
SANABI is an exhilarating stylish dystopian action-platformer. Play as a legendary retired veteran and use your signature prosthetic arm to jump over cliffs and skyscrapers, zip through bullets and traps and defeat powerful enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 14 → 13.83/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 45.2Kreviews | 97% | — | $13M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
坚持到底并不重要 能否走到最后也并不重要 我真的一直在哭
NB
Le gameplay est je trouve très fluide (juste le jump un peu raide mais c'est ok car le coeur du gameplay se situe dans le grappin) Les OST sont très cool, le jeu est beau et l'histoire très touchante (j'en dirais pas plus car vous ne voulez pas être spoilés)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13M | 11.6K | 90% | $34.99 | |
| $13.1M | 31.8K | 95% | $17.49 | |
| $13M | 26K | 93% | $14.99 | |
| $13M | 19.6K | 71% | $19.99 | |
| $13.1M | 49.2K | 98% | $10.99 | |
| $13.1M | 22.1K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.7M | 147.6K | 97% | $19.99 | |
| $707.2K | 6.6K | 90% | $4.99 | |
| $110.9K | 354 | 87% | $19.99 | |
| $74.9K | 307 | 75% | $14.99 | |
| $59.1K | 426 | 81% | $7.99 | |
| $17K | 48 | 96% | $14.99 |
Reviews, worldwide (the counter carries no country): 7.22/day in the week to Aug 4 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Russian, Portuguese - Brazil, Japanese, Traditional Chinese, French, German, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ㅈㄴ 어렵네 거의다깬거같은디
This is not the game. It'sn actual art. Great story, it's just peak. Insanely pleasant gameplay, great music and visuals. Also dlc mechanics was fun too. It was fun to get plat in this game. Also try Katana Zero btw.
只能说两个字:神作
스토리 갓겜
SANABI es una aventura con un corazón de oro y una ejecución regular. Creado por la desarrolladora coreana Wonder Potion y salido en el 2023, este juego paso desapercibido por la comunidad habla hispana al no tener un traducción a nuestro idioma. Sin embargo ahora en 2026 no solo contando con un DLC completamente gratuito, si no con la esperada traducción al español, he decidido comprarlo y ver que tal. Este titulo en esencia es un plataformas 2D de acción, con un movimiento del personaje super pulido y bien diseñado que hace recordar al Spider-Man de Insomniac. Cada nivel que se nos presenta explota este sistema y añade mecánicas de a poco, de manera que siempre haya un nuevo movimiento que dominar y situación que afrontar. Esto esta acompañado de un apartado artístico impresionante. No solo es que el pixel art este bien hecho, si no que hay pequeños detalles que llevan todo al siguiente nivel. Como la iluminación y las partículas que rebotan en tiempo real con los modelados, que la cuerda de nuestro brazo se holgué o tense dependiendo de nuestra distancia, o tonterías como que las chispas que suelta el gancho cada que se utiliza iluminen brevemente el entorno. Y claro esto sumado a su Soundtrack mas que decente, hace que la experiencia por el lado de lo audiovisual sea catártica. Pero si hay un problema que tengo que este juego, no es por su gameplay, arte o soundtrack, es por su historia... Tú, un legendario veterano retirado, has sido llamado para una última operación: ascender a una megaciudad gobernada por un conglomerado corrupto. La misión: dar caza a una misteriosa entidad conocida como «SANABI» y descubrir secretos corporativos ocultos en las profundidades de la ciudad. La historia en si no es mala, de hecho es sorprendentemente buena, sin agujeros de guion, giros interesantes y personajes memorables, pero esta tan mal contada... La manera en la que se te presentan estos acontecimientos es a través de flashbacks, monólogos y conversaciones estúpidamente redundantes. Esto no solo hace la narrativa soporífera, si no que rompe con el flujo de gameplay. El juego me tomo unas 10 horas el completarlo, pero de esas 10 horas, solo 4 fueron gameplay real. Hay un ciclo de progreso, donde juegas por 15 minutos y luego pasas a 40 de puro texto innecesario. De nuevo, la historia no es mala en si, pero estoy seguro que se pudo resumir de alguna forma y contar de muchas otras. Como sea, a pesar de todo, SANABI me gusto, porque tiene el corazón en el lugar correcto. Su viaje es conmovedor a pesar de sus defectos, porque es sincero, realmente sientes que el equipo desarrollador ama a sus personajes y cree en su mensaje. El mundo y su worldbuilding están hechos con cariño y atención, su historia a pesar de no ser la mejor, claramente no es una escusa para meter niveles, esta hecha con un propósito y eso no lo pueden decir muchos juegos... Por eso mismo lo aprecio y lo recomiendo en la medida que estén dispuestos a soportar sus defectos.
ㅠㅜㅠㅜㅠㅜㅠㅜㅠㅠㅜ
게임하다 처음 울었다
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.