
Discover the true power of rice in Sakuna: Of Rice and Ruin! Take on hordes of demons in side-scrolling combat to reclaim the land as Sakuna, a spoiled harvest goddess banished to a dangerous island. Then, return to your mountain village and tend a field full of glorious rice.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.7Kreviews | 92% | — | $3.1M |
| $29.99 | 5.3Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sakuna: Of Rice and Ruin is a solid action platformer mixed with a fairly simple farm sim. Going in, my expectations weren't super high. I'd heard good things about Sakuna and it seemed like a nice, cozy way to give myself a change of pace. What I ended up getting was even more than I expected, mostly in positive ways but also a few negative ways as well. The farm sim aspect was pretty well put together. This is the first farm sim that I've played so I'm not too familiar, but it struck a nice balance of not overcomplicating things while still making you feel like you have enough control over how your rice turns out. My only real gripes with this part of the game are some "negative conditions" that affect your rice seem untreatable, or sometimes you'll get multiple conditions at the same time that seem to contradict each other, like "overgrown" and "underdeveloped". Maybe this is by design, but the tips that you get for treating said conditions are pretty bare-bones and it's tough to figure out exactly what you need to do sometimes. Overall though, still enjoyed this part. Then there is the action/platforming aspect of the game. While your rice is growing, you go out to explore the surrounding area to advance the plot and gather materials. While the combat and platforming aren't necessarily difficult, they lack enough polish to make them a smooth experience. Enemies can clip through objects in the environment and hit you from off screen or become un-hittable. Also, there isn't a reliable dodge option. Using your raiment to dodge requires skill points, so if you use a skill you have to wait for it to recharge just to dodge. And the parry technique is difficult. You'll do it by accident way more than on purpose, and this combination can lead to some frustrating sequences of being juggled by enemies without being able to do anything. That said, your stats are tied to the output of your rice. At some point, after you've grown enough rice, you'll be able to breeze through most of the enemies without any challenge. While this was still pretty satisfying as I wasn't really looking for a challenge in this game, it was a little anticlimactic burning through all the final bosses without even trying. The reason I want to bring up the negative aspects of my experience though is because I did enjoy this game a lot, and I honestly think it could've been a masterpiece with more polish and attention to detail. I know it's a smaller studio, but I've played other action platformers from small studios who've managed to get these things right. The characters were actually much more interesting and well written than I was expecting, and the story had some genuinely strong moments. Sakuna has all of the makings of a game of the year, and I would love to see a potential sequel achieve those heights. TL;DR - Sakuna is a fun way to change things up and enjoy a unique adventure that succeeds in blending farm sim with action platforming. While not without its flaws, there is a solid 8/10 experience here. If they can polish a handful of things up, I have no doubt that a sequel could truly be a 10/10 game.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 5.9K | 64% | $19.99 | |
| $3.1M | 2.6K | 64% | $29.99 | |
| $3.1M | 8.7K | 81% | $14.99 | |
| $3.1M | 20.8K | 84% | $5.99 | |
| $3.1M | 2.9K | 97% | $20.09 | |
| $3.1M | 12.5K | 86% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $196.9K | 333 | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5M | 3.7K | 88% | $59.99 | |
| $2.2M | 4.1K | 89% | $29.99 | |
| $1.1M | 2.7K | 84% | $14.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Traditional Chinese, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $29.99 |
| — |
| — |
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| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
补个评价,蛮久之前打的了只写我能想起来的部分 有元气小矮子所以推荐【不是 总的来说还不错,打或者不打全成就的话折后都算合适的价格,有元气小矮子所以推荐(强调),BGM也不错,战斗设计上没有很肝,蛮久之前打的了,我就记得有一个很超标的技能我没点导致我后期打的很痛苦,所以我放弃了白金.mp3。种田设计的挺不错的,放水排水除虫晒稻谷去壳等等,而且关键是家里可以撸狗【确信 不过日本人写的剧情……仁者见仁吧,我不太喜欢包饺子讲原谅的he,总的来说很不错的游戏 而且有元气小矮子【强调 而且有大空直美【强调 而且有大空直美配的元气小矮子【反复强调
Very nice game, mix of farming and platforming with decent combat and the story nicely fits the game mechanics.
When i was watching the anime, i enjoyed the aspect of the theme a lot and was quite excited to play this. After i bought and 6 hours in, I just can't recommend this game to anyone. The combat system is very garbo, the controls of the combat is very clunky and the timing of enemies being immune to attack and their attack pattern is very horrible designed. As if the combat itself has the luck factor to it. Furthermore, this leads to some boss fights are just trial and error or just grind it up. It's just one bad design leading to another. The farming aspect is a very brilliant idea but horribly executed. Again, the controls are bad so this also reflects on the farming side of the game as well. She just can't walk straight backwards when planting, regardless when i played on both controller and keyboard. What baffles me is that, both input is directly one direction but she moves at a strange angle. There's no optimal way of farming, so the style is "flexible". I didn't like this aspect because as a strategy genre lover, this just grinds my gears. Overall, i think this game failed on both combat and farming which is the two major sides of the game. Definitely don't buy it if you looking for a smooth/pleasant gaming experience.
■良かった所 美麗なグラフィックがとても魅力的で、そのおかげで2Dアクションなどの体感の面白さがアップしていると思った。サクナヒメの羽衣が神々しくて綺麗だった。イベントのムービーのグラフィックも美麗でムービーの長さも適切、ユーモアセンスのあるエピソードも多くてムービーを見るのが楽しかった。個性的で魅力あるキャラ、コンボが決めやすい爽快感ある戦闘、やり込み要素もある米作りが良かった。 ■改善すべきと思った所 探索についてはマップか移動指示マーカーのようなものがあったほうがもっと快適にプレイできると思った。イベントについては発生条件が分かりにくいものがあったのでイベントの発生を誘導する仕組みがあったほうが良いと思った。 ■総評 多くの魅力が詰まった傑作ゲームと思う。
3周ほどプレイしました。 大好きです、おもしろいです、迷ったなら買ってください!! アクションもいいですし、米作り、食事も、ストーリーも、とてもいいです。 ちょっとストーリーが違いますが、アニメも作られましたね。 個人的に一番いいのはアクションの操作感でしょうか。 悪いところがあまり思いつかないですね、続編が欲しいのに出してくれないところでしょうか。。
[h2]Addicted To Carbs[/h2] Once I picked this up I couldn't put it down. It's like Rune Factory, but with a stronger focus on combat than farming. Due to you essentially farming one type of crop however, they've fleshed things out in ways games like Story of Seasons and RF don't. Bugs can eat your sh*t. Weeds can strangle 'em. Food can straight up catch diseases out in the field and you have learn how to deal with it if you want better yields. Of course, you can certainly grow and consume Ebola Rice if you so choose and complete the story just fine. Your crops are linked to your strength in ways though so you may not be OP after eating 14yrs of H1N1 Rice (that's how long it took me in-game to finish the story, by choice, there's no timer), but it can definitely be done. You can also adjust the difficulty. I didn't feel the need to. The art style is adorable and the soundtrack is good. Combat is pretty fun if you're any good at high speed action games such as Devil May Cry, Ninja Gaiden, Bayonetta, Nier and so on. The potential for long-string aerial juggles is simply delectable. Buttons feel great and while the story is simple, it's quite enjoyable. There are tons of weapons and armor to craft and a lot of skills to collect and upgrade. Heard they're working on a spin-off and a sequel further down the line. I'm eagerly awaiting my return to the fields.
穂がでたぞー! かわいいのう・・・かわいいのう・・・
Welcome to the rice fields ♥♥♥♥♥♥♥♥♥♥♥♥
前期各种新鲜要素端上来玩起来很有动力,中后期打着各种换皮怪换皮图反复地种田渐渐就腻了。。外加上典中典日本人的圣母剧情让人玩到结局也真的难以和解
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.