
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 279.6Kreviews | 97% | — | $326.3M |
| $39.99 | 6.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3244 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
some of the players who commented some of they have only rookie numbers in hours the factory must grow!!!
I sat down to build a simple iron factory, and when I looked up, 77 hours had vanished. Satisfactory is an absolute masterpiece of automation. Taking chaotic "spaghetti" belts and turning them into hyper-efficient, towering mega-factories in first-person is an unmatched feeling. It offers a beautiful world, stress-free building, and a dangerously addictive gameplay loop. 10/10 - The factory must grow.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 1.6Kratings |
| 92% |
| — |
| not modelled |
| $39.99 | — | 98% | #35 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]A Masterpiece of Chaos and Constant Rebuilding[/h1] [h2]Total Liberty of Creation [/h2] I feel like Satisfactory gives you the ultimate sandbox to build the factory of your dreams: sprawling, efficient, and beautiful. For about 10 glorious minutes, I feel like a genius engineer, watching my conveyor belts weave a tapestry of industry. My organization skills? Flawless. My confidence? Unshakable. And then: everything stops. [h2]The Illusion of Control[/h2] One second, you’re the CEO of a thriving industrial empire. The next, you’re a detective in a mystery of your own making, frantically zooming in and out of your factory like a mad scientist. Why did everything halt? Oh, right. I forgot to check the copper production: [i]dam you new receipe that needs 250 wires per minute[/i]. [h2]The Joy of Starting Over (And Over… and Over…)[/h2] But that is part of the joy: Satisfactory isn’t just about building; it’s about progression. Everytime the factory seems to stable, you unlock a new receipe and that shifts the delicate production balance. But here’s the thing: it’s weirdly satisfying (Thus the name duh). Every time you tear it all down and begin a new, you’re uncovers new issues!!! It is a never ending cirle. [h2]Final Verdict:[/h2] If you love creativity, chaos, and the occasional existential crisis over resource management, this game is for you. It’s addictive, infuriating, and hilarious: a perfect blend of [i]"I’m a genius"[/i] and [i]"Why does this keep happening?!"[/i] This game made me realise I was a freak in tryig to optimise everything 10/10
Super
autism food
где мои деньги за честно отработанные трое суток на заводе
No hog sex = bad game.
love the game its so fun to build and explore and BUILD
The factory must grow
Отличная игра на пару вечеров.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $47.6K | 93 | 81% | $9.74 | |
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| $9.8M | 12.2K | 80% | $19.99 | |
| $4M | 3.9K | 81% | $29.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $1.9M | 2.7K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $309.3M | 355.9K | 95% | $59.99 | |
| $344.7M | 373.6K | 90% | $59.99 | |
| $357.4M | 469.6K | 78% | $49.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $279.4M | 265.2K | 79% | $49.99 | |
| $279.3M | 197.3K | 86% | $49.99 |