
Explore and mine fully destructible worlds. Automate increasingly complex production chains. Delve deep to uncover an ancient civilization’s powerful secrets and learn to love the sand in this factory game where every pixel is a valuable resource.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sandustry is a factory automation game where every pixel is a resource waiting to be mined, mixed, processed, or destroyed. Explore a vast and fully-destructible open world as you seek out powerful artifacts left behind by an ancient civilization.

You’ve arrived on a vast unexplored planet filled with diverse biomes and beautiful landscapes – time to bring the fires of industry! From humble beginnings sifting gold from sand, you will quickly build a growing factory, unlocking powerful new technologies and production chains as you assess the viability of the planet for further industrialization. Countless options lie before you – will you focus on developing more advanced processing and logistical capabilities across your rapidly-expanding factory? Will you take advantage of local wildlife to aid with your mission? Or will you prioritize the hunt for artifacts, spending valuable resources to unlock access to their boons? And hey, there’s no faster way to mine than with the help of a rocket launcher, right? Build a beacon of industry and automation starting with nothing more than the trusty conveyor belt, incorporating filters, drones, pipes, pumps, and a myriad of other parts as you harness nature itself to do your bidding.

From individual grains of sand and flakes of snow to seeds, spores, and chips of ice, every pixel in Sandustry is a physical entity with its own properties. Discover countless chemical and physical reactions and exploit them to develop your production chains, building a pixel-perfect factory to optimize every step, or embracing chaotic webworks of conveyor belts and lifts as long as they get the job done – but be warned, sand is coarse, rough, and it gets everywhere, which introduces a new layer of complexity. The resources in Sandustry react to each other and the world around them – ice melts into water when heated, which turns to steam and rises if brought to a boil (only to come back down as rain if you let it reach the skies). Sand absorbs water around it, slowly depleting limited reservoirs to provide the wet sand that can be sifted for gold, while watered seeds bloom into flowers that can be ignited with fire to produce vital resources.

Deep beneath the planet’s surface lie countless mysteries for you to explore. Find clever ways to overcome the challenges left behind by an ancient civilization to uncover vaults of great knowledge and power. Nothing punches through a thick wall of ice like a freshly purchased flamethrower, but perhaps you can find a way to redirect some lava instead?

Built with modding in mind, Sandustry lets you explore everything from visual tweaks and hand-crafted maps to entirely new buildings and processes that you can integrate into your production chains. Dedicated modding tools make it easy to customize your experience, share your ideas with the world, and even overhaul the whole game!
As you delve deeper into the planets of Sandustry and expand your industrial capabilities, the challenges will grow, but so too will your ways to overcome them. With fully destructible worlds where every pixel is a resource to be harnessed, your options are limitless.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 5.1Kreviews | 97% | — | $3.4M |
| $9.75−35% | 31ratings | 96% | #143 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1481 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Suchtfaktor garantiert! Sehr zu empfehlen, hoffe es kommt bald ein größeres Update!
Absolutely stellar game. Everything I wanted but never got out of those classic falling sand games. Plus I don't normally do well with factory games but this one is simple enough yet each line can have almost infinite complexity. Highly recommend, even at the full $15
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 5.1K | 83% | $19.99 | |
| $3.4M | 8.1K | 84% | $19.99 | |
| $3.4M | 819 | 37% | $69.99 | |
| $3.4M | 8K | 90% | $19.99 | |
| $3.4M | 7.8K | 88% | $14.99 | |
| $3.4M | 43.8K | 88% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 5 | 100% | $8.99 | |
| $189.7M | 1.6M | 97% | $9.99 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| $0 | 0 | — | Free | |
| — | 497 | 92% | — | |
| $38.1M | 66.5K | 93% | $19.99 |
Latest in each market: best UK #72, worst JP #96 · 10 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +11 more
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Exceptional... It's a bit of a "light" factory/automation game that feels like an incremental, maybe mixed with some Terraria... it's very odd in a great way
Legitimately the only disappointment was hitting the end of EA. Simple, fun, satisfying. If you're curious about Satisfactory/Factorio without feeling like you want to play a part-time job, this would be a super accessible access point to the genre.
Even the demo had a good replay value. I am glad I bought this game, it's fun and well put together. Writing this review, I only clocked 30 minutes, but expect hundreds more.
Pretty good, has about 10 hours of good gameplay (and another 5 of grindy gameplay after that). Has some frame rate issues with large factories, even though my PC greatly exceeds the system requirements. The audio gets a bit choppy when the frame rate drops. Nothing that can't be fixed by the final release.
Perfekt
This game is so much fun! Well worth the wait! I can't wait to see the next bit of story content that comes out. It tickles the clean-up-and-mine-everything part of my brain, while forcing me to really think about how to make things more and more efficient.
I'm pretty bad at factory games but this was so much fun for me. Multiple cases of "I need to quit to desktop right now or I'm literally going to play this into the early hours of the morning"
Incredibly satisfying, polished mechanics for an early access game! Factory building is fun and intuitive, and pixel physics are really juicy
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.