
SCP: 5K is a co-op or singleplayer tactical horror FPS project that puts players in the midst of a conspiracy where the SCP Foundation has turned on humanity. Enjoy Early Access as we continue to work towards a completed full release of the project!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 17 → 2.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The SCP Foundation has gone dark. Disturbing intel from one of the many Foundation sites, Area-12, an underground biological research and containment facility in West Virginia, has been forwarded to an anomalous branch of the FBI, the Unusual Incidents Unit (UIU).
Upon arrival the UIU are ambushed and trapped within Area-12 by a facility wide lock-down, leaving you alone and without backup. For reasons yet unclear, Area-12 has adopted a new agenda: creating weaponized hybrids of anomalous creatures. Now the UIU must get to the bottom of “why” and stop them before these monstrosities are unleashed on innocent civilians.

Anomalies are reality-defying objects, artifacts and creatures that inhabit the cracks in our world. These anomalies are what the SCP Foundation was supposed to contain; and their anomalous nature makes them dangerous to the likes of you.
SCP-173-B // The Sculpture
SCP-610 // The Flesh that Hates
SCP-7528 // Screen Anomaly
SCP-1262 // Seed of Destruction
SCP-3199 // Humans Refuted
SCP-621 // Hypnobulbs
SCP-098 // Surgeon Crabs
SCP-7566 // Door Squid
Within Area-12, there are reports of the Foundation experimenting with hybrid anomalies; brutal SCP combinations, bred for ultimate destruction.
Vx-026 // Infector
Vx-349 // Resonator

Raid on Area-12 // UIU Operatives infiltrate Area-12, West Virginia, which is at the center of disturbing events surrounding the SCP Foundation // 4-6 players
Ghosts of the South Gate // GOC Investigate a remote research outpost, NSIS-4, Antarctica after receiving intel from UIU operatives at Area-12 about development of a 'biological weapon' // 4-6 players

Discover Program // 1-6 players
Wave Survival Classic // 1-8 players
Raid on Outpost Axiom // 1-8 players
Outpost Axiom PvP // 2-16 players
Weapons Testing // 1-6 players
PvP Testing // 4-14 players

Tactical Gunplay // Grounded tactical combat utilizing vaulting, peeking corners, breaching doors, and detailed weapon customization
Investigation // Observe your surroundings to look for clues that will help you complete your objectives and find valuable resources or additional intel
Lore + Reporting // Take in as much or as little lore as you like by not only choosing what documents and audio logs you are collecting and observing with your tablet, but also what you find interesting enough to report over radio to your ToC
Immersive Audio // Detailed audio design with occlusion-based wall muffling and spatialized/proximity voice chat

Take advantage of NVIDIA® DLSS, NVIDIA® NIS, and AMD® FidelityFX Super Resolution (FSR) for enhanced visual performance.
Ultra-wide support for an immersive gaming experience.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it is fun but got stuck and lost all my progress when reset
"look at me and tell me i'm not the most valuable member of this team."
the game is pretty good at its surface. It needs optimizing but its in early access so that's expected since its not the full version yet.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Hungarian, Japanese, Korean, Norwegian, Polish +1 more
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is very well made and best part is that its a story game and the antartic mission is really good that makes it worth it. The only thing that would make it better is making smarter ai and releasing more missions cuz this story is quite interesting
Sofakinggoodmane
Great game, great story, great enemies sadly Weapons are boring
Really good. I accidentally refunded it so ima try and get it back as soon as possible lol! Also plays well on steam deck
super
最高画质2k百帧左右,游戏不错就是解密太隐晦了,并且死亡复活点有时候太远,搜索自己尸体弹匣会消失,药品也不能拿着,新手教程约等于没有,不过画面效果和玩法很好,还需要继续优化,会有闪退,期待制作组继续改进,期待v1.0的大版本会优化这些问题
This game is very fun, and I do enjoy the shooter aspects. However there are some limitations beyond the visual aspect that I'm starting to show concern for. Technical debt is quite clearly starting to show, Many enemies behave and act exactly the same, from response to getting shot (Or lack there of) to how enemies approach combat, Ranged combat can at times feel unfair or unreasonable on behalf of the enemy performing hostile actions, where receiving these attacks can feel unresponsive or negligible in terms of feedback. This game has amazing prospects, but I fear that the majority of hostiles are beginning to be funnelled through a similar AI pipeline in terms of what style of attack they perform, leaving much to be desired in terms of deviance from norms regarding hostile factions. I have noticed that SCP-610 for instance has a quite similar baseline behaviour as many of the SCP-008/ Vx-026 Instances, leaving little actual difference between them when ignoring visuals such as model or texture. the same can be said for lack-lustre response to damage across all SCP & Human Enemies encountered, from surgeon crabs, to the various 610 & Vx-XXX Instances. There is no response to damage on really any scale until the entity is rendered dead. almost as if none of the entities are aware they are receiving harm in any capacity. I'm well aware that affray are more than capable of achieving potentially one of the most immersive horror FPS Experiences to date, but these concerns should be at the forefront of their concern when continuing. as if the baseline of their game falls through, then this will just become another game with some very pretty graphics that could've been something big.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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