight is a QTE, and a bad one. I found that I had to hit the wrong key, and then the correct key for the QTE to work, but it took me a good 50 times trying to get the timing right to finally try something new. All told, this is a pretty ameturish game, which is fine, but unfortunately, it's also really boring and frustrating.
99% of the time felt like the game had no direction, like it was made just to tell the most basic story possible and that's it. There are no stakes, no morals, no interesting character or world design, no actually comprehensible storyline and this is all without accounting for the god-awful gameplay. Now for the actual game, it feels like they just copy-pasted enemies and areas chapter after chapter. The world is empty and boring, the only possible progress you can make is through getting all the gems and even then, there's no satisfaction in getting them all because you instantly get stripped of them when you get to a door requiring any number of collectables... Like, why would you ask me for 60 gems and then remove 100% of them from my inventory despite me having way more than that? Just put 60 on the map then. No enemy is interesting, hitboxes are broken and confusing, especially the bushes that go from being ethereal to solid in between chapters without changing texture in any way to indicate that. Achievements are bugged, bosses are awful, levels are just not fun and the QTE and cart ride are some of the most awful I've ever had the unlucky of playing through. I just don't understand what this game offers. As usual, ♥♥♥♥ Steam Users for reviewing games positively when they're utter ♥♥♥♥♥♥♥
Короткий и милый платформер-приключение о роботе с приятной атмосферой, простым геймплеем и неплохой музыкой. В игре нет чего-то особенного или выдающегося, но тем не менее играется интересно. Из минусов можно отметить множество разных технических шороховатостей и багов, из-за чего иногда игра кажется недостаточно отполированной. Также есть ощущение, будто часть механик и локаций по какой-то причине порезали и итоговый продукт мог бы быть лучше и разнообразнее. В любом случае, рекомендую к покупке по скидке.
While it's a cute and poignant story, the controls are far too unforgiving and the camera far too disorienting for how precise you have to be on many of the enemies. The Toad and the Dragon were, ironically, the easiest of all the bosses. The game gives very little feedback on what you are supposed to do at various points. The absolute longest I spent on one thing was figuring out that I was supposed to topple the scaffolding to get the explosives down, because the first two times I threw something at it, nothing happened. I kept trying to build up a stack of boxes to give me a way to jump up to them until one time I missed my pile and hit the legs for a third time. I gave up on the Red Eye robot boss (I won't name them, to prevent spoilers) because I was getting nauseous with all the camera movement in and out and frustrated at the very narrow window I had to stomp on the bots at his feet, grab their core without him hitting me, turn around, line up a shot with the slow camera from just far enough away as he walks toward me, jump, throw it at the right height, all before the core explodes in my hands, and hope that he's not close enough to hit me or has bots below me again when I land. That fight is BS. Even the earlier stages suffer from lack of feedback, as I threw rocks at him for several minutes before I figured out he's only vulnerable in a narrow part of his upper chest. Everything flies harmlessly through his legs, waist, arms, and head. Oh, and he takes WAY too many hits to take down making it tedious to progress once you do figure out the patterns. At least this fight only resets you to the start of that same stage every time you die, but ♥♥♥♥ it, that bot core stage killed all my desire to see this game's conclusion.
6/10 制作算不上精美的小游戏,流程不长,剧情略俗套,操作手感不算太好,但考虑到是两个人完成的游戏,能有比较高的完成度,整体还算可以。
支援手掣
7/10
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