
Scavland is a hardcore Top-Down Pixel Art survival RPG set in a Post-Apocalyptic Soviet world. Scavenge the wastes and forgotten bunkers, take dangerous jobs, build your reputation, and customize your arsenal as you fight to survive mutants, hostile survivors, radiation, and the deadly Mist.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CA #53, worst RU #88 · 10 markets collected
About

Scavland is a hardcore survival RPG set in Zalesye, a land ravaged by war and the mysterious Mist.
You are a Vulture - a scavenger surviving on what the old world left behind. Explore abandoned settlements, take dangerous jobs, fight mutants and hostile survivors, and slowly build the equipment and reputation you need to push deeper into the wastes.
Ammunition is scarce, weapons can jam, radiation is everywhere, and preparation can mean the difference between returning with valuable loot or not returning at all.

Zalesye is home to different factions, settlements, traders, scavengers, and survivors, each trying to make a life in what remains of the world.
Meet their people, take quests, build relationships, and decide who you are willing to work with. Your reputation and choices shape how different groups treat you and what opportunities become available.
Some are trying to rebuild society. Others are simply trying to survive it.
Explore a handcrafted open world filled with abandoned structures, dangerous forests, irradiated swamps, hidden locations, mutants, bandits, and remnants of the old world.
But the surface is only part of Scavland.
Discover entrances to underground bunkers and other dangerous locations featuring procedural layouts, creating different spaces to explore across your playthroughs.
The further you leave the safety of known roads and settlements, the greater the danger - and the better the potential rewards. 
Weapons are more than something you find and replace.
Collect firearms and attachments throughout the world and customize them to fit your needs. Change components, experiment with different configurations, and build weapons around your preferred playstyle.
Your equipment defines how prepared you are for the journey ahead. Build your loadout around where you are going, what you expect to encounter, and how much you are willing to risk.

Survival depends on more than what you can find in the wastes.
Traders offer weapons, equipment, attachments, supplies, and other valuable goods - but their best stock has to be earned.
Take jobs, complete requests, and build your reputation with the people of Zalesye. As your relationship improves, new items and opportunities become available.
Every expedition becomes part of a larger cycle:
Prepare. Explore. Scavenge. Survive. Return. Upgrade. Go deeper.

You survived being near-fatally shot by mysterious soldiers said to have come from a far-away land with no Mist.
Now you want answers.
The people of Zalesye speak of the East as a promised land beyond the RO-29 Highway - somewhere untouched by the Mist and the horrors consuming the Continent.
Whether those stories are true is another question.
Explore Zalesye, follow its stories, help its inhabitants, and uncover what the Mist is - and why you survived when you should have died.
Engagement
Reviews
Themes across 499 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Technically, it works great, but in terms of gameplay, it's a very weak, poorly designed game that plays in a completely ridiculous way. Everything is really bad: the controls, the difficulty balance, the economy, the player's objectives, the entire second-to-second gameplay experience. At my studio, the entire design department would be fired on the spot for releasing something like this. I recommend coming back in six months or so, maybe developers tune up the expirience
Comprei o Scavland meio na dúvida, mas já tô viciado a ponto de perder a noção das horas. Os criadores acertaram em cheio na atmosfera soviética pós-apocalíptica. O visual em pixel art é lindo demais e consegue passar aquela sensação de sufoco e solidão que a gente curte nesse estilo de jogo. O que mais me pegou foi o sistema de sobrevivência: o jogo não pega na sua mão e cada recurso realmente importa. A customização das armas e a tensão na hora de explorar cada canto escuro trazem uma vibe bem STALKER, sabe? Sem falar que o desempenho tá rodando super liso, inclusive no Deck. Quem curte um survival raiz, difícil e cheio de atmosfera, pode ir sem medo. Vale cada centavo!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Spanish - Latin America, Ukrainian, Simplified Chinese
Hours played at review time, across 499 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
14 часов геймплея и я до сих пор не прошел этот первый акт... начнем же по порядку 1) экономика - фармится легчайше через бункеры, цены первое время и вправду будут уводить вас в ноль, но с появлением первого бункера на вашем пути, это будет фарм лута для наборов и продажи 2) стрельба - если вы криворукий и убогий, то не сомневайтесь, что не будете попадать 3) прочность - если следить за снарягой, то проблем с прочностью не будет никогда) 4) МНЕНИЕ - мнение убогих, что закрывают акк и коммы к отзыву не должны учитываться разработчиком) 5) НПС - бандиты довольно читаемы, Ганнеры сложноваты и экипированы лучше, точность выше, но если вы не можете одолеть группу Ганнеров в бункере из 4ех человек... это позорище 6) Карта - нет минимапы и маркеров) пускай дети казуалов трясутся, но для нормальных геймеров - это не проблема)
Игра совсем сырая, никакого вменяемого интерфейса , обучения и базовых механик Выглядит симпотно, но надо серьезно доработать
EAとはいえ問題なく遊べる完成度だし 完全にPV通りのものをお出しいただいてる この手のゲームでは珍しくコントローラー操作がやりやすいのもよい
这个游戏里头翻滚和更换子弹是不能同时进行的,于是出现了可笑的场景。那些老鼠好像装了翅膀一样冲过来飞快地啃我,我翻滚了也没用,因为翻滚了老鼠也能一秒钟内追上来,结果我只能站着换子弹,然后换子弹的速度很慢。我换完子弹我已经伤得就剩一点血没法治了,然后就死掉了。更搞笑的场景是这个游戏里冲锋枪的弹夹才有15发子弹。你作为玩家拿着一把只有15发子弹的弹夹的冲锋枪在野外被一群动作和星际争霸2里头虫族小狗一样快速机动的老鼠啃死。都被啃死了换子弹都没换完。
Dont recommed it right now, i do like the game but for thel ove of god let us have two of any guns on us, and ♥♥♥♥ the rat mother hate them have way to much hp when they also spawn fast rats you have to melee so you cant reload and finish them off, and why do they allways come in pairs..... and getting shot offscreen is so much fun...
Si sos fanático de la saga Stalker y Jugaste los MOD GAMMA o ANOMALLY, este juego es para vos, similar pero es un estilo grafico pixelart
こういうゲームなのはわかるけど壊滅的にQoLが低い QoLが低すぎるのは難易度とは違う
良いところ ・ポストアポカリプスな雰囲気に溢れており、世界観は非常に良い ・多くの勢力が闊歩していて、それぞれがきちんと共存や争いを繰り広げている 味方勢力がミュータントや盗賊相手に戦っていたり、ミュータントvsミュータントや盗賊vsミュータントといった光景もよく見る 他ゲーでたまにある、敵対勢力が複数かちあってもなぜかプレイヤーだけがやたら狙われるみたいな事もなく、うまく立ち回れば漁夫の利が狙える ・スタッシュが割と頻繁に更新されているおかげで物集めが捗る 細かく集めてクエストに使ったり売却したりで小銭稼ぎが楽しい 気になった所 ・キャラの成長要素がなく、プレイングが単調になりがち スキル等によるキャラクター強化がなく、強さは完全に装備依存でプレイングが単調 これはこれで硬派なこのゲームの味ともいえるので好みは分かれるところ ・インベントリも倉庫も狭すぎる これ書いてるプレイヤーがスカベンジング大好き野郎なので仕方がない部分もあるが、 武器防具 強化パーツ クエスト用 クラフト用 修理 回復 用途のわからないアイテム等々 雑多に色々拾えてしまう割には倉庫が狭すぎる(これでもアプデで拡張されているのだが…) 倉庫拡張機能欲しい ・修理アイテムが高い・でかい・用途が限定され過ぎていて使いづらい アイテムの等級+残り耐久値で2重に使用制限ある割にあまり回復せず、倉庫も圧迫する せっかく拾ったよさそうな武器も制限のために修理不能で売るしかない事が多々ある 修理サービスやってくれるNPCが欲しい(修理可能ラインまで回復でもいいので) ・ファストトラベルがないので移動が大変 これもゲームの味といえば味ではあるが、現状クエスト目標でもない限り遠方まで出向く必要が薄く 上記のアイテム所持事情も重なって、お金稼ぎするなら拠点周辺で盗賊狩りと物漁りで事足りてしまう 手軽にアクセスできる商人も拠点周りに集中している 気になるところもあるけれど個人的には非常に好みで今後のアプデにも期待 終末世界で盗賊しばいたりしばかれたりしながらアイテム漁って、満杯になったインベントリの中身を商人に押し付けるのが大好きなあなたにお勧め
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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