
Scavland is a hardcore Top-Down Pixel Art survival RPG set in a Post-Apocalyptic Soviet world. Scavenge the wastes and forgotten bunkers, take dangerous jobs, build your reputation, and customize your arsenal as you fight to survive mutants, hostile survivors, radiation, and the deadly Mist.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CA #53, worst RU #88 · 10 markets collected
About

Scavland is a hardcore survival RPG set in Zalesye, a land ravaged by war and the mysterious Mist.
You are a Vulture - a scavenger surviving on what the old world left behind. Explore abandoned settlements, take dangerous jobs, fight mutants and hostile survivors, and slowly build the equipment and reputation you need to push deeper into the wastes.
Ammunition is scarce, weapons can jam, radiation is everywhere, and preparation can mean the difference between returning with valuable loot or not returning at all.

Zalesye is home to different factions, settlements, traders, scavengers, and survivors, each trying to make a life in what remains of the world.
Meet their people, take quests, build relationships, and decide who you are willing to work with. Your reputation and choices shape how different groups treat you and what opportunities become available.
Some are trying to rebuild society. Others are simply trying to survive it.
Explore a handcrafted open world filled with abandoned structures, dangerous forests, irradiated swamps, hidden locations, mutants, bandits, and remnants of the old world.
But the surface is only part of Scavland.
Discover entrances to underground bunkers and other dangerous locations featuring procedural layouts, creating different spaces to explore across your playthroughs.
The further you leave the safety of known roads and settlements, the greater the danger - and the better the potential rewards. 
Weapons are more than something you find and replace.
Collect firearms and attachments throughout the world and customize them to fit your needs. Change components, experiment with different configurations, and build weapons around your preferred playstyle.
Your equipment defines how prepared you are for the journey ahead. Build your loadout around where you are going, what you expect to encounter, and how much you are willing to risk.

Survival depends on more than what you can find in the wastes.
Traders offer weapons, equipment, attachments, supplies, and other valuable goods - but their best stock has to be earned.
Take jobs, complete requests, and build your reputation with the people of Zalesye. As your relationship improves, new items and opportunities become available.
Every expedition becomes part of a larger cycle:
Prepare. Explore. Scavenge. Survive. Return. Upgrade. Go deeper.

You survived being near-fatally shot by mysterious soldiers said to have come from a far-away land with no Mist.
Now you want answers.
The people of Zalesye speak of the East as a promised land beyond the RO-29 Highway - somewhere untouched by the Mist and the horrors consuming the Continent.
Whether those stories are true is another question.
Explore Zalesye, follow its stories, help its inhabitants, and uncover what the Mist is - and why you survived when you should have died.
Engagement
Reviews
Themes across 514 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
S.〇.〇.〇.〇.〇.R.好きの自分はドハマりです。 アイテムを集めて整理して更に遠くへ… 一先ず50時間くらいプレイしての感想を少しだけ ・マップ端の霧はダッシュで切り抜けられるがマップ外のため何もない。 ・鎖で塞がれている赤い扉は現状入れないのかな? ・バンカーの場所はランダムらしい。 ・メインクエで戦う浮遊したミュータント(名前忘れた)は友好NPCまで引っ張ると楽に倒せる。 ・ネズミはナイフで倒すのが弾薬の節約にもなるし楽。 ・破裂するミュータントは0距離でローリングすれば倒す必要なし(勝手に爆ぜるし回避できる)
Technically, it works great, but in terms of gameplay, it's a very weak, poorly designed game that plays in a completely ridiculous way. Everything is really bad: the controls, the difficulty balance, the economy, the player's objectives, the entire second-to-second gameplay experience. At my studio, the entire design department would be fired on the spot for releasing something like this. I recommend coming back in six months or so, maybe developers tune up the expirience
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Spanish - Latin America, Ukrainian, Simplified Chinese
Hours played at review time, across 514 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个游戏里头翻滚和更换子弹是不能同时进行的,于是出现了可笑的场景。那些老鼠好像装了翅膀一样冲过来飞快地啃我,我翻滚了也没用,因为翻滚了老鼠也能一秒钟内追上来,结果我只能站着换子弹,然后换子弹的速度很慢。我换完子弹我已经伤得就剩一点血没法治了,然后就死掉了。更搞笑的场景是这个游戏里冲锋枪的弹夹才有15发子弹。你作为玩家拿着一把只有15发子弹的弹夹的冲锋枪在野外被一群动作和星际争霸2里头虫族小狗一样快速机动的老鼠啃死。都被啃死了换子弹都没换完。
14 часов геймплея и я до сих пор не прошел этот первый акт... начнем же по порядку 1) экономика - фармится легчайше через бункеры, цены первое время и вправду будут уводить вас в ноль, но с появлением первого бункера на вашем пути, это будет фарм лута для наборов и продажи 2) стрельба - если вы криворукий и убогий, то не сомневайтесь, что не будете попадать 3) прочность - если следить за снарягой, то проблем с прочностью не будет никогда) 4) МНЕНИЕ - мнение убогих, что закрывают акк и коммы к отзыву не должны учитываться разработчиком) 5) НПС - бандиты довольно читаемы, Ганнеры сложноваты и экипированы лучше, точность выше, но если вы не можете одолеть группу Ганнеров в бункере из 4ех человек... это позорище 6) Карта - нет минимапы и маркеров) пускай дети казуалов трясутся, но для нормальных геймеров - это не проблема)
EAとはいえ問題なく遊べる完成度だし 完全にPV通りのものをお出しいただいてる この手のゲームでは珍しくコントローラー操作がやりやすいのもよい
什么时候有中文了什么时候再说别的
こういうゲームなのはわかるけど壊滅的にQoLが低い QoLが低すぎるのは難易度とは違う
A the graphics requirements are just too demanding..... Ha-ha, just kidding. Pros: + Audio. The team went all in on audio feedback. Gunshots, casings clinking, rain falling. Pain grunts from getting hit. + Art direction. Stunning for this genre. The environment is grim and perfectly post-apo depressing. Everything's dead and rusted. Everyone's filthy and miserable. You feel like you could catch tetanus or plague if you touch anythng - just like in California or Vancouver! + Animations. For this type of game, they're great! Love the knife melee and the reloads. +World building. They already have their factions and lore fleshed out, and things are unique enough that you feel immersed and interested. Cons: - Price is too high for this stage of the game. Here in Canada we're all broke A.F. We've got to pay for our busted medical system, our politicians' vacations, and the millions of Indians that are replacing us and driving 100kph in school zones. My wife's going to kick the poo out of me for buying this instead of feeding our starving family. - Game's pretty hard.... but I'm not 100% sure on this. Could be a skill issue atm. - Mouse aiming is way too sluggish and feels unresponsive. - Need more outfit/armor representation. Currently there's none, but I think more are planned. - Need more gore, wound and destruction sprites for visceral feedback. Conclusion: this expectations for Scavland are high, and they've had a ton of people waiting for this. Hopefully devs will be active and won't leave us hanging. Thumbs up for now and I recommend, despite the steep price.
It's a good game and has lots of similarities with Stalker Gamma mainly, which is good. I enjoyed it but will put it on hold until more quality of life updates arrive. At this state it's barebones and I value my time too much to keep stressing about simple missing QoL.
Si sos fanático de la saga Stalker y Jugaste los MOD GAMMA o ANOMALLY, este juego es para vos, similar pero es un estilo grafico pixelart
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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