
Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.39−82% | 13.8Kreviews | 81% | — | $3.3M |
| $59.99 | 9.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
春节假期最后一天成功全成就,战斗挺有新意,到后期成型也有种无双的快感。希望万代再出类似战斗风格的arpg游戏吧6
Scarlet Nexus: The "Brain-Punk" Breakdown The Concept: A high-speed Action-RPG where humanity uses psychic powers to fight surreal mutants ("Others") by throwing cars, pipes, and lampposts with their minds. ⚔️ Combat (The High Point) Psychokinesis: Seamlessly weaving physical sword/knife combos with environmental debris feels incredible. SAS System: You "plug into" teammates to borrow powers (Fire, Teleportation, Invisibility). It turns every fight into a tactical puzzle. Flow: It is fast, fluid, and visually spectacular. 📖 Story & Structure Dual Campaigns: You choose between Yuito (melee) or Kasane (mid-range). You need to play both to get the full story. Presentation: Plot is mostly told through static manga panels, not full cutscenes. It’s stylish but can feel "budget." Social Links: Features a Persona-lite system where you gift items and "bond" with your squad to unlock combat buffs. ⚖️ The Verdict Play it for: Some of the best, most creative combat in the ARPG genre and a unique "brain-punk" aesthetic.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 18.8K | 71% | $8.99 | |
| $3.3M | 12.2K | 93% | $14.99 | |
| $3.2M | 5.8K | 94% | $14.99 | |
| $3.2M | 4.4K | 87% | $24.99 | |
| $3.2M | 4.3K | 83% | $24.99 | |
| $3.2M | 4.8K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2K | 59% | $59.99 | |
| — | 0 | — | — | |
| $14.9M | 5.2K | 48% | $69.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $11.6M | 10.5K | 90% | $29.99 | |
| $859.7K | 4.8K | 79% | $7.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese*languages with full audio support
| $59.99 |
| 5.5Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
代哥发现这东西卖了2百万份,还发了五周年贺图,大概率是有续作了。蛮喜欢超能力加近未来的背景设定,外加一堆初高中生年纪的小鬼这种中二设计,二次元arpg我只爱代哥。期待下一部被代哥想起的游戏能被复活
Gutes Game
Es hat spaß gemacht die Story zu erleben und zugleich auch die unterschiedlichen Charakter Entwicklungen zu verfolgen. Das ende zieht sich leider nur wie Kaugummi, was wirklich eine Gedulds probe ist.... Aber leider etwas nötig weil man sonst nicht für den Endkampf gewappnet ist. Also Extra Leveln ist nicht unbedingt nötig, habt einfach spaß beim Erkunden
Love the game the story is amazing and its a fun game. Just don't stream it if you want your vod's published or turn the music completely off because the music is hit as a copywrite and your whole vod gets muted from the background music where the only parts that aren't muted are the cutscenes when music drifts away.
我只能说是真的被恶心到了 今天断断续续玩了七个小时 首先就是画质6500xt和5060根本没区别一样糊 然后我玩的结人线目前到第七章了 剧情方面世界观太复杂了根本理解不来然后主角真的和我一样啥也不知道 随后是最想喷的返回键 你打开一个界面你按esc没用必须要按删除键比如地图 地图的分层也是垃圾看得头晕 结人剧情就是谜语人(玩之前看hy评价过)一下子这个队的队长一下就是那个队的队长反叛了谁看得懂啊 任务指引也是一坨 剧情过关后就是待在基地 然后战斗你必须点好技能树解锁机制不然就是被爆艹 还有在和重之间的两队战斗中对方三个人但是你的实际有效攻击只能被有血条的那个人吃到 画面又糊根本不知道打谁 以上纯客观评价 我也是介于p5给出的那啥 我会把结人线打完然后再开重线到时候我再来评价一次
телекинозом бах бах
玩完忘了打你了,他妈的一坨无聊的垃圾,真是操你妈了
史
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.