
SANABI is an exhilarating stylish dystopian action-platformer. Play as a legendary retired veteran and use your signature prosthetic arm to jump over cliffs and skyscrapers, zip through bullets and traps and defeat powerful enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 14 → 13.83/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 45.2Kreviews | 97% | — | $13M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
故事细腻,操作有一定要求
坚持到底并不重要 能否走到最后也并不重要 我真的一直在哭
Душевная игра про отношения отца и дочери. Сюжет довольно неплохой, хоть и местами банальный и довольно очевидный. Тем не менее игра смогла вызвать эмоции и оставить приятное впечатление. Из плюсов отдельно хочется отметить отличную музыку. Она хорошо дополняет атмосферу. Да и сам геймплей оказался вполне неплохим и не дал заскучать. В целом получилась простая, но эмоциональная игра, которая оставляет после себя приятные впечатления.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13M | 11.6K | 90% | $34.99 | |
| $13.1M | 31.8K | 95% | $17.49 | |
| $13M | 26K | 93% | $14.99 | |
| $13M | 19.6K | 71% | $19.99 | |
| $13.1M | 49.2K | 98% | $10.99 | |
| $13.1M | 22.1K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.7M | 147.6K | 97% | $19.99 | |
| $707.2K | 6.6K | 90% | $4.99 | |
| $110.9K | 354 | 87% | $19.99 | |
| $74.9K | 307 | 75% | $14.99 | |
| $59.1K | 426 | 81% | $7.99 | |
| $17K | 48 | 96% | $14.99 |
Reviews, worldwide (the counter carries no country): 7.22/day in the week to Aug 4 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Russian, Portuguese - Brazil, Japanese, Traditional Chinese, French, German, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
명작.. 진짜 개명작입니다
[i]With every hello comes a goodbye. And that's why the time we spend together is so precious[/i] Got to be challenging to create both a compelling gameplay and such a layered, emotional storyline, but the developers did it exceptionally. The game already received the praise it deserves, but it also feels like it should be talked about even more. Touching, affectionate story, lovely soundtrack, interesting gameplay, with the only small question to rather uneven pace. Still, one of the best examples why gaming is among the most dominant and influential artforms nowadays.
This is not the game. It'sn actual art. Great story, it's just peak. Insanely pleasant gameplay, great music and visuals. Also dlc mechanics was fun too. It was fun to get plat in this game. Also try Katana Zero btw.
Yo solo venia por otro indie mas, no.... No me esperaba llegar tarde al trabajo por desvelarme jugando tremenda joya carajo
Whoa, using the Ninja Rope in this Worms game feels so good! . . . . . . Joke one-liner-type review aside, this game is absolutely solid as an action platformer. If Celeste was 40% puzzle, 50% execution, 10% reflex, SANABI is more 10% puzzle, 30% execution, 60% reflex. ============================= (Non-spoilery) Story review ============================= SANABI has a plot that does a good job of making you wonder what the heck is going on and a heart-warming story that I admit had me a little teary at the end. They were good at timing dialogue cut-offs when the scenes called for it, which does a lot to convey urgency or abruptness. The translator did a fine job, but you can pick up a few translational hiccups here and there, as well as some mildly jarring grammatical errors that make you go "let me re-read that sentence so I can understand what the character was saying". They were also a little too heavy handed with the stylised font at times; making an entire sentence wave-y or shaky does hamper your ability to read it, as opposed to emphasising certain key words only. ============================ Gameplay review ============================ For the purposes of context, I played this game on Hard mode. Without any huge spoilers, the entire game revolves around you using, in essence, a glorified grappling hook. Learning to optimise your movement is downright enjoyable, and if you've played Worms 2 or Worms Armageddon, you've already received a great primer on how to utilise rope mechanics which is central to this game's main gameplay mechanic. Using a mouse felt essential to me, as the game does demand some precision, and I honestly wouldn't know how you would achieve the same precision with a controller. In terms of polish, there certainly is a good amount of it in this game. They were careful to craft levels with gradual learning curves, and gave you ample opportunity to learn new mechanics in relative isolation before throwing you into pressured environments utilising those mechanics. There are on-screen tutorials to help you grasp basic controls, but most learning experiences come from environmental interactions, which is a huge plus in my book. Regarding difficulty, while the game does have a relatively gentle curve, there were some spots with sudden spikes which felt a little jarring to me. They put a lot of care in ensuring you can view environmental interactables from a distance away so you can plan out your moves, but there are some levels where a leap of faith is required, which I feel runs counter to how the rest of the game was designed. A bigger offender is boss design. Some boss patterns or moves felt extremely unfair, and caused a great deal of frustration. I don't often yell at my screen when playing difficult games; I've toughed through my fair share of them, but in SANABI, two bosses gave me a distinct feeling of unfairness during the fight, getting me frustrated enough to yell expletives at my screen and does unfortunately tarnish my perception of the game. ============================= Soundtrack and sound design ============================= I'm not the best person to look for regarding soundtrack or sound design discussion. The most I can say about the sounds is that the sounds weren't jarring to me and fit the actions taken on screen (by you or your enemies) quite well. Maybe they could have given gunfire sounds a little more oomph. In terms of the soundtrack, I have no complaints. It's not absolutely stellar, but it's quite all right. The BGM in levels fit quite nicely with the whole cyberpunk theme, there are tense tracks for tense moments, and there is emotional BGM when the occasion calls for it. Not bad by any means. ============================= Final words ============================= Overall, a rock-solid game and an easy recommendation from me for anyone who likes action platformers. I'm not a huge fan of giving numerical scores, but if I had to give one, This game scores an 8/10.
[spoiler]数据是虚拟的,但爱是真实的[spoiler]
스토리 갓겜
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.