
Scavland is a hardcore Top-Down Pixel Art survival RPG set in a Post-Apocalyptic Soviet world. Scavenge the wastes and forgotten bunkers, take dangerous jobs, build your reputation, and customize your arsenal as you fight to survive mutants, hostile survivors, radiation, and the deadly Mist.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CA #53, worst RU #88 · 10 markets collected
About

Scavland is a hardcore survival RPG set in Zalesye, a land ravaged by war and the mysterious Mist.
You are a Vulture - a scavenger surviving on what the old world left behind. Explore abandoned settlements, take dangerous jobs, fight mutants and hostile survivors, and slowly build the equipment and reputation you need to push deeper into the wastes.
Ammunition is scarce, weapons can jam, radiation is everywhere, and preparation can mean the difference between returning with valuable loot or not returning at all.

Zalesye is home to different factions, settlements, traders, scavengers, and survivors, each trying to make a life in what remains of the world.
Meet their people, take quests, build relationships, and decide who you are willing to work with. Your reputation and choices shape how different groups treat you and what opportunities become available.
Some are trying to rebuild society. Others are simply trying to survive it.
Explore a handcrafted open world filled with abandoned structures, dangerous forests, irradiated swamps, hidden locations, mutants, bandits, and remnants of the old world.
But the surface is only part of Scavland.
Discover entrances to underground bunkers and other dangerous locations featuring procedural layouts, creating different spaces to explore across your playthroughs.
The further you leave the safety of known roads and settlements, the greater the danger - and the better the potential rewards. 
Weapons are more than something you find and replace.
Collect firearms and attachments throughout the world and customize them to fit your needs. Change components, experiment with different configurations, and build weapons around your preferred playstyle.
Your equipment defines how prepared you are for the journey ahead. Build your loadout around where you are going, what you expect to encounter, and how much you are willing to risk.

Survival depends on more than what you can find in the wastes.
Traders offer weapons, equipment, attachments, supplies, and other valuable goods - but their best stock has to be earned.
Take jobs, complete requests, and build your reputation with the people of Zalesye. As your relationship improves, new items and opportunities become available.
Every expedition becomes part of a larger cycle:
Prepare. Explore. Scavenge. Survive. Return. Upgrade. Go deeper.

You survived being near-fatally shot by mysterious soldiers said to have come from a far-away land with no Mist.
Now you want answers.
The people of Zalesye speak of the East as a promised land beyond the RO-29 Highway - somewhere untouched by the Mist and the horrors consuming the Continent.
Whether those stories are true is another question.
Explore Zalesye, follow its stories, help its inhabitants, and uncover what the Mist is - and why you survived when you should have died.
Engagement
Reviews
Themes across 514 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Поиграв в игру без малого 10 часов хочется сказать, что потраченного времени жаль. Если отбросить стиль, графику и формат, то игра получилась 1в1 наследником Сралкера2, переняв из нее все минусы. Ведь тут мы имеем множество квестов принеси/убей от болванчиков, интересно? по началу может быть, но пул врагов мал и они тупы, поэтому скорее нет, чем да. Однако главное тут, что все они раскиданы по углам карты, локации которые хоть и бывают интересными (в памяти лишь жд состав), но в целом эта карта пустая и скучная копирка себя же, без намека на жизнь. Но это пол беды, основная беда, на мой взгляд, кроме скучного мира, так это выносливость....мда, будь стамина бесконечной, мое время пребывания в игре сократилось вдвое, а то и втрое. Бежишь 10 секунд, идешь 10 секунд, повторять пока не дойдешь...интересно? нет. Ну и получаешь ты за задание мое почтение 2000 5000 12000 деревяных (которые в задание обозначены знаком доллара, хех) казалось бы, неплохо, да, ровно до момента погружения в местную экономику...это беда всех сталкеров и околосталкерских модов, где баланс экономики летит в тар тарары спустя время, но я почувствовал неладное уже на 2 часу игры. Какое же было мое разочарование, что, для приобретения казалось бы обычного винтовочного патрона под калаш (Михаил 47 в данной игре, за что Михаилов так...) нужно отдать 200р за штучку...а ведь по простой математики 120шт по 200р это 24000 за 4 магазина....и ладно бы тут была стрельба как в полноценных 3д играх, где можно аккуратно на скилле класть в голову с 1 тычки, но тут... нажимая лкм у тебя идет рандом с полетом пули и попадает она или нет, вопрос хороший, но ответа не будет. Понимаю что проект еще в раннем периоде и в целом есть куда расти, но пока на мой взгляд игра проходная. Крафт и обслуживания вообще молчу, починить пушку из лома стоимостью 13к, обойдется в 15к+...логично.... Крч баланс отсутствует, интересные квесты также, как и локации) В целом играть "можно", но как говорил великий " а зачем?" ЛУчше гляньте на продукт Zero Sivert, все хорошее там преобладает, а плохое не так бросается в глаза
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Spanish - Latin America, Ukrainian, Simplified Chinese
Hours played at review time, across 514 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Technically, it works great, but in terms of gameplay, it's a very weak, poorly designed game that plays in a completely ridiculous way. Everything is really bad: the controls, the difficulty balance, the economy, the player's objectives, the entire second-to-second gameplay experience. At my studio, the entire design department would be fired on the spot for releasing something like this. I recommend coming back in six months or so, maybe developers tune up the expirience
The bones of a good game are here, but this game had no business releasing in the state it's in. The gun modification system is fun, too bad that you'll barely have time to mess with it because you'll be too busy and broke from managing your hunger. With the sheer number of meat drops, you'd think "Oh there must be a way to cook all of this". You'd be wrong. so you're forced to choose between buying the insanely expensive cooked meat(fills hunger 20%, low radiation), or eating food that will barely fill your hunger meter (5%) and will force you to need to heal because of radiation poisoning. and time continues flowing while you're using the workbenches, so you have to waste food (which is expensive or poisonous) just standing there learning the game And don't get me started on the weapon repairs. I get what they're going for but brother I'm an adult with a job, I don't want to have to grind out a ton of items and money just to get the specific item I need to get a weapon from 25% durability to 45% (and it seems that once a weapon reaches a durability that's too low, there aren't items to repair it yet) TL;DR : This has alot of potential to be a very fun game, but it needed wayyyyyy more time in the oven before it went EA. After 4 hours I resolved myself to not playing it until/ unless they add cooking
CLS 扮做有中文再取消返都係第一次見
Не люблю отзывы писать, а тут напишу. Мне все понравилось, особенно что разработчики объединили сталкер 2 и аномали, засунули в изометрию, при этом оформив все красиво и не коряво. Игра сложная, но не рвущая задницу, играть комфортно и даже очень. Однозначно респект, любителям сталкера зайдет. А еще говорят тут будет кооп, чего на секундочку почему-то в трипл эй эгегей играх все никак нормально реализовать не могут. Желаю разработчику успехов и жду обновлений.
このタイプのゲームとしてはとても遊びやすい感触です。 凝りすぎて情報が見にくいということもなく、グラフィックは見やすく、ドット絵も素晴らしい。 種類にもよりますが敵はそれほど高速ではない。操作も複雑ではない。 何が危険かわかるまで死におぼえる感じはありますが、そこはプレイヤーの好み次第。 あっさり死ぬことは多いですが、セーブ&ロードは好きにできるので気になりません。 廃品拾いも楽しくて良い感じ。 経験値のシステムは無いから敵を倒すのは物資のためで、戦わなくてもけっこう廃墟から物資が拾えます。 敵からは良い物が手に入ったりするので倒す価値はありますが、拾い物でもそこそこ稼げるから遊びやすいです(ただし死ぬときは死ぬ)。
Game needs a lot more before it should have been released for early access. Only hardcore about it is you're always at a disadvantage because of ♥♥♥♥ reasons.
The game is great—it’s basically *S.T.A.L.K.E.R.*, but isometric. It has excellent weapon feel and an atmosphere of constant gloom, capturing that post-apocalyptic melancholy perfectly. The only thing I’d change is the sleep mechanic. I can't stand it when sleep in games exists solely to skip the night. The developers could use that old-school trick where the character gradually loses maximum stamina over time—meaning the bar shrinks—and you have to sleep to restore it. Since there are empty houses around, it would be cool to be able to barricade yourself inside for the night. In a game like this, the feeling that someone might kill you while you sleep is incredible. So, overall it’s a thumbs-up, but I’d expand on the sleep mechanics.
It is a difficult game. Many bad reviews are complaints of difficulty.
There is some good bones here. Fantastic music and sound. Love the gunplay. It is very difficult and there is jank. If youre a lootwhore and like the apocalyse scenario. Pick it up.
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