
2000年,山城市新闻频道的电视画面莫名跳出一则旧广告,而广告的代言人是已经去世的特异功能少年——三眼神童。有传闻三眼神童的亡魂劫持了电视信号。 调查局受命展开调查。随着调查的深入,一个藏在黑暗处的犯罪团伙逐渐浮出水面。
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 30 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
前期的美术风格确实很惊艳,但是有太多剧情上的硬伤了。人物塑造更是依托,第一次这么讨厌一个正派人物沈言川,把主角当工具这一块。
我就一个问题,猫呢??????
从山城诡事到千禧迷梦的悬疑变奏,燃烟火灼心,入三伏惊梦 通关了《烟火》之后,心情久久不能平复,它让我想到了一个哲学性的问题,人世间的遗憾与悲凉为何能带给人们更深刻的感悟,是感同身受吗?还是惋惜与同情?怀着探索真理的态度,我又打开了月光蟑螂老师的下一部作品,这部一改往日恐怖游戏主题的,悬疑佳作,看来老师也是在这几部作品中悟出了一个哲理,什么妖魔鬼怪,那都是虚幻的,最恐怖的东西是源自于人本身的,这正应了游戏开篇那句话:三伏,阳气最盛之时,阴气伏于地下,恶鬼藏而不露。但这并不意味着天下太平,很多时候,人性的恶才是世间最黑暗的 但是贯通整个篇章,我依旧没有找到答案,反而是又一次被剧情的遗憾所触动,邱芜若没有参加这次行动的话,她不会死,但她同样无法实现自己的愿望,但命运往往是残酷的,也许这就是鱼与熊掌不可兼得吧(就如同陈青穗一样,红颜多薄命);徐清源算了半辈子命,没有算明白自己,也同样没有算明白他的搭档邱芜;叶敬山果然还是忘不了那个小诊所,来到山城当了几天法医后还是决定回到清潭镇,那里才是梦开始的地方,也算是有始有终了;而故事的主角,所谓的三眼神童 小芸会带着邱姐姐的那份向往,一起努力的追寻自由,这也许也是一种圆满吧
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 841 reviews with recorded playtime.
又死女角色。能力不足、没活了,和对女角色有意见,作者这两个总得占一个吧
做小解谜有点影响剧情体验,还是谈剧情吧 每当疑点解释不清,都是文本里的“蝉花”(这种不科学的名词)、“上面”(这种很抽象的名词)害的,所以并不是个逻辑通顺的悬疑故事(就是代入不了作者的复古写实+科幻风格吧)。删掉故事里对幻觉做出解释的“科学”环节都会好一点。
是好玩的,但是整体上观感不如烟火,有些剧情莫名其妙的,小邱的死个人也不是很喜欢
月光蟑螂出品依旧后劲十足
气死我了,狗尾续貂,蝉花粉的原因也没解释清楚,唐雨死没死你开放性结局那是剧情需要,你这个最后总要解释清楚啊?还有邱小姐,还我邱小姐啊我chovy你们干嘛呢?外包员工死了强行煽情?我看完只有痛心和火大。不是每个角色都可以死的,现实世界一个人可以死的毫无意义,毫无价值,甚至死的无厘头,但是作为一个艺术创作的作品,每一个角色的命运都是要意有所指的,我不怕你写死角色,就怕你写的差劲。邱小姐不应该死啊,你说道长死了都比邱小姐死了更有说服力,更有表现力。邱小姐活下来了,在体会到“警察”的感觉之后,感叹这次体验也像是幻象一样,很好却终究不可能常伴着自己,自己的政审不可能通过,就像阴影一样,终究会回到三伏天的烈日下,暴露出来。她带着小女孩远走高飞,生活下来,依旧保障着50米内的治安。直到有一天沈言川再次找上门来,又有一件事情需要寻求她的帮助……这就是下一部剧情的开端啊。不要写死邱小姐。总体来看比黑森町绮谭和烟火退步,黑森町绮谭给我的感觉最惊艳了,也就是说月光蟑螂的作品质量(对于我来说)处于一个单调递减的状态。
风格很好,故事也足够有意思
通关补评,来自《烟火》制作人月光蟑螂的新作《三伏》,很多人会把它当成恐怖游戏,但玩完才明白,这里几乎没有跳脸惊吓,真正让人后背发凉的,是时代洪流下的骗局、欲望与人祸。游戏最出彩的就是独一份的年代氛围感。老录像带、摇摇车、老式电视,把千禧年的市井质感还原得淋漓尽致。大量虚实交织的幻境叙事,现实与回忆来回穿插,你分不清哪些是幻觉,哪些是真实发生过的悲剧。配乐克制压抑,没有一惊一乍,更多是闷热三伏天里,那种闷在心里的不安感,细思极恐远大于直接的恐怖画面。解谜难度很友好,谜题基本服务剧情,不会出现脱离故事的无意义机关。跟着收集线索、翻看录像、拼凑碎片,一点点还原当年的真相,推理的成就感很不错。人物塑造也很有味道,玩世不恭的徐清源,执拗勇敢的邱芜,还有一众被欲望裹挟的配角,每个人都带着时代留下的烙印。但它同样有绕不开的遗憾。对比前作《烟火》,结尾处理略显仓促,部分伏笔交代得不够充分,有些转折来得比较突然。整体流程不长,四到六小时就能通关。它不是传统闹鬼故事,恐怖元素很淡,如果是奔着吓人的恐怖游戏来,可能会感到落差《三伏》讲的不是鬼神复仇。三伏时节阳气最盛,罪恶却潜藏在烈日阴影之下。所谓特异功能全是人为编造,那些诡异异象,全是人贪婪编织出来的噩梦。它把时代荒诞、无辜者的悲剧揉进悬疑故事里,玩完心里沉甸甸的,很久都散不去。如果你喜欢中式悬疑,看重故事与氛围,能够接受结局的不完美,那《三伏》值得体验。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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