
Sands of Aura is an open-world action adventure with a fantasy setting of a realm in its twilight--a world buried beneath a sea of sand. Sail across the sandseas to return life to a dying world in an unforgettable experience that is equal parts engaging story and unrelenting, souls-like combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


A ruinous cataclysm unleashed by a tormented god descended the world of Talamhel into perpetual night. The hourglass of time was shattered and its essence poured across the land, creating an endless sea of sand. The once-flourishing world of Talamhel became a putrid lesion of its former glory and those who called it home are now husks of corruption--violent, undying, unyielding soldiers of death.
But Talamhel is not lost--not yet. For generations, the righteous few have endured. You are one of those few.
On the eve of your induction into the Order of Remnant Knights, the last protectors of man, Talamhel is once-again wracked by calamity. The corruptive nature of the Night Plague has mutated, and the realm of man needs the Remnant Knights more than ever.
Track down the emergent evil and destroy it. Protect the realm of man.

From the helm of your nimble grainwake, carve across the perilous sandseas to confront the source of this newfound terror, but don’t expect a guiding light or a red X on a map. You’ll chart your own course forward--behold the open seas, and choose the heading you best see fit.
But familiarity is a far-flung concept aboard the grainwake--the shifting sands are always changing, revealing secrets, dangers, and paths unseen. Things are not as they seem…
Talamhel is an open world, free to explore and discover as you please.
Every island is a unique, colorful encounter of combat, lore, and plunder.
With tiered levels of difficulty, locations offer challenges that will reward those who overcome.
With a trusted (undead) companion rested in the crow’s nest, you’ll never sail the seas alone.

The corruption that plagues Talamhel has created a horde comprised of both man and other Talamhelic natives: The venerable Ferrum and the insectoid, hive-minded Hashara. Once warring nations have become an abominable army of undying malice.
From doomsday cultists to fallen kings, the foes that guard the answers you seek are determined to see your end. Prepare for an unrelenting, unforgiving combat experience not to be taken lightly. Swing true, dear knight, swing true.
With hundreds of weapon components to be reclaimed from the crumbled remains of civilization, there are thousands of unique weapons to be forged. Find the hilt that fits just right.
Cleave through the corruption with 7 distinct fighting styles.
Bolster yourself with dozens of armor sets, each with their own unique defenses.
Combine and modify your devastation with magical augments, creating a personalized build.


Starspire is the sanctuary that you call home, and its doors remain open to those you deem worthy of its hearth. Along your journey, you will encounter refugees in need of shelter and a Remnant Knight can see they find it in Starspire.
Each person deserving of Starspire will make their new home stronger and safer, but not all are deserving.
Working as an optional companion to core gameplay, Starspire offers an opportunity to test your Remnant traits of leadership and judgment. The choices you make regarding Starspire’s residents will alter your story and affect your fate, as well as the fate of others--but only if you choose to make those choices.
New Starspire residents unlock perks like gifts of exclusive equipment and unique services.
Discover the lives of others, their choices and actions, and decide their fate.
Engage with characters unlike any you’ve ever met, and rebuild a community.
Decisions not easily made: become familiar with the grey area between right and wrong.

The symphony of the sands are brought to life with an evocative, soul-stirring soundtrack composed and produced by the incredible Eduardo Lopez.
Sands of Aura will feature a fully symphonic soundtrack, with a wide selection of instrumentation--from the haunting strings of the antique Viola Da Gamba to the resonant thunders of a professional Bulgarian choir.
These are the unforgettable sounds of Talamhel. The score of a wounded world.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 592reviews | 77% | — | $353.8K |
| $24.99 | 93ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
26h,一周目通关浅尝二周目 这游戏就是明显小制作小体量的游戏,在一片沙漠里开船然后去打通一个个的箱庭,有的箱庭设计的还比较巧妙,但是大多比较凑数,战斗部分就是很普通的攻防闪,加了几个法术可以给武器附魔,武器6种风格可以匹配,玩下来感觉双头剑是最爽的。游戏角色不能升级,角色的成长都在武器和装备强化上,装备可以升级,可以附魔宝石,通过不同的宝石还能组一些build,不过深度不够。我也是通关后刷小黑盒才知道原来法术也能升级,并且升级的伤害体现非常明显。装备成型后战斗部分有点像魂like和暗黑like的结合体,有点小爽,所以通关后火速二周目继续体验了一下。 游戏最大的问题就是视角,虽然也是能调整视角的,但是只能调整到比俯视角稍微高一点的程度,需要自己适应,游戏很多隐藏都藏的很深,我通关后解锁的护符也才四分之一左右。
Это странная, но интересная игра, я играл с интересом
你设计一个和前期就能去的地方,并且还有任务,结果boss设计一个前期达不到dps检测,何意味? ························································································································································· 引导太sb了,任务说断就断,都来不及回档,吐了。
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $24.99 |
| 27ratings |
| 82% |
| — |
| not modelled |
| $9.99−60% | 21ratings | 74% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the games movement is unplayable i get stuck on nothing all the time is feels like the player is ice skating its a shame this game dose look good
Bem, eu tentei iniciar o jogo, mas a opção de escolher qual arma começará, na criação de personagem não está aparecendo. Tentei reinstalar ou corrigir os arquivos e nada, então quando corrigirem esse problema eu mudo a avaliação.
思ったよりは面白いです。 改善してほしい箇所はいろいろありますが・・ 以下は気になったとこ。 ・カメラワークの縦の範囲が狭く、敵やオブジェクトを認識しにくい。 ・各島の埠頭がわかりにくく、カメラワークが上記のごとくアホなので船が操作しにくい。船は移動だけなのに。 ・クエストマーカーがないので攻略サイトなどを見ないとなかなか先に進めない。 ・ミニマップはおろかローカルマップ(ワールドマップしかない)もないので道に迷いやすい。 ・ムービーの質が悪い。ムービーグラフィックもいまいち。どちらかというとプレイ画面をムービーにしてるよう。 ・キャラがオブジェクトに隠れる場合、前を向いたままだと、強調されたキャラ以外が見えないので角度を変えないと落下死してしまう場所が多い。(敵との戦闘中も含む) ・ニューゲーム+は難易度があがるだけで追加要素や追加クエストはないもよう。 レベルとかないので、死んでも、お金を失うだけでそこはストレスないです。 全体的には人を選びますね。個人的には割と最後まで楽しめました。 ラスボスはさすがに他のボスよりは強いですが、スタンが付いてる武器なら楽。 このような上から見下ろしで敵をばったばったと倒すのが好きな人にはお勧めですが、カメラワークがあれなんでそれ以外の人にはお勧めできないですね。 一応お勧めとしておきます。
just NO
gran juego
É um souls-like bem tranquilo até. Senti que ficou faltando algumas coisinhas na história e em algumas ilhas, mas no geral é bacana. Algumas pessoas dizem que o jogo é difícil, mas sinceramente senti que foi um dos mais fáceis do gênero que já joguei. Não tem estamina, então da pra correr e esquivar à vontade. O mundo é aberto, mas tem os objetivos pra te dar uma direção geral de pra onde ir. Além disso, muitos inimigos podem entrar em stun-lock: sempre que você ataca e eles não estão no modo “imparável”, seus ataques são interrompidos (Usando a Glaive desde o começo não tive dificuldade alguma e teve inimigos que eu nem cheguei a conhecer o moveset). Mesmo quando estão nesse modo, basta usar o bloqueio no momento certo que, em 99% dos casos (incluindo bosses), o inimigo fica atordoado por alguns segundos. Ou, se não estiver dando certo, dá para focar na esquiva, que permite atravessar ataques sem tomar dano. A única dificuldade real que senti foi encontrar materiais para evoluir equipamentos nos níveis mais altos. Só consegui terminar de evoluir minha arma quando já estava perto do final do jogo, e minha armadura ficou pela metade. Dinheiro, por outro lado, não é problema. Nem precisei farmar, mas, se precisar, recomendo a ilha Crumbling Basilica. Só é preciso aprender a lidar com os Ishulari Knights, que parecem estar no modo imparável o tempo inteiro e não atordoam com os bloqueios. Eles atacam rápido e de longe e, se acertarem, o dano é pesado. Ainda assim, um bloqueio no timing certo não atordoa, mas cancela o ataque deles — e cada um dropa cerca de 2k dinheiros. O jogo ta sempre entrando em promoção, então se estiver afim de testar não precisa esperar muito pra que ele fique num precinho amigável
https://youtu.be/zzUYe3ME51U There is a distinct lack of urgency as players deal with small number of enemies in large areas that fails to apply much pressure to the simplistic combat controls.
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Where this game's players are, estimated from review languages.
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