
A new SAMURAI WARRIORS begins. After a 7-year wait, a new instalment in the tactical action series "SAMURAI WARRIORS" is finally here!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 1.3Kreviews | 82% | — | $692.9K |
| $59.99 | 2.8Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真的很想给差评。 在全员做了十级美颜的整容,老乌龟都变美少年的情况下,只有毛利元就变成了孙坚。 沟槽的ω-force,把萌就还给我(;´༎ຶД༎ຶ`)
[h1] 6.5/10 OVERALL EXPERIENCE, BUY ONLY ON DEEP SALES [/h1] Don't mind my limited Steam playtime, I've played this to end on PS5. Samurai Warriors 5 isn't a bad game. It's *fine* on its own. The game can get pretty fun when all cylinders are firing, but that doesn't happen as often as it should. Unfortunately, Samurai Warriors 5 is successor to the Samurai Warriors 4 family of games, which are up there as some of the best games in the Musou series, and SW5 failed to meet expectations. Moving from SW4/4-II/Spirit of Sanada to SW5 feels very jarring. Long refined character movesets were removed in favor of weapon movesets, and characters could swap between weapons, meaning most characters don't really get their own identity. This on its own wouldn't have been a bad change - Dynasty Warriors Origins did the same thing and that game was awesome. The problem is that most of the new movesets kinda just aren't as good compared to their SW4 counterparts. SW5 being a series reboot, a lot of characters got new characterizations and designs. A lot of these are hit or miss. Nobunaga, Mitsuhide, Nohime, and Shingen Takeda are good examples of when the characterization lands. On the other end of the spectrum, there's Tadakatsu Honda, who's just totally unrecognizable and loses all of his presence as a legendary samurai. Most characters fall in between, where I can see the direction the writers were trying to go with them, even if it didn't land well. Ieyasu Tokugawa being a shota with an neesama wife was funny as hell, but it wears off quickly when you get to the end of the game and he's still a shota trying to make a name for himself. The Tokugawa were a powerhouse by that time of the Sengoku period, and he should've grown up alongside Nobunaga. The narrative being mostly focused around Nobunaga Oda and Mitsuhide Akechi is also something that isn't bad on its own, but it definitely could've done with better execution. Unlike Spirit of Sanada, which was a spinoff game, SW5 is a mainline title, and having the game focus almost entirely on Nobunaga and Akechi means leaving out a lot of iconic set pieces like Ueda, Sekigahara, Kawanakajima, Tedorigawa, etc. Now, the battles we did get were mostly pretty well done, I just wished there was more of it to chew on. So, is the game good? Yes. I would say it's good. Not great, but certainly not bad. Is the game worth buying? Yes, I would say it's worth buying, on the condition that it's on sale for 50% or more. There are many Musou games that are worth full price admission. SW5 is not one of them.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Traditional Chinese, Japanese**languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sadly, SW5 is a mixed bag. It has the best gameplay of a warriors game, it's fast, fluid, challenging (peons actually fight & dmg you sometimes), no dumb 15 sec. ult move to slow things down (which ruined warriors abyss & orochi), there's lock on, etc...so it has all of the best gameplay elements of a warriors game...but I can't stand how most of the characters look like now, they're lame compared to previous Samurai Warriors games. It sucks because the cell shaded graphics perfectly fit a Japanese game and the soundtrack is top-notch, but the character designs are boring. Either you go more realistic, or more anime/SW4, not this weird in between. The biggest issue is that the game has a serious lack of weapon types, so most characters are merely a skin anyways, as they use the same weapon as others...What were they thinking??? The story and free mode are not the best of the series but good enough, the excellent gameplay carries those but this shouldn't have been called SW5, it should have been a spin-off, because the story only focuses on 2 characters, for the most part. If we ever get a SW6, I hope they continue using the cell-shaded graphics but bring back the character appearances & weapons from SW4. I recommend on sale, it gets stale quicker than other warriors games because of the aforementioned. There's only 4-5 characters I actually want to play as.
Open your mind. The gameplay is excellent and also the system Meanwhile the storyline and stage is a questionable hope they give us SW5-II
I love musous, but this one just felt incredibly bland in particular. The swap to weapon sets is something I'm not big on, and the best I can say is the art style is rather pretty to look at and the port is solid. Characters really lose their uniqueness without separate movesets, for some reason. I hope they don't continue this direction with the series.
i understand that this game is not everyone's favorite, but i personally liked this one a lot. I have played numerous Warriors games over the years and I feel that this one has the best story telling of the Samurai Warriors series. I personally like the art style and while i understand others not liking the diminished roster, i feel like it isn't that big of a deal considering the more individualized story of the Oda.
光榮這次簡稱「換湯不換藥」。玩法毫無長進,只靠更換畫風和拆分雙主線來敷衍玩家。把故事砍到只剩本能寺,硬塞黑人卻漏掉森蘭丸,武器和系統全面縮水,根本是黔驢技窮後的斂財之作。要不是對系列有愛,這種每下愈況的品質,新舊玩家都不會買單。 曾經締造無數經典的無雙系列,如今已是江郎才盡、固步自封。五代閹割了大量角色與後期劇情,重複關卡氾濫,遊戲性比2K還水。光榮如今只會老調重彈,用閹割後的半成品賣 full price,當年的創意與誠意早已今非昔比,只剩下一隻變不出新把戲的老狗。 《戰國無雙5》完美詮釋了什麼叫墨守成規與敷衍換皮。核心玩法一成不變,角色練級系統殘缺,武器種類更是貧乏。這不是創新,這是金玉其外,敗絮其中。光榮如果繼續這樣割韭菜,無雙這個金字招牌遲早會被自己砸爛。
I thought the art style and the overlap in weapon usage would be a negative for me, but it ended up not. Being forced to grind citadel mode was a little frustrating, but overall I liked it. I have more hours on SW4DX though.
坚城演武太烦人了,强化要先升级建筑,升级建筑要先刷素材,刷素材就要刷坚城演武,玩法无聊还影响正常流程的节奏
Le meilleur musou que j'ai jouer niveau gameplay top histoire fidèle le tout en plus traduit en fr se qui est rare dans les jeux musou
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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