
Explore a haunting, punishing island in this stylized 2D action RPG. Salt and Sanctuary combines fast and brutal 2D combat with richly developed RPG mechanics in a cursed realm of forgotten cities, blood-soaked dungeons, and desecrated monuments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 21.9Kreviews | 89% | — | $8.8M |
| $17.99 | 20.2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Would not recommend.
盐与避难所的续作,但口碑两极分化。核心玩法改为法师狩猎,动态生态系统:法师 BOSS 会互相厮杀、召唤杂兵,大世界生物存在自然争斗,战斗环境更鲜活,新增墙壁奔跑、空中冲刺,机动能力全面升级。 武器制作体系绑定击杀法师拆解素材,装备外观随打造素材实时变化,锻造收集驱动力充足,支持最多四人联机组队狩猎 BOSS。 远程武器、法术体系大幅扩容,弓箭、元素法术实战地位提升,不再只是近战独大,打法搭配更多元。移除常规盾牌防御,仅剑盾武器可格挡,完美格挡容错苛刻,普通格挡巨额扣精力,战斗整体手感生硬笨重,丢失初代丝滑的操作体验。 强制狩猎主线模式固化游玩流程,反复追踪、追击法师的赶路环节冗长,强制清理海量刷新小怪,游玩重复性极高。 地图碎片化严重,区域割裂,失去初代浑然一体的箱庭设计,大量无效重复场景,探索惊喜感大打折扣。
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 11.6K | 86% | $39.99 | |
| $8.7M | 23.7K | 96% | $12.99 | |
| $8.8M | 15.3K | 86% | $24.99 | |
| $8.8M | 24.5K | 96% | $9.99 | |
| $8.8M | 25.4K | 92% | $14.99 | |
| $8.7M | 5.8K | 80% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.6K | 95 | 51% | $14.99 | |
| $2.3K | 35 | 69% | $2.99 | |
| $2.9M | 3K | 75% | $39.99 | |
| $1.2M | 5.6K | 81% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +1 more
| $17.99 |
| 669ratings |
| 92% |
| — |
| not modelled |
| $17.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 926 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un juego unico que mezcla souls-like con metroidvania, aunque tiene pocas y muy basicas mecanicas de metroidvania funcionan para que sea muy interesante, el sistema rpg con el arbol de habilidades es divertido te permite hacerte practicamente cualquier combinación híbrida facilmente. Tiene problemas como el hecho de no tener mapa no tiene sentido ya que no lo haría mas facil solo daria calidad de vida y hacia el final la curva de dificultad se vuelve barata, me he pasado casi todos los bosses a la primera hasta el "lago" a partir de ahí quitando alguno muy facil, los que te suponen un reto es porque tienen combos muy absurdos que con mal rng es imposible sobrevivir... Si te gusta sufrir un poquito, lo vas a disfrutar
这是我玩魂系游戏的启蒙之作,无论从哪方面都是无敌的,只是在一些环境上很暗这点不行,后面才去玩的魂1更是证明盐的魂含量只会比其他更足,第一次玩的时候就被地图设计惊艳到了,必玩之作。
战斗 爽!
SRACKA
Muito Bom Gostei,Jogando em Coop Fica Melhor Ainda 🙌🙌
挺好玩的,支持
Dark souls 2d with metal/rock? Ts is peak. But also made me rage a whole lot, which means its a great soulslike.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.