
2000年,山城市新闻频道的电视画面莫名跳出一则旧广告,而广告的代言人是已经去世的特异功能少年——三眼神童。有传闻三眼神童的亡魂劫持了电视信号。 调查局受命展开调查。随着调查的深入,一个藏在黑暗处的犯罪团伙逐渐浮出水面。
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 30 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
画风独特,喜欢美术风格,很多分镜画面有设计感,剧情节奏很好,除了小邱的结局有点突兀,其他都很好
气死我了,狗尾续貂,蝉花粉的原因也没解释清楚,唐雨死没死你开放性结局那是剧情需要,你这个最后总要解释清楚啊?还有邱小姐,还我邱小姐啊我chovy你们干嘛呢?外包员工死了强行煽情?我看完只有痛心和火大。不是每个角色都可以死的,现实世界一个人可以死的毫无意义,毫无价值,甚至死的无厘头,但是作为一个艺术创作的作品,每一个角色的命运都是要意有所指的,我不怕你写死角色,就怕你写的差劲。邱小姐不应该死啊,你说道长死了都比邱小姐死了更有说服力,更有表现力。邱小姐活下来了,在体会到“警察”的感觉之后,感叹这次体验也像是幻象一样,很好却终究不可能常伴着自己,自己的政审不可能通过,就像阴影一样,终究会回到三伏天的烈日下,暴露出来。她带着小女孩远走高飞,生活下来,依旧保障着50米内的治安。直到有一天沈言川再次找上门来,又有一件事情需要寻求她的帮助……这就是下一部剧情的开端啊。不要写死邱小姐。总体来看比黑森町绮谭和烟火退步,黑森町绮谭给我的感觉最惊艳了,也就是说月光蟑螂的作品质量(对于我来说)处于一个单调递减的状态。
虽然比不上烟火,但质量也很高
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 841 reviews with recorded playtime.
通关补评,来自《烟火》制作人月光蟑螂的新作《三伏》,很多人会把它当成恐怖游戏,但玩完才明白,这里几乎没有跳脸惊吓,真正让人后背发凉的,是时代洪流下的骗局、欲望与人祸。游戏最出彩的就是独一份的年代氛围感。老录像带、摇摇车、老式电视,把千禧年的市井质感还原得淋漓尽致。大量虚实交织的幻境叙事,现实与回忆来回穿插,你分不清哪些是幻觉,哪些是真实发生过的悲剧。配乐克制压抑,没有一惊一乍,更多是闷热三伏天里,那种闷在心里的不安感,细思极恐远大于直接的恐怖画面。解谜难度很友好,谜题基本服务剧情,不会出现脱离故事的无意义机关。跟着收集线索、翻看录像、拼凑碎片,一点点还原当年的真相,推理的成就感很不错。人物塑造也很有味道,玩世不恭的徐清源,执拗勇敢的邱芜,还有一众被欲望裹挟的配角,每个人都带着时代留下的烙印。但它同样有绕不开的遗憾。对比前作《烟火》,结尾处理略显仓促,部分伏笔交代得不够充分,有些转折来得比较突然。整体流程不长,四到六小时就能通关。它不是传统闹鬼故事,恐怖元素很淡,如果是奔着吓人的恐怖游戏来,可能会感到落差《三伏》讲的不是鬼神复仇。三伏时节阳气最盛,罪恶却潜藏在烈日阴影之下。所谓特异功能全是人为编造,那些诡异异象,全是人贪婪编织出来的噩梦。它把时代荒诞、无辜者的悲剧揉进悬疑故事里,玩完心里沉甸甸的,很久都散不去。如果你喜欢中式悬疑,看重故事与氛围,能够接受结局的不完美,那《三伏》值得体验。
前作女主开头就提示结局我能接受,你这一作的女主还来这种结局你是真的恶心。
风格很好,故事也足够有意思
浪费我时间
月光蟑螂你坏事做尽!!!!!!!!
哎,万语千言不知道应该说什么 但好喜欢苏沁真和唐雨的感情,也好喜欢徐道长跟邱芜的搭档 只是好人不一定有好报,但坏人肯定会有报应 [spoiler] ——希望只是游戏里没有体现,晚安,邱芜;你好,小芸。 [/spoiler]
前面真的很沉浸,很代入,细节很惊艳,因而使得即使过了一年,我都有点把剧情忘了,但只有最后烂尾时的不爽还能时刻回味起来,没有办法和解。即使我能感觉到作者是因为某些原因像我高考作文最后还有300字但是只剩2分钟时只能仓促结尾最后整个烂活,我还是要充分地问候作者你自己做完这个的时非要给邱芜这样公式化感动玩家真的不会笑吗,月光蟑螂你下个游戏做好项目和周期管理行不行,满汉全席最后吃到石味巧克力真的太让人印象深刻了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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