
Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.39−82% | 13.8Kreviews | 81% | — | $3.3M |
| $59.99 | 9.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(评价未完成,通关后再更新)第一个深入游玩的ARPG游戏。令人窒息的剧情(4.5/10)......动作还行,伤害有一丢丢依托,游戏中普通难度小怪精英怪通吃但Boss通常连跪,所以给自己的感受也不好(5/10)。人物配音(7/10)用英配因为日配有点别扭,英配可以不让自己太入戏,但是BGM能给到推荐(9/10)。总的来说和游戏没对上电波导致自己游玩途中比较受罪,后面自己可能需要想想能否接受ARPG游戏在做出游玩决定。
With the 2 million announcement (and the 2k image of Kenji Nanabuki too), this MIGHT be teasers for a sequel coming (Yeah, too much hope) so i thought it was a good opportunity to talk about this game. The graphics this game has are really fantastic for a anime style, i like the music alot, and the design of the world is interesting for me. The biggest con this game has is obviously the story, not only because is "meh", but also how is presented, with alot of still images with the characters talking, and also with the 2 protagonist, where you REALLY want to play with Yuito first, because his story is the story where the game makes their enigmas, and the other story is when everything is resolved and explained, it was a really poor implamantation. The reason you should buy the game is the gameplay, is a REALLY good hack and slash, with more depth than meets the eye, is kinda a situation like DMC where you can beat the game with the basic stuff, but the point of the system is using all your arsenal to find out the coolest combo you can imagin. If you put some effort, you will find the options this game gives you to make some cool stuff. In conclusion, Scarlet Nexus isn't anything revolutionary, however, even to this day, is still a great action game, nothing more, nothing less. If you accept that, you will have a good time playing it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 18.8K | 71% | $8.99 | |
| $3.3M | 12.2K | 93% | $14.99 | |
| $3.2M | 5.8K | 94% | $14.99 | |
| $3.2M | 4.4K | 87% | $24.99 | |
| $3.2M | 4.3K | 83% | $24.99 | |
| $3.2M | 4.8K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2K | 59% | $59.99 | |
| — | 0 | — | — | |
| $14.9M | 5.2K | 48% | $69.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $11.6M | 10.5K | 90% | $29.99 | |
| $859.7K | 4.8K | 79% | $7.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese*languages with full audio support
| $59.99 |
| 5.5Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nier but far Good Stuff
-Tener en cuenta que estoy intentando terminar todos los juegos de mi biblioteca, y probablemente esté medio aburrido de los clichés y la misma "base" en algunos juegos.- ---------------------------------------------------------------------------------------- Sinceramente, me parece un juego medio pelo. Por que? La historia principalmente. Se nota mucho que quisieron hacer una única historia y luego intentaron conectar puntos para crear un nuevo protagonista, es MUY PESADO, rejugar el juego. No me gusta que la historia arranque tan floja, te introducen al mundo de una manera muy sosa y luego te bombardean con lore muy superficial. Detesto el sistema de "empates" en los duelos, le saca toda la mística a la batalla. Detesto aun más que la interacción entre los personajes sea siempre "No lo entenderías, por ende no te contesto y me voy..." El sistema de citas... Sobra, lejos de ser realmente relevante. Los personajes intentan tener una trama re profunda, pero son realmente aburridos y cliché. Los enemigos son un copiar y pegar, aunque los jefes tienen algo mas de personalidad. ---------------------------------------------------------------------------------------- Ahora, lo bueno... La estética del juego me fascina, me enamoré desde el día que salió el tráiler. Me parece fantástica esa mezcla de futurista con fantasía oscura + anime. También, que todo se sienta medio apagado y resalten los protagonistas, tanto mobs como personajes. En cuanto a gameplay, es un juego entretenido. Me encantaría que Bandai le hubiese puesto más ganas, tendríamos uno de los juegos mas divertidos de jugar. Pero aun así, se disfruta. (Aunque me encantaría que vendieran la IP para poder ver su versión mejorada). Música acompaña de buena manera, pero lejos de ser icónica. ---------------------------------------------------------------------------------------- En resumen general: Compralo con ofertas, de otra manera, vas a sentir que no vale la pena haber pagado el precio completo. No es malo, pero no es mi estilo.
много разговаривают что бесят и мало кат сцен что меня огорчило
Bad
Nachdem ich in der Demo mit Maus&Tastatur ganz und gar nicht zurecht gekommen bin, habe ich es mit Kontroller versucht und siehe da -> funktioniert. Auf leichestem Schwierigkeitsgrad perfekt zum "reinkommen". Alles wird gut erklärt und ist nicht überbordend. Grafik trifft meinen Geschmack, englische Vertonung ist auch gut. Bisher nicht zu meckern, außer, dass man sagen könnte: die Ultimate Edition ist für 90,.EUR zu teuer...aber heutzutage ist gar nichts mehr günstig.
Scarlet Nexus: The "Brain-Punk" Breakdown The Concept: A high-speed Action-RPG where humanity uses psychic powers to fight surreal mutants ("Others") by throwing cars, pipes, and lampposts with their minds. ⚔️ Combat (The High Point) Psychokinesis: Seamlessly weaving physical sword/knife combos with environmental debris feels incredible. SAS System: You "plug into" teammates to borrow powers (Fire, Teleportation, Invisibility). It turns every fight into a tactical puzzle. Flow: It is fast, fluid, and visually spectacular. 📖 Story & Structure Dual Campaigns: You choose between Yuito (melee) or Kasane (mid-range). You need to play both to get the full story. Presentation: Plot is mostly told through static manga panels, not full cutscenes. It’s stylish but can feel "budget." Social Links: Features a Persona-lite system where you gift items and "bond" with your squad to unlock combat buffs. ⚖️ The Verdict Play it for: Some of the best, most creative combat in the ARPG genre and a unique "brain-punk" aesthetic.
只通了女主线,剧情观感还可以没有网上说的那么不堪,甚至相比近几年的番剧本作剧情可以说算是上乘了,至少让我有兴趣看到结局,还有几处可圈可点的段落看得我挺感动的; 战斗手感还算不错,打击感挺强,玩到后期能随便处决秒杀很爽,但是动作僵直实在是太多了,攻击连招闪避都有后摇,可能是我对机制不熟练,经常被迫站着挨打; 游戏后期堆怪极其极其极其严重,BOSS战之前能堆7层怪我是没想到的,还都是在之前遇到过的,而且每层还不止一波,还是强制的不能逃课,这一段拖沓的设计真是纯纯的折磨,相比之下BOSS战的难度简直像是奖励关,我实在不能理解制作组这么做的意义,别的游戏打到最终BOSS或许会让玩家紧张或者激动,这个游戏才只是打到最终BOSS就让我感觉松了口气,甚至有一丝庆幸觉得终于打完了,结束了痛苦的折磨
春节假期最后一天成功全成就,战斗挺有新意,到后期成型也有种无双的快感。希望万代再出类似战斗风格的arpg游戏吧6
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.