
Discover the true power of rice in Sakuna: Of Rice and Ruin! Take on hordes of demons in side-scrolling combat to reclaim the land as Sakuna, a spoiled harvest goddess banished to a dangerous island. Then, return to your mountain village and tend a field full of glorious rice.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.7Kreviews | 92% | — | $3.1M |
| $29.99 | 5.3Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Is that you Tamamo Cross?
很新鮮的種稻「微」模擬器,但你免不了還是要出門打怪刷肥料。 有些疾病蟲害的交互作用說明不夠清楚,連農書都沒寫到,要查攻略網才會知道(例如青蛙太多會有某種不顯示的負面效果), 整體來看還是蠻新鮮的。 戰鬥部分,打擊感蠻舒服的,可以打得很無腦,也可以打的神連段, 不過一旦夜間配上飢餓度耗完瞬間變成困難模式(黑米靈魂)。 最終決戰到結局總覺得有點虎頭蛇尾, 最終BOSS沒有預想的是三頭混戰,而是單頭車輪戰,總覺得難度比夜間BOSS簡單太多; 打完BOSS的父母救場段落是平移jpg,結局動畫是靜態jpg,不知道是不是成本用完了, 大女神的功用也只有罵人跟小遊戲,連改天氣都是靜態jpg。
Great game! Love the combat.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 8.7K | 81% | $14.99 | |
| $3.1M | 2.6K | 79% | $49.99 | |
| $3.1M | 2.7K | 92% | $29.99 | |
| $3.1M | 6.6K | 82% | $19.99 | |
| $3.1M | 2.9K | 97% | $29.99 | |
| $3.1M | 18.8K | 92% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $197.5K | 333 | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5M | 3.7K | 88% | $59.99 | |
| $2.2M | 4.1K | 89% | $29.99 | |
| $1.1M | 2.7K | 84% | $14.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Traditional Chinese, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
At first, Sakuna: Of Rice and Ruin looks like a simple action game, but don’t let that fool you, it’s also a surprisingly deep rice farming simulator. Bought an action game. Ended up becoming a rice farmer. Now I’m more worried about my rice quality than the demons.
这是一款很难评价好坏的游戏。总体玩起来感觉好像哪都还行,又感觉好像哪都不太对劲。这种奇妙的体验我也是第一次遇到。战斗用手柄更舒服,种田用键鼠更舒服。这也是我人生中第一款用手柄和键鼠一起玩的游戏。 我感觉喜欢战斗的人可能不喜欢这种硬核种田,喜欢种田的人又不喜欢这类战斗。提升能力不靠战斗全靠种田,秋天丰收之后能力提升了就可以去更好的出门战斗了,出门战斗又是为了更好的种田,这种循环玩起来感觉怪怪的。总体感觉战斗手感不是那么出彩,而且有不少关卡的地图我都感觉设计的很恶心。 犹豫来犹豫去不知道给好评还是差评,直到我看到了全成就需要一百层这个和一百层那个,我下定决心给一个差评。你妹的,想不出内容了可以不做,别动不动就一百层,都什么毛病啊。别跟我说什么一共三百层,只通关一百层就给成就了,别闹了。这游戏88%的好评?我觉得你不配拥有这么高的好评率。
뒤지게 재밌네 ㅋㅋ
思うに、このゲームの神髄は、日本人でなければ理解できないのではないか ゲームの評価としてはめずらしく、日本語の評価が、それ以外の言語の評価より高いことがそれを物語っている エンディングテーマを聞いているだけで、なぜか涙がでてくる そういう精神がなければ、このゲームは「ちょっとめずらしいシミュレーターつきアクションゲーム」にしかならない はっきり言って、ゲーム体験として手放しで面白いとは言い難い 稲作は最初は物珍しいが、すぐに同じことの繰り返しだなと気づくし、アクションパートは粗がかなりある ストーリーやキャラは魅力的だけど、設定含め、とりたててオリジナリティがあるわけではない これらの点が面白いゲームは他に山ほどあるし、それらと比較して、低い評価を下す気持ちも理解できる それでも、自分はこのゲームを生涯忘れることはないだろうし、人におすすめしたいと思う 日本人といえば、侍だ、武士道だといわれることもあるが、大半のルーツは農民だったはずだ 自分たちのルーツの一端を知れるこのゲームを、手に取りプレイすることは、単に楽しい時間をすごすこと以上の実りを与えてくれると思う
很不错的小游戏,白天战斗打猎,晚上回家吃饭,季节性收拾稻田,小狗也很可爱
무난하게 특색 있고 무난하게 재밌고 퀄리티도 괜찮고 매력있는 포인트가 많아서 할만한거 같습니다 다만 템포나 밸런스 문제 때문에 노가다화가 되기 쉬운 느낌 기껏 괜찮은 액션감이 짧은 던전 구조 속 반복 파밍 요소 심지어 RPG나 스토리 탐사형이 아니라 해금식이라 더더욱 짧은 템포 차라리 애초에 구역별 보스를 처치해야되는 스토리라도 있었으면 모르겠는데 걍 뭐 준비된 시스템 속에서 농사하고 농사하려면 파밍해야되고 파밍하다 보면 보스도 나올거고 그러면 뭐 또 해금될거고 미적지근한 느낌 그냥 느긋하게 즐기실 분들에겐 별 문제가 없는거 같기도하고 애초에 JRPG가 이런 느낌이라 오히려 특색 있고 퀄리티 괜찮은편이라 낫배드
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.