
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 279.6Kreviews | 97% | — | $326.3M |
| $39.99 | 6.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3244 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No hog sex = bad game.
Me levanto abro el satisfactory disocio 4 horas almuerzo y me doy cuenta que la producción no es lo suficientemente eficiente disocio 6 horas me duermo repito
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $309.3M | 355.9K | 95% | $59.99 | |
| $344.7M | 373.6K | 90% | $59.99 | |
| $357.4M | 469.6K | 78% | $49.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $279.4M | 265.2K | 79% | $49.99 | |
| $279.3M | 197.3K | 86% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.6K | 93 | 81% | $9.74 | |
| $0 | 7.7K | 91% | Free | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $4M | 3.9K | 81% | $29.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $1.9M | 2.7K | 85% | $19.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 1.6Kratings |
| 92% |
| — |
| not modelled |
| $39.99 | — | 98% | #35 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super
This game scratches a certain itch for me and pulls me into a time portal. 10/10
Buy if you like the following: - Meticulous planning of automated production lines and base building. - Exploration of a large world. - Efficiency. - ADA. - Conveyor Belts. Do not buy if you like the following: - Free time. - Things not Satisfactory.
Starts out as a nice chill game and still feels it however its a game where you just want to do one last quick thing before you come off. Then one more quick thing ...then you get the in game pop up saying you ave been playing for 10 hours and its 2.30 in the morning... so you just do one last quick thing... 10/10 - will rebuild again
[h1]A Masterpiece of Chaos and Constant Rebuilding[/h1] [h2]Total Liberty of Creation [/h2] I feel like Satisfactory gives you the ultimate sandbox to build the factory of your dreams: sprawling, efficient, and beautiful. For about 10 glorious minutes, I feel like a genius engineer, watching my conveyor belts weave a tapestry of industry. My organization skills? Flawless. My confidence? Unshakable. And then: everything stops. [h2]The Illusion of Control[/h2] One second, you’re the CEO of a thriving industrial empire. The next, you’re a detective in a mystery of your own making, frantically zooming in and out of your factory like a mad scientist. Why did everything halt? Oh, right. I forgot to check the copper production: [i]dam you new receipe that needs 250 wires per minute[/i]. [h2]The Joy of Starting Over (And Over… and Over…)[/h2] But that is part of the joy: Satisfactory isn’t just about building; it’s about progression. Everytime the factory seems to stable, you unlock a new receipe and that shifts the delicate production balance. But here’s the thing: it’s weirdly satisfying (Thus the name duh). Every time you tear it all down and begin a new, you’re uncovers new issues!!! It is a never ending cirle. [h2]Final Verdict:[/h2] If you love creativity, chaos, and the occasional existential crisis over resource management, this game is for you. It’s addictive, infuriating, and hilarious: a perfect blend of [i]"I’m a genius"[/i] and [i]"Why does this keep happening?!"[/i] This game made me realise I was a freak in tryig to optimise everything 10/10
Incrivelmente satisfatório a progressão XD
фарм, фарм, фарм, килл - первая фаза фарм, фарм, фарм, фарм, фарм, фарм килл - вторая фаза фарм, фарм, фарм, фарм, фарм, фарм, фарм, фарм, фарм килл - третья фаза фаза перерыв год и по нарастающей)
⠀⠀⠀⢠⣴⣷⣿⣿⣶⣦⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⢀⠴⣽⣿⣿⣿⣿⣟⡩⢿⣋⠠⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠌⡿⣿⣿⣿⣿⣿⣧⣼⣭⣧⠵⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠟⠛⠛⠟⠛⠉⠡⣤⣄⣉⢡⡀⢳⣤⣤⣤⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠉⠉⠺⡿⠿⠙⠿⠈⠈⠉⠈⣿⣿⣿⣿⣿⣿⣶⣶⣦⣦⣤⣤⣄⡀⡀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⢀⠀⠀⠀⠀⣶⣦⢲⣠⣄⠀⢙⣛⠛⠽⢿⣿⢿⡿⣫⣾⡿⣽⡿⣿⣿⣷⣶⡄⠀⠀⠀ ⠀⢸⠀⠀⢠⣤⡀⠀⢠⣿⣿⢾⣿⣾⠆⢘⣿⣷⣶⣤⣤⣴⣶⣤⣬⠜⠃⠀⠀⠤⠀⠩⢷⣷⣤⣀ ⠀⢠⡆⠀⠀⠻⡗⠀⣿⣟⠍⠀⠉⡧⣧⢸⡝⡞⠟⠻⣿⣿⣿⣿⠗⠂⠀⠀⠀⠀⠀⠀⠀⠘⠉⠛ ⠀⢸⡃⠀⠀⠀⢁⠀⢘⣻⡎⠀⠵⢽⡋⢸⠈⡅⠀⠀⠻⣿⣿⣿⠿⡃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⢸⡇⠀⠀⠀⠀⠁⠛⠿⠶⠀⠀⠁⠀⢸⡀⠀⠀⠀⠀⢸⣿⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⣽⠀⠀⠀⠀⠀⠀⠀⠀⠁⠀⡀⣤⡄⢸⠃⠀⠀⠀⠀⠀⠈⠀⠸⢷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢨⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡻⠈⢁⣿⠀⠀⠀⠀⠀⠀⠀⠀⢀⠤⠄⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡜⠀⠀⠀⠀⠀⠀⠀⠒⠂⠠⣾⣿⣥⣱⡇⠀⠀⠀⠀⠀⠀⠀⠀⠊⠑⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠅⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠁⠈⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.