
A new SAMURAI WARRIORS begins. After a 7-year wait, a new instalment in the tactical action series "SAMURAI WARRIORS" is finally here!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 1.3Kreviews | 82% | — | $692.9K |
| $59.99 | 2.8Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
去年cdk110入的,当时刚玩完FSR感觉无双类好好玩,然后就想着战国无双5没差俩年,买吧,于是便买了 相比于FSR无限闪避的爽感,初次玩z55属实有点不适应,感觉手感怪怪的,然后有点僵硬,大概这就是老无双吧,于是玩了一章就不玩了 转折出现在前段时间,玩了黑魂1才发现原来无双的性能算好的了,就把游戏捡回来玩了()也没有网上风评那样差吧,感觉前四章剧情不算太差,最后俩张有点赶工急着结尾的感觉,但是等打完光秀线,one nation响起来的时候,一下子感觉值回票价了!
あくまでも私が抱いた感想ですが、 長年続いて増えすぎた「濃さ」を削いで ライトな感じに再構成して重みを軽くした 初心者向けイージータイプかな?と思います。 シリーズ集大成にして入口を作りたかったのかな? 無双は無茶なくらい沸く敵兵をなぎ倒して、 敵拠点を制圧して追い込んでいく戦略アクションと 認識しているんで、その点は4譲りの高速攻撃も 引き継がれているので大丈夫かと思うのですが、 なにせPS2の頃から続いているシリーズであるため、 見た目からの拒絶もあるのだと思います。 (実際私も最初は???だったし) 今だと戦国無双4DXか本作かの二択でしょうね。 好きな絵柄を選んでください。 自由ですからね。
[/h1]以遊戲性來說 [/h1] [/h2]無雙4E≥真田丸>無雙4=無雙4-II>>>>>>>>>>>>>>>無雙5 [/h2] [/b]優點 [/b] 增加了吉川元春和毛利輝元的模組 畫風很美 畫質提高了 鎖點可以鎖小兵 這點很棒 [/b]缺點 [/b] 武器變少就不說了 每個武器玩起來都又卡又無聊 割草割得很不爽 劇情又超慢 每次完成一個任務就要一直等等等 過好久才出下一個任務 藍色槍頭的槍兵跟藍色盾牌超討厭 騎DLC馬也不能直接撞開 明明就是以信長和光秀主打的系列 第五章中間竟然偷藏討人厭的猴子篇 武田信玄變超醜 踢球哥改這樣也沒有比較好 反而有一種恐怖谷的感覺 新角色巳月除了服裝好看以外 完全比不過女忍者 中村一氏更是毫無魅力
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Traditional Chinese, Japanese**languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
zatim nejlepší díl
Camera is butt a bit too often. Game is really fun.
Samurai Warriors 2-t játszottam sokáig. Először csalódott voltam, hogy a grafikája olyan furcsa, aztán ahogy hozzászoktam, megtetszett. Ez az a játék, ahol csak mész és kaszabolsz, de emiatt nagyon jó kikapcsolódás. Mint mindegyik Samurai Warriorsnál, itt is egy idő után száraz és unalmas lesz a játék, hogy minden egyes karakter szemszögéből ugyanazt a történetet kell végigjátszani vagy 40x. Lovas skillek itt nem jönnek át, a 2. részben darálni lehett a lóról. Az 5. rész története nagyon jó.
好玩
好玩
Quería un Musou en Steam, ya había probado otros como el WO3 y en Xbox tenia el One Piece 4. Es lo que buscaba, estando en oferta.
总的来说还是要给一个差评... 优点:这代人物形象都很喜欢啊,尤其今川义元不是前作的小丑形象了。光秀和信长随着年龄增长有新模型也很不错。 缺点:除了优点可以说全是缺点了。每一关长度太短还没刷爽就结束了。除了信长和光秀的人物塑造也很糟糕。 角色虽然不少但是武器模组就那么多(说起来角色比起前作也是大幅减少啊)。不开风大师的情况下经验也不够分配的,尤其主线每关可用角色都在变(像是强制你去打自由模式刷经验。) 玩过起源以后,再打无双5,真的能感觉到差距很大,虽然两个游戏发布也是差了好几年吧。 PS:为什么这作会转正中村一氏!我感觉蜂须贺小六才是应该转正吧,早期对秀吉贡献那么大的一个人,用大炮武器感觉也合适。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $692.5K | 1.4K | 84% | $9.99 | |
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